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Inventory possessions beta testing
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+2
-1
@@ -116,7 +116,7 @@ class Corpse : public Mob {
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inline void Lock() { is_locked = true; }
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inline void UnLock() { is_locked = false; }
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inline bool IsLocked() { return is_locked; }
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inline void ResetLooter() { being_looted_by = 0xFFFFFFFF; }
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inline void ResetLooter() { being_looted_by = 0xFFFFFFFF; loot_request_type = LootRequestType::Forbidden; }
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inline bool IsBeingLooted() { return (being_looted_by != 0xFFFFFFFF); }
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inline bool IsBeingLootedBy(Client *c) { return being_looted_by == c->GetID(); }
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@@ -161,6 +161,7 @@ private:
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Timer loot_cooldown_timer; /* Delay between loot actions on the corpse entity */
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EQEmu::TintProfile item_tint;
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LootRequestType loot_request_type;
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};
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#endif
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