Inventory possessions beta testing

This commit is contained in:
Uleat
2018-08-13 22:32:36 -04:00
parent 54abeba1ce
commit 509a2b30a5
45 changed files with 2842 additions and 1443 deletions
+25 -25
View File
@@ -80,33 +80,33 @@ static const std::string bot_stance_name[BOT_STANCE_COUNT] = {
static const char* GetBotStanceName(int stance_id) { return bot_stance_name[VALIDBOTSTANCE(stance_id)].c_str(); }
#define VALIDBOTEQUIPSLOT(x) ((x >= EQEmu::invslot::EQUIPMENT_BEGIN && x <= EQEmu::invslot::EQUIPMENT_END) ? (x) : ((x == EQEmu::invslot::SLOT_POWER_SOURCE) ? (22) : (23)))
#define VALIDBOTEQUIPSLOT(x) ((x >= EQEmu::invslot::EQUIPMENT_BEGIN && x <= EQEmu::invslot::EQUIPMENT_END) ? (x) : (EQEmu::invslot::EQUIPMENT_COUNT))
static std::string bot_equip_slot_name[EQEmu::invslot::EQUIPMENT_COUNT + 2] =
static const std::string bot_equip_slot_name[EQEmu::invslot::EQUIPMENT_COUNT + 1] =
{
"Charm", // MainCharm
"Left Ear", // MainEar1
"Head", // MainHead
"Face", // MainFace
"Right Ear", // MainEar2
"Neck", // MainNeck
"Shoulders", // MainShoulders
"Arms", // MainArms
"Back", // MainBack
"Left Wrist", // MainWrist1
"Right Wrist", // MainWrist2
"Range", // MainRange
"Hands", // MainHands
"Primary Hand", // MainPrimary
"Secondary Hand", // MainSecondary
"Left Finger", // MainFinger1
"Right Finger", // MainFinger2
"Chest", // MainChest
"Legs", // MainLegs
"Feet", // MainFeet
"Waist", // MainWaist
"Ammo", // MainAmmo
"Power Source", // 22 (MainPowerSource = 9999)
"Charm", // slotCharm
"Ear 1", // slotEar1
"Head", // slotHead
"Face", // slotFace
"Ear 2", // slotEar2
"Neck", // slotNeck
"Shoulders", // slotShoulders
"Arms", // slotArms
"Back", // slotBack
"Wrist 1", // slotWrist1
"Wrist 2", // slotWrist2
"Range", // slotRange
"Hands", // slotHands
"Primary", // slotPrimary
"Secondary", // slotSecondary
"Finger 1", // slotFinger1
"Finger 2", // slotFinger2
"Chest", // slotChest
"Legs", // slotLegs
"Feet", // slotFeet
"Waist", // slotWaist
"Power Source", // slotPowerSource
"Ammo", // slotAmmo
"Unknown"
};