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Inventory possessions beta testing
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+25
-25
@@ -80,33 +80,33 @@ static const std::string bot_stance_name[BOT_STANCE_COUNT] = {
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static const char* GetBotStanceName(int stance_id) { return bot_stance_name[VALIDBOTSTANCE(stance_id)].c_str(); }
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#define VALIDBOTEQUIPSLOT(x) ((x >= EQEmu::invslot::EQUIPMENT_BEGIN && x <= EQEmu::invslot::EQUIPMENT_END) ? (x) : ((x == EQEmu::invslot::SLOT_POWER_SOURCE) ? (22) : (23)))
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#define VALIDBOTEQUIPSLOT(x) ((x >= EQEmu::invslot::EQUIPMENT_BEGIN && x <= EQEmu::invslot::EQUIPMENT_END) ? (x) : (EQEmu::invslot::EQUIPMENT_COUNT))
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static std::string bot_equip_slot_name[EQEmu::invslot::EQUIPMENT_COUNT + 2] =
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static const std::string bot_equip_slot_name[EQEmu::invslot::EQUIPMENT_COUNT + 1] =
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{
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"Charm", // MainCharm
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"Left Ear", // MainEar1
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"Head", // MainHead
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"Face", // MainFace
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"Right Ear", // MainEar2
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"Neck", // MainNeck
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"Shoulders", // MainShoulders
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"Arms", // MainArms
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"Back", // MainBack
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"Left Wrist", // MainWrist1
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"Right Wrist", // MainWrist2
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"Range", // MainRange
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"Hands", // MainHands
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"Primary Hand", // MainPrimary
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"Secondary Hand", // MainSecondary
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"Left Finger", // MainFinger1
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"Right Finger", // MainFinger2
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"Chest", // MainChest
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"Legs", // MainLegs
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"Feet", // MainFeet
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"Waist", // MainWaist
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"Ammo", // MainAmmo
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"Power Source", // 22 (MainPowerSource = 9999)
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"Charm", // slotCharm
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"Ear 1", // slotEar1
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"Head", // slotHead
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"Face", // slotFace
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"Ear 2", // slotEar2
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"Neck", // slotNeck
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"Shoulders", // slotShoulders
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"Arms", // slotArms
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"Back", // slotBack
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"Wrist 1", // slotWrist1
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"Wrist 2", // slotWrist2
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"Range", // slotRange
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"Hands", // slotHands
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"Primary", // slotPrimary
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"Secondary", // slotSecondary
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"Finger 1", // slotFinger1
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"Finger 2", // slotFinger2
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"Chest", // slotChest
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"Legs", // slotLegs
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"Feet", // slotFeet
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"Waist", // slotWaist
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"Power Source", // slotPowerSource
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"Ammo", // slotAmmo
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"Unknown"
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};
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