Inventory possessions beta testing

This commit is contained in:
Uleat
2018-08-13 22:32:36 -04:00
parent 54abeba1ce
commit 509a2b30a5
45 changed files with 2842 additions and 1443 deletions
+20 -48
View File
@@ -38,6 +38,8 @@ Bot::Bot(NPCType npcTypeData, Client* botOwner) : NPC(&npcTypeData, nullptr, glm
this->_botOwnerCharacterID = 0;
}
m_inv.SetInventoryVersion(EQEmu::versions::MobVersion::Bot);
_guildRank = 0;
_guildId = 0;
_lastTotalPlayTime = 0;
@@ -109,6 +111,8 @@ Bot::Bot(uint32 botID, uint32 botOwnerCharacterID, uint32 botSpellsID, double to
auto bot_owner = GetBotOwner();
m_inv.SetInventoryVersion(EQEmu::versions::MobVersion::Bot);
_guildRank = 0;
_guildId = 0;
_lastTotalPlayTime = totalPlayTime;
@@ -3658,15 +3662,13 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
ClientReturn(const ItemInstance* item, int16 from, const char* name = "") : returnItemInstance(item), fromBotSlot(from), toClientSlot(invslot::SLOT_INVALID), adjustStackSize(0), failedItemName(name) { }
};
static const int16 proxyPowerSource = 22;
static const int16 bot_equip_order[(invslot::CORPSE_BEGIN + 1)] = {
static const int16 bot_equip_order[invslot::EQUIPMENT_COUNT] = {
invslot::slotCharm, invslot::slotEar1, invslot::slotHead, invslot::slotFace,
invslot::slotEar2, invslot::slotNeck, invslot::slotShoulders, invslot::slotArms,
invslot::slotBack, invslot::slotWrist1, invslot::slotWrist2, invslot::slotRange,
invslot::slotHands, invslot::slotPrimary, invslot::slotSecondary, invslot::slotFinger1,
invslot::slotFinger2, invslot::slotChest, invslot::slotLegs, invslot::slotFeet,
invslot::slotWaist, invslot::slotAmmo, proxyPowerSource // invslot::SLOT_POWER_SOURCE
invslot::slotWaist, invslot::slotPowerSource, invslot::slotAmmo
};
enum { stageStackable = 0, stageEmpty, stageReplaceable };
@@ -3802,9 +3804,7 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
//}
if (stage_loop != stageReplaceable) {
if ((index == proxyPowerSource) && m_inv[invslot::SLOT_POWER_SOURCE])
continue;
else if (m_inv[index])
if (m_inv[index])
continue;
}
@@ -3853,18 +3853,10 @@ void Bot::PerformTradeWithClient(int16 beginSlotID, int16 endSlotID, Client* cli
}
}
if (index == proxyPowerSource) {
trade_iterator.toBotSlot = invslot::SLOT_POWER_SOURCE;
trade_iterator.toBotSlot = index;
if (m_inv[invslot::SLOT_POWER_SOURCE])
client_return.push_back(ClientReturn(m_inv[invslot::SLOT_POWER_SOURCE], invslot::SLOT_POWER_SOURCE));
}
else {
trade_iterator.toBotSlot = index;
if (m_inv[index])
client_return.push_back(ClientReturn(m_inv[index], index));
}
if (m_inv[index])
client_return.push_back(ClientReturn(m_inv[index], index));
break;
}
@@ -4649,6 +4641,7 @@ int32 Bot::GetBotFocusEffect(BotfocusType bottype, uint16 spell_id) {
int32 focus_max = 0;
int32 focus_max_real = 0;
//item focus
// are focus effects the same as bonus? (slotAmmo-excluded)
for (int x = EQEmu::invslot::EQUIPMENT_BEGIN; x <= EQEmu::invslot::EQUIPMENT_END; x++) {
TempItem = nullptr;
EQEmu::ItemInstance* ins = GetBotItem(x);
@@ -7604,10 +7597,7 @@ void Bot::ProcessBotInspectionRequest(Bot* inspectedBot, Client* client) {
const EQEmu::ItemData* item = nullptr;
const EQEmu::ItemInstance* inst = nullptr;
// Modded to display power source items (will only show up on SoF+ client inspect windows though.)
// I don't think bots are currently coded to use them..but, you'll have to use '#bot inventory list'
// to see them on a Titanium client when/if they are activated.
for (int16 L = EQEmu::invslot::EQUIPMENT_BEGIN; L <= EQEmu::invslot::slotWaist; L++) {
for (int16 L = EQEmu::invslot::EQUIPMENT_BEGIN; L <= EQEmu::invslot::EQUIPMENT_END; L++) {
inst = inspectedBot->GetBotItem(L);
if(inst) {
@@ -7616,33 +7606,15 @@ void Bot::ProcessBotInspectionRequest(Bot* inspectedBot, Client* client) {
strcpy(insr->itemnames[L], item->Name);
insr->itemicons[L] = item->Icon;
}
else
else {
insr->itemnames[L][0] = '\0';
insr->itemicons[L] = 0xFFFFFFFF;
}
}
}
inst = inspectedBot->GetBotItem(EQEmu::invslot::SLOT_POWER_SOURCE);
if(inst) {
item = inst->GetItem();
if(item) {
strcpy(insr->itemnames[SoF::invslot::slotPowerSource], item->Name);
insr->itemicons[SoF::invslot::slotPowerSource] = item->Icon;
else {
insr->itemnames[L][0] = '\0';
insr->itemicons[L] = 0xFFFFFFFF;
}
else
insr->itemicons[SoF::invslot::slotPowerSource] = 0xFFFFFFFF;
}
inst = inspectedBot->GetBotItem(EQEmu::invslot::slotAmmo);
if(inst) {
item = inst->GetItem();
if(item) {
strcpy(insr->itemnames[SoF::invslot::slotAmmo], item->Name);
insr->itemicons[SoF::invslot::slotAmmo] = item->Icon;
}
else
insr->itemicons[SoF::invslot::slotAmmo] = 0xFFFFFFFF;
}
strcpy(insr->text, inspectedBot->GetInspectMessage().text);
@@ -7655,8 +7627,8 @@ void Bot::CalcItemBonuses(StatBonuses* newbon)
{
const EQEmu::ItemData* itemtmp = nullptr;
for (int i = EQEmu::invslot::EQUIPMENT_BEGIN; i <= (EQEmu::invslot::EQUIPMENT_END + 1); ++i) {
const EQEmu::ItemInstance* item = GetBotItem((i == 22 ? 9999 : i));
for (int i = EQEmu::invslot::BONUS_BEGIN; i <= EQEmu::invslot::BONUS_STAT_END; ++i) {
const EQEmu::ItemInstance* item = GetBotItem(i);
if(item) {
AddItemBonuses(item, newbon);
}