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Inventory possessions beta testing
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+2
-1
@@ -252,7 +252,7 @@ void Client::SendMembership() {
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mc->entries[1] = 0xffffffff; // Max Level Restriction
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mc->entries[2] = 0xffffffff; // Max Char Slots per Account (not used by client?)
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mc->entries[3] = 0xffffffff; // 1 for Silver
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mc->entries[4] = 8; // Main Inventory Size (0xffffffff on Live for Gold, but limiting to 8 until 10 is supported)
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mc->entries[4] = 0xffffffff; // Main Inventory Size (0xffffffff on Live for Gold, but limiting to 8 until 10 is supported)
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mc->entries[5] = 0xffffffff; // Max Platinum per level
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mc->entries[6] = 1; // 0 for Silver
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mc->entries[7] = 1; // 0 for Silver
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@@ -1442,6 +1442,7 @@ bool Client::OPCharCreate(char *name, CharCreate_Struct *cc)
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PlayerProfile_Struct pp;
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ExtendedProfile_Struct ext;
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EQEmu::InventoryProfile inv;
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inv.SetInventoryVersion(EQEmu::versions::ConvertClientVersionBitToClientVersion(m_ClientVersionBit));
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time_t bday = time(nullptr);
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char startzone[50]={0};
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uint32 i;
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