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Inventory possessions beta testing
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@@ -1,5 +1,26 @@
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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== 08/13/2018 ==
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Uleat: Activation of RoF+ clients' two additional general slots and integration of SoF+ clients' PowerSource slot
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- Inventory 'Possessions' main slots are now contiguous and implemented to RoF2 standards
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-- 'slotGeneral9'(31) and 'slotGeneral10'(32) are now active
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-- Possessions slot enumerations are now defined as between 'slotCharm'(0) and 'slotCursor'(33)
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-- 'slotPowerSource'(21) is no longer a special case slot(9999)
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- Special code has been added to exclude 'slotPowerSource,' 'slotGeneral9' and 'slotGeneral10' from server
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actions in clients that do not support them.
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- The lua api has been updated to use the new slot enumeration as well as having some slot range definitions added
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- The perl api now has a look-up function to provide token-to-value translations .. definitions are similar to lua
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- In both lua and perl, it is HIGHLY recommended that any custom scripts using hard-coded inventory slot values be
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updated to use the constants/lookup methods as any old values are no longer guaranteed to be accurate
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- Database will have existing inventory slot values modified to the new standard and table `items` entries will
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also be updated to the 'correct' equipable slot bitmask
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- Script (quest) updates are required with this change
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Note: The proper way to reference inventory slots is to use either instrinsic lookups (c/c++ & perl) or to use valid
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const ref declarations (c/c++ & lua). Any other method is not guaranteed to be accurate and may result in item loss
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and/or unexpected/undefined behavior.
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== 07/10/2018 ==
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Akkadius: Adjusted DataBuckets to use other acceptable time formats
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Example: quest::set_data('key', 'value', '1d');
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