Added random graveyard corpse placement within +/- 20 units on X/Y axis to help spread corpses out.

This commit is contained in:
Trust
2018-07-21 16:30:55 -04:00
parent 96d146f73c
commit 508a731181
2 changed files with 32 additions and 1 deletions
+27
View File
@@ -97,6 +97,33 @@ namespace EQEmu {
Reseed();
}
//generates a psuedo-random float between 0.0 and 0.999...
float randfloat()
{
return rand()/(float(RAND_MAX)+1);
}
//generates a psuedo-random float between 0.0 and max
float randfloat(float max)
{
return randfloat()*max;
}
//generates a psuedo-random float between min and max
float randfloat(float min, float max)
{
if (min>max)
return randfloat()*(min-max)+max;
else
return randfloat()*(max-min)+min;
}
//generates a psuedo-random double between 0.0 and 0.999...
double randdouble()
{
return rand()/(double(RAND_MAX)+1);
}
private:
typedef std::uniform_int_distribution<int>::param_type int_param_t;
typedef std::uniform_real_distribution<double>::param_type real_param_t;