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Keep alive implemented for world->zone
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@@ -1400,6 +1400,13 @@ void ZoneServer::SendGroupIDs() {
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delete pack;
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}
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void ZoneServer::SendKeepAlive()
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{
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ServerPacket pack(ServerOP_KeepAlive, 0);
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SendPacket(&pack);
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}
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void ZoneServer::ChangeWID(uint32 iCharID, uint32 iWID) {
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auto pack = new ServerPacket(ServerOP_ChangeWID, sizeof(ServerChangeWID_Struct));
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ServerChangeWID_Struct* scw = (ServerChangeWID_Struct*)pack->pBuffer;
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