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Keep alive implemented for world->zone
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@@ -63,6 +63,7 @@ public:
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private:
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void OnTick(EQ::Timer *t);
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void OnKeepAlive(EQ::Timer *t);
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uint32 NextID;
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std::list<std::unique_ptr<ZoneServer>> list;
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uint16 pLockedZones[MaxLockedZones];
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@@ -70,6 +71,7 @@ private:
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uint16 LastAllocatedPort;
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std::unique_ptr<EQ::Timer> m_tick;
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std::unique_ptr<EQ::Timer> m_keepalive;
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};
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#endif /*ZONELIST_H_*/
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