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Added #showspellslist command to show us a mob's spells
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@ -1,5 +1,8 @@
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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-------------------------------------------------------
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== 12/03/2013 ==
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demonstar55: Added #showspellslist to view a mobs spell list
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== 12/02/2013 ==
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== 12/02/2013 ==
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JJ: Bandaid fix to CopyCharacter function.
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JJ: Bandaid fix to CopyCharacter function.
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@ -2410,6 +2410,18 @@ void NPC::RemoveSpellFromNPCList(int16 spell_id)
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}
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}
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}
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}
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void NPC::AISpellsList(Client *c)
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{
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if (!c)
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return;
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for (std::vector<AISpells_Struct>::iterator it = AIspells.begin(); it != AIspells.end(); ++it)
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c->Message(0, "%s (%d): Type %d, Priority %d",
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spells[it->spellid].name, it->spellid, it->type, it->priority);
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return;
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}
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DBnpcspells_Struct* ZoneDatabase::GetNPCSpells(uint32 iDBSpellsID) {
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DBnpcspells_Struct* ZoneDatabase::GetNPCSpells(uint32 iDBSpellsID) {
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if (iDBSpellsID == 0)
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if (iDBSpellsID == 0)
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return 0;
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return 0;
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@ -220,6 +220,7 @@ int command_init(void) {
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command_add("itemtest","- merth's test function",250,command_itemtest) ||
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command_add("itemtest","- merth's test function",250,command_itemtest) ||
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command_add("gassign","[id] - Assign targetted NPC to predefined wandering grid id",100,command_gassign) ||
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command_add("gassign","[id] - Assign targetted NPC to predefined wandering grid id",100,command_gassign) ||
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command_add("ai","[factionid/spellslist/con/guard/roambox/stop/start] - Modify AI on NPC target",100,command_ai) ||
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command_add("ai","[factionid/spellslist/con/guard/roambox/stop/start] - Modify AI on NPC target",100,command_ai) ||
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command_add("showspellslist","Shows spell list of targeted NPC",100,command_showspellslist) ||
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command_add("worldshutdown","- Shut down world and all zones",200,command_worldshutdown) ||
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command_add("worldshutdown","- Shut down world and all zones",200,command_worldshutdown) ||
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command_add("sendzonespawns","- Refresh spawn list for all clients in zone",150,command_sendzonespawns) ||
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command_add("sendzonespawns","- Refresh spawn list for all clients in zone",150,command_sendzonespawns) ||
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command_add("dbspawn2","[spawngroup] [respawn] [variance] - Spawn an NPC from a predefined row in the spawn2 table",100,command_dbspawn2) ||
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command_add("dbspawn2","[spawngroup] [respawn] [variance] - Spawn an NPC from a predefined row in the spawn2 table",100,command_dbspawn2) ||
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@ -10772,6 +10773,25 @@ void command_object(Client *c, const Seperator *sep)
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}
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}
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}
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}
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void command_showspellslist(Client *c, const Seperator *sep)
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{
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Mob *target = c->GetTarget();
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if (!target) {
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c->Message(0, "Must target an NPC.");
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return;
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}
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if (!target->IsNPC()) {
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c->Message(0, "%s is not an NPC.", target->GetName());
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return;
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}
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target->CastToNPC()->AISpellsList(c);
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return;
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}
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// All new code added to command.cpp ought to be BEFORE this comment line. Do no append code to this file below the BOTS code block.
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// All new code added to command.cpp ought to be BEFORE this comment line. Do no append code to this file below the BOTS code block.
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#ifdef BOTS
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#ifdef BOTS
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// Function delegate to support the command interface for Bots with the client.
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// Function delegate to support the command interface for Bots with the client.
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@ -322,6 +322,7 @@ void command_augmentitem(Client *c, const Seperator *sep);
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void command_questerrors(Client *c, const Seperator *sep);
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void command_questerrors(Client *c, const Seperator *sep);
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void command_enablerecipe(Client *c, const Seperator *sep);
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void command_enablerecipe(Client *c, const Seperator *sep);
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void command_disablerecipe(Client *c, const Seperator *sep);
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void command_disablerecipe(Client *c, const Seperator *sep);
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void command_showspellslist(Client *c, const Seperator *sep);
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#ifdef EQPROFILE
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#ifdef EQPROFILE
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void command_profiledump(Client *c, const Seperator *sep);
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void command_profiledump(Client *c, const Seperator *sep);
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@ -355,6 +355,7 @@ public:
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int mod_npc_damage(int damage, SkillUseTypes skillinuse, int hand, const Item_Struct* weapon, Mob* other);
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int mod_npc_damage(int damage, SkillUseTypes skillinuse, int hand, const Item_Struct* weapon, Mob* other);
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void mod_npc_killed_merit(Mob* c);
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void mod_npc_killed_merit(Mob* c);
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void mod_npc_killed(Mob* oos);
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void mod_npc_killed(Mob* oos);
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void AISpellsList(Client *c);
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protected:
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protected:
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