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Added #showspellslist command to show us a mob's spells
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@@ -355,6 +355,7 @@ public:
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int mod_npc_damage(int damage, SkillUseTypes skillinuse, int hand, const Item_Struct* weapon, Mob* other);
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void mod_npc_killed_merit(Mob* c);
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void mod_npc_killed(Mob* oos);
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void AISpellsList(Client *c);
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protected:
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