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[Bugfix] Load zone variables before encounter_load. (#4846)
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@@ -476,6 +476,7 @@ public:
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inline uint32 GetZoneServerId() const { return m_zone_server_id; }
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// zone state
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bool LoadZoneVariablesState();
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bool LoadZoneState(
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std::unordered_map<uint32, uint32> spawn_times,
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std::vector<Spawn2DisabledRepository::Spawn2Disabled> disabled_spawns
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