diff --git a/zone/spell_effects.cpp b/zone/spell_effects.cpp index 56f40c1d9..4b36eae47 100644 --- a/zone/spell_effects.cpp +++ b/zone/spell_effects.cpp @@ -4691,7 +4691,7 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses, bool suppress, uint32 su } else { // Reapply visual/state effects for non-client mobs (pets, NPCs, bots) if (!IsValidSpell(buffs[slot].spellid)) - return false; + return; const auto& spell = spells[buffs[slot].spellid]; // Restore nimbus (visual aura) effect before processing individual spell effects, // mirroring Client::ReapplyBuff and bot buff restoration behavior.