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[Code Cleanup] Race constants refactor (#3782)
* [Code Cleanup] Race constants refactor * Update races.h
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@@ -4,7 +4,7 @@ void ShowZonePoints(Client *c, const Seperator *sep)
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{
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for (const auto& m : entity_list.GetMobList()) {
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Mob* mob = m.second;
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if (mob->IsNPC() && mob->GetRace() == RACE_NODE_2254) {
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if (mob->IsNPC() && mob->GetRace() == Race::Node) {
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mob->Depop();
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}
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}
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