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Sync character lockouts when entering dz
This removes the is_pending column from character lockouts table Synchronizing character lockout timers with the expedition's when zoning into the dynamic zone simplifies adding missing lockouts to new members. This also matches live behavior that replaces any character lockout timers from another expedition with ones from the current expedition
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@@ -1143,7 +1143,6 @@ public:
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void SendExpeditionLockoutTimers();
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void SetExpeditionID(uint32 expedition_id) { m_expedition_id = expedition_id; };
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void SetPendingExpeditionInvite(ExpeditionInvite&& invite) { m_pending_expedition_invite = invite; }
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void LoadAllExpeditionLockouts();
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void UpdateExpeditionInfoAndLockouts();
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void DzListTimers();
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void SetDzRemovalTimer(bool enable_timer);
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