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GetSpawnTimeLeft converted to QueryDatabase
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@ -219,52 +219,34 @@ void ZoneDatabase::UpdateSpawn2Timeleft(uint32 id, uint16 instance_id, uint32 ti
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//Gets the respawn time left in the database for the current spawn id
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//Gets the respawn time left in the database for the current spawn id
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uint32 ZoneDatabase::GetSpawnTimeLeft(uint32 id, uint16 instance_id)
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uint32 ZoneDatabase::GetSpawnTimeLeft(uint32 id, uint16 instance_id)
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{
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{
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char errbuf[MYSQL_ERRMSG_SIZE];
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std::string query = StringFormat("SELECT start, duration FROM respawn_times "
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char* query = 0;
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"WHERE id = %lu AND instance_id = %lu",
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MYSQL_RES *result;
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(unsigned long)id, (unsigned long)zone->GetInstanceID());
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MYSQL_ROW row;
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auto results = QueryDatabase(query);
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if (!results.Success()) {
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MakeAnyLenString(&query, "SELECT start, duration FROM respawn_times WHERE id=%lu AND instance_id=%lu",
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LogFile->write(EQEMuLog::Error, "Error in GetSpawnTimeLeft query '%s': %s", query.c_str(), results.ErrorMessage().c_str());
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(unsigned long)id, (unsigned long)zone->GetInstanceID());
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if (RunQuery(query, strlen(query), errbuf, &result))
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{
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safe_delete_array(query);
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row = mysql_fetch_row(result);
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if(row)
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{
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timeval tv;
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gettimeofday(&tv, nullptr);
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uint32 resStart = atoi(row[0]);
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uint32 resDuration = atoi(row[1]);
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//compare our values to current time
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if((resStart + resDuration) <= tv.tv_sec)
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{
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//our current time was expired
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mysql_free_result(result);
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return 0;
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}
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else
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{
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//we still have time left on this timer
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mysql_free_result(result);
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return ((resStart + resDuration) - tv.tv_sec);
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}
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}
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else
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{
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mysql_free_result(result);
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return 0;
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}
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}
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else
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{
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LogFile->write(EQEMuLog::Error, "Error in GetSpawnTimeLeft query '%s': %s", query, errbuf);
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safe_delete_array(query);
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return 0;
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return 0;
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}
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}
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return 0;
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if (results.RowCount() != 1)
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return 0;
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auto row = results.begin();
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timeval tv;
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gettimeofday(&tv, nullptr);
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uint32 resStart = atoi(row[0]);
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uint32 resDuration = atoi(row[1]);
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//compare our values to current time
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if((resStart + resDuration) <= tv.tv_sec) {
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//our current time was expired
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return 0;
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}
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//we still have time left on this timer
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return ((resStart + resDuration) - tv.tv_sec);
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}
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}
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void ZoneDatabase::UpdateSpawn2Status(uint32 id, uint8 new_status)
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void ZoneDatabase::UpdateSpawn2Status(uint32 id, uint8 new_status)
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