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Reverting some hate stuff so things work again
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@@ -463,7 +463,7 @@ public:
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Mob* GetHateTop() { return hate_list.GetEntWithMostHateInRange(this);}
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Mob* GetHateDamageTop(Mob* other) { return hate_list.GetDamageTopOnHateList(other);}
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Mob* GetHateRandom() { return hate_list.GetRandomEntOnHateList();}
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Mob* GetHateMost() { return hate_list.GetEntWithMostHateOnList();}
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Mob* GetHateMost() { return hate_list.GetEntWithMostHateInRange();}
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bool IsEngaged() { return(!hate_list.IsHateListEmpty()); }
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bool HateSummon();
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void FaceTarget(Mob* MobToFace = 0);
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