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EntityList::CreateDoor converted to xyz_heading
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@@ -2878,7 +2878,7 @@ void QuestManager::SendMail(const char *to, const char *from, const char *subjec
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uint16 QuestManager::CreateDoor(const char* model, float x, float y, float z, float heading, uint8 opentype, uint16 size)
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{
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uint16 entid = 0; //safety check
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entid = entity_list.CreateDoor(model, x, y, z, heading, opentype, size);
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entid = entity_list.CreateDoor(model, xyz_heading(x, y, z, heading), opentype, size);
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return entid;
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}
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