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Don't set reuse timer in UseDiscipline in case CastSpell fails
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@ -613,7 +613,7 @@ bool Client::UseDiscipline(uint32 spell_id, uint32 target) {
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//Check the disc timer
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//Check the disc timer
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pTimerType DiscTimer = pTimerDisciplineReuseStart + spell.EndurTimerIndex;
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pTimerType DiscTimer = pTimerDisciplineReuseStart + spell.EndurTimerIndex;
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if(!p_timers.Expired(&database, DiscTimer)) {
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if(!p_timers.Expired(&database, DiscTimer, false)) { // lets not set the reuse timer in case CastSpell fails (or we would have to turn off the timer, but CastSpell will set it as well)
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/*char val1[20]={0};*/ //unused
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/*char val1[20]={0};*/ //unused
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/*char val2[20]={0};*/ //unused
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/*char val2[20]={0};*/ //unused
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uint32 remain = p_timers.GetRemainingTime(DiscTimer);
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uint32 remain = p_timers.GetRemainingTime(DiscTimer);
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