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Add fix for scenario where a client traveled far distance quickly and mob scanning is too slow; this takes care of all scenarios
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520ac3ae46
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4e6c3b524f
@ -256,7 +256,7 @@ bool Client::Process() {
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* Used in aggro checks
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*/
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if (mob_close_scan_timer.Check()) {
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entity_list.ScanCloseMobs(close_mobs, this);
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entity_list.ScanCloseMobs(close_mobs, this, true);
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}
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bool may_use_attacks = false;
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@ -2716,21 +2716,25 @@ void EntityList::ScanCloseMobs(
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}
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float distance = DistanceSquared(scanning_mob->GetPosition(), mob->GetPosition());
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if (distance <= scan_range) {
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if (distance <= scan_range || mob->GetAggroRange() >= scan_range) {
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close_mobs.insert(std::pair<uint16, Mob *>(mob->GetID(), mob));
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if (add_self_to_other_lists) {
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mob->close_mobs.insert(std::pair<uint16, Mob *>(scanning_mob->GetID(), scanning_mob));
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}
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}
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else if (mob->GetAggroRange() >= scan_range) {
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close_mobs.insert(std::pair<uint16, Mob *>(mob->GetID(), mob));
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bool has_mob = false;
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if (add_self_to_other_lists) {
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for (auto &cm: mob->close_mobs) {
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if (scanning_mob->GetID() == cm.first) {
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has_mob = true;
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break;
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}
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}
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if (!has_mob) {
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mob->close_mobs.insert(std::pair<uint16, Mob *>(scanning_mob->GetID(), scanning_mob));
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}
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}
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}
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}
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LogAIScanClose(
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"[{}] Scanning Close List | list_size [{}] moving [{}]",
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