Add TiltX and TiltY manipulation to objects (Perl)

Translate OP_GroundSpawn for Titanium

#perl plugin http://wiki.eqemulator.org/i?Module=Pastebin&Paste=u9IbA6Ql
This commit is contained in:
Natedog2012
2016-08-26 06:34:51 -07:00
parent 385823461b
commit 4de9b2c53e
13 changed files with 232 additions and 29 deletions
+47 -4
View File
@@ -63,6 +63,9 @@ Object::Object(uint32 id, uint32 type, uint32 icon, const Object_Struct& object,
// Set drop_id to zero - it will be set when added to zone with SetID()
m_data.drop_id = 0;
m_data.size = object.size;
m_data.tilt_x = object.tilt_x;
m_data.tilt_y = object.tilt_y;
}
//creating a re-ocurring ground spawn.
@@ -653,10 +656,12 @@ void ZoneDatabase::UpdateObject(uint32 id, uint32 type, uint32 icon, const Objec
// Save new record for object
std::string query = StringFormat("UPDATE object SET "
"zoneid = %i, xpos = %f, ypos = %f, zpos = %f, heading = %f, "
"itemid = %i, charges = %i, objectname = '%s', type = %i, icon = %i "
"itemid = %i, charges = %i, objectname = '%s', type = %i, icon = %i, "
"size = %f, tilt_x = %f, tilt_y = %f "
"WHERE id = %i",
object.zone_id, object.x, object.y, object.z, object.heading,
item_id, charges, object_name, type, icon, id);
item_id, charges, object_name, type, icon,
object.size, object.tilt_x, object.tilt_y, id);
safe_delete_array(object_name);
auto results = QueryDatabase(query);
if (!results.Success()) {
@@ -750,6 +755,16 @@ float Object::GetHeadingData()
return this->m_data.heading;
}
float Object::GetTiltX()
{
return this->m_data.tilt_x;
}
float Object::GetTiltY()
{
return this->m_data.tilt_y;
}
void Object::SetX(float pos)
{
this->m_data.x = pos;
@@ -778,6 +793,34 @@ void Object::SetY(float pos)
safe_delete(app2);
}
void Object::SetTiltX(float pos)
{
this->m_data.tilt_x = pos;
auto app = new EQApplicationPacket();
auto app2 = new EQApplicationPacket();
this->CreateDeSpawnPacket(app);
this->CreateSpawnPacket(app2);
entity_list.QueueClients(0, app);
entity_list.QueueClients(0, app2);
safe_delete(app);
safe_delete(app2);
}
void Object::SetTiltY(float pos)
{
this->m_data.tilt_y = pos;
auto app = new EQApplicationPacket();
auto app2 = new EQApplicationPacket();
this->CreateDeSpawnPacket(app);
this->CreateSpawnPacket(app2);
entity_list.QueueClients(0, app);
entity_list.QueueClients(0, app2);
safe_delete(app);
safe_delete(app2);
}
void Object::Depop()
{
auto app = new EQApplicationPacket();
@@ -828,7 +871,7 @@ void Object::SetModelName(const char* modelname)
safe_delete(app2);
}
void Object::SetSize(uint16 size)
void Object::SetSize(float size)
{
m_data.size = size;
auto app = new EQApplicationPacket();
@@ -854,7 +897,7 @@ void Object::SetSolidType(uint16 solidtype)
safe_delete(app2);
}
uint16 Object::GetSize()
float Object::GetSize()
{
return m_data.size;
}