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Add TiltX and TiltY manipulation to objects (Perl)
Translate OP_GroundSpawn for Titanium #perl plugin http://wiki.eqemulator.org/i?Module=Pastebin&Paste=u9IbA6Ql
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@@ -875,8 +875,8 @@ namespace UF
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// This next field is actually a float. There is a groundspawn in freeportwest (sack of money sitting on some barrels) which requires this
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// field to be set to (float)255.0 to appear at all, and also the size field below to be 5, to be the correct size. I think SoD has the same
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// issue.
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VARSTRUCT_ENCODE_TYPE(float, OutBuffer, 0); //X tilt
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VARSTRUCT_ENCODE_TYPE(float, OutBuffer, 0); //Y tilt
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VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->tilt_x); //X tilt
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VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->tilt_y); //Y tilt
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VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->size != 0 && (float)emu->size < 5000.f ? (float)((float)emu->size / 100.0f) : 1.f ); // This appears to be the size field. Hackish logic because some PEQ DB items were corrupt.
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VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->y);
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VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->x);
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