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https://github.com/EQEmu/Server.git
synced 2026-06-16 01:28:22 +00:00
[Bots] Fix creation limit, spawn limit, level requirement checks (#4868)
* [Bots] Fix creation limit, spawn limit, level requirement checks - Previously if buckets were being used to control any of these values and the appropriate rule was set to 0, unset class specific buckets would override the main limit buckets. - For example, if `Bots:SpawnLimit` is set to `0` and a player has their `bot_spawn_limit` set to `5` but they don't have a class bucket set for the class they're attempting to spawn a Cleric, the unset `bot_spawn_limit_Cleric` would return 0 and prevent Clerics from being spawned. - This affected spawn limits, creation limits and level requirements to use bots if controlled by buckets. - `#gm on` is required to be on for those beyond the ruled min status requirements to bypass the limits. Rewrote checks and tested every scenario of set unset rules/buckets. * Cleanup, fix bot count - Fixes QueryBotCount to not account for soft deleted bots (`-deleted-`)
This commit is contained in:
+23
-118
@@ -144,55 +144,25 @@ void bot_command_clone(Client *c, const Seperator *sep)
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return;
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}
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auto bot_creation_limit = c->GetBotCreationLimit();
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auto bot_creation_limit_class = c->GetBotCreationLimit(my_bot->GetClass());
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uint32 bot_count = 0;
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uint32 bot_class_count = 0;
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if (!database.botdb.QueryBotCount(c->CharacterID(), my_bot->GetClass(), bot_count, bot_class_count)) {
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c->Message(Chat::White, "Failed to query bot count.");
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c->Message(Chat::Yellow, "Failed to query bot count.");
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return;
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}
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if (bot_creation_limit >= 0 && bot_count >= bot_creation_limit) {
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std::string message;
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if (bot_creation_limit) {
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message = fmt::format(
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"You have reached the maximum limit of {} bot{}.",
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bot_creation_limit,
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bot_creation_limit != 1 ? "s" : ""
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);
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} else {
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message = "You cannot create any bots.";
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}
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c->Message(Chat::White, message.c_str());
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if (!Bot::CheckCreateLimit(c, bot_count)) {
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return;
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}
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if (bot_creation_limit_class >= 0 && bot_class_count >= bot_creation_limit_class) {
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std::string message;
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if (bot_creation_limit_class) {
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message = fmt::format(
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"You cannot create anymore than {} {} bot{}.",
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bot_creation_limit_class,
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GetClassIDName(my_bot->GetClass()),
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bot_creation_limit_class != 1 ? "s" : ""
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);
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} else {
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message = fmt::format(
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"You cannot create any {} bots.",
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GetClassIDName(my_bot->GetClass())
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);
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}
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c->Message(Chat::White, message.c_str());
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if (!Bot::CheckCreateLimit(c, bot_class_count, my_bot->GetClass())) {
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return;
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}
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uint32 clone_id = 0;
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if (!database.botdb.CreateCloneBot(my_bot->GetBotID(), bot_name, clone_id) || !clone_id) {
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c->Message(
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Chat::White,
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@@ -205,6 +175,7 @@ void bot_command_clone(Client *c, const Seperator *sep)
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}
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int clone_stance = Stance::Passive;
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if (!database.botdb.LoadStance(my_bot->GetBotID(), clone_stance)) {
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c->Message(
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Chat::White,
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@@ -729,6 +700,7 @@ void bot_command_list_bots(Client *c, const Seperator *sep)
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return;
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}
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int NO_BOT_LIMIT = -1;
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bool Account = false;
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int seps = 1;
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uint32 filter_value[FilterCount];
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@@ -867,7 +839,7 @@ void bot_command_list_bots(Client *c, const Seperator *sep)
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for (uint8 class_id = Class::Warrior; class_id <= Class::Berserker; class_id++) {
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auto class_creation_limit = c->GetBotCreationLimit(class_id);
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if (class_creation_limit != overall_bot_creation_limit) {
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if (class_creation_limit != NO_BOT_LIMIT && class_creation_limit != overall_bot_creation_limit) {
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c->Message(
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Chat::White,
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fmt::format(
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@@ -938,20 +910,7 @@ void bot_command_spawn(Client *c, const Seperator *sep)
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return;
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}
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auto bot_character_level = c->GetBotRequiredLevel();
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if (
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bot_character_level >= 0 &&
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c->GetLevel() < bot_character_level &&
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!c->GetGM()
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) {
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c->Message(
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Chat::White,
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fmt::format(
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"You must be level {} to spawn bots.",
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bot_character_level
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).c_str()
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);
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if (!Bot::CheckHighEnoughLevelForBots(c)) {
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return;
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}
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@@ -959,27 +918,7 @@ void bot_command_spawn(Client *c, const Seperator *sep)
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return;
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}
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auto bot_spawn_limit = c->GetBotSpawnLimit();
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auto spawned_bot_count = Bot::SpawnedBotCount(c->CharacterID());
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if (
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bot_spawn_limit >= 0 &&
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spawned_bot_count >= bot_spawn_limit &&
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!c->GetGM()
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) {
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std::string message;
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if (bot_spawn_limit) {
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message = fmt::format(
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"You cannot have more than {} spawned bot{}.",
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bot_spawn_limit,
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bot_spawn_limit != 1 ? "s" : ""
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);
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} else {
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message = "You are not currently allowed to spawn any bots.";
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}
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c->Message(Chat::White, message.c_str());
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if (!Bot::CheckSpawnLimit(c)) {
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return;
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}
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@@ -1004,52 +943,6 @@ void bot_command_spawn(Client *c, const Seperator *sep)
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return;
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}
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auto bot_spawn_limit_class = c->GetBotSpawnLimit(bot_class);
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auto spawned_bot_count_class = Bot::SpawnedBotCount(c->CharacterID(), bot_class);
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if (
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bot_spawn_limit_class >= 0 &&
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spawned_bot_count_class >= bot_spawn_limit_class &&
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!c->GetGM()
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) {
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std::string message;
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if (bot_spawn_limit_class) {
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message = fmt::format(
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"You cannot have more than {} spawned {} bot{}.",
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bot_spawn_limit_class,
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GetClassIDName(bot_class),
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bot_spawn_limit_class != 1 ? "s" : ""
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);
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} else {
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message = fmt::format(
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"You are not currently allowed to spawn any {} bots.",
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GetClassIDName(bot_class)
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);
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}
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c->Message(Chat::White, message.c_str());
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return;
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}
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auto bot_character_level_class = c->GetBotRequiredLevel(bot_class);
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if (
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bot_character_level_class >= 0 &&
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c->GetLevel() < bot_character_level_class &&
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!c->GetGM()
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) {
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c->Message(
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Chat::White,
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fmt::format(
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"You must be level {} to spawn {} bots.",
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bot_character_level_class,
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GetClassIDName(bot_class)
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).c_str()
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);
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return;
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}
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if (!bot_id) {
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c->Message(
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Chat::White,
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@@ -1061,6 +954,14 @@ void bot_command_spawn(Client *c, const Seperator *sep)
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return;
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}
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if (!Bot::CheckHighEnoughLevelForBots(c, bot_class)) {
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return;
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}
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if (!Bot::CheckSpawnLimit(c, bot_class)) {
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return;
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}
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if (entity_list.GetMobByBotID(bot_id)) {
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c->Message(
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Chat::White,
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@@ -1069,6 +970,7 @@ void bot_command_spawn(Client *c, const Seperator *sep)
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bot_name
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).c_str()
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);
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return;
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}
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@@ -1083,6 +985,7 @@ void bot_command_spawn(Client *c, const Seperator *sep)
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bot_id
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).c_str()
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);
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return;
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}
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@@ -1097,6 +1000,7 @@ void bot_command_spawn(Client *c, const Seperator *sep)
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);
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safe_delete(my_bot);
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return;
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}
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@@ -1121,6 +1025,7 @@ void bot_command_spawn(Client *c, const Seperator *sep)
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};
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uint8 message_index = 0;
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if (c->GetBotOption(Client::booSpawnMessageClassSpecific)) {
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message_index = VALIDATECLASSID(my_bot->GetClass());
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}
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