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[Bots] Fix creation limit, spawn limit, level requirement checks (#4868)
* [Bots] Fix creation limit, spawn limit, level requirement checks - Previously if buckets were being used to control any of these values and the appropriate rule was set to 0, unset class specific buckets would override the main limit buckets. - For example, if `Bots:SpawnLimit` is set to `0` and a player has their `bot_spawn_limit` set to `5` but they don't have a class bucket set for the class they're attempting to spawn a Cleric, the unset `bot_spawn_limit_Cleric` would return 0 and prevent Clerics from being spawned. - This affected spawn limits, creation limits and level requirements to use bots if controlled by buckets. - `#gm on` is required to be on for those beyond the ruled min status requirements to bypass the limits. Rewrote checks and tested every scenario of set unset rules/buckets. * Cleanup, fix bot count - Fixes QueryBotCount to not account for soft deleted bots (`-deleted-`)
This commit is contained in:
+11
-68
@@ -517,88 +517,31 @@ uint32 helper_bot_create(Client *bot_owner, std::string bot_name, uint8 bot_clas
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return bot_id;
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}
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auto bot_creation_limit = bot_owner->GetBotCreationLimit();
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auto bot_creation_limit_class = bot_owner->GetBotCreationLimit(bot_class);
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if (!Bot::CheckHighEnoughLevelForBots(bot_owner)) {
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return bot_id;
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}
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if (!Bot::CheckHighEnoughLevelForBots(bot_owner, bot_class)) {
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return bot_id;
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}
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uint32 bot_count = 0;
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uint32 bot_class_count = 0;
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if (!database.botdb.QueryBotCount(bot_owner->CharacterID(), bot_class, bot_count, bot_class_count)) {
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bot_owner->Message(Chat::Yellow, "Failed to query bot count.");
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return bot_id;
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}
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if (bot_creation_limit >= 0 && bot_count >= bot_creation_limit) {
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std::string message;
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if (bot_creation_limit) {
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message = fmt::format(
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"You cannot create anymore than {} bot{}.",
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bot_creation_limit,
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bot_creation_limit != 1 ? "s" : ""
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);
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} else {
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message = "You cannot create any bots.";
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}
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bot_owner->Message(Chat::Yellow, message.c_str());
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if (!Bot::CheckCreateLimit(bot_owner, bot_count)) {
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return bot_id;
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}
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if (bot_creation_limit_class >= 0 && bot_class_count >= bot_creation_limit_class) {
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std::string message;
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if (bot_creation_limit_class) {
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message = fmt::format(
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"You cannot create anymore than {} {} bot{}.",
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bot_creation_limit_class,
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GetClassIDName(bot_class),
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bot_creation_limit_class != 1 ? "s" : ""
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);
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} else {
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message = fmt::format(
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"You cannot create any {} bots.",
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GetClassIDName(bot_class)
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);
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}
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bot_owner->Message(Chat::Yellow, message.c_str());
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if (!Bot::CheckCreateLimit(bot_owner, bot_class_count, bot_class)) {
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return bot_id;
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}
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auto bot_character_level = bot_owner->GetBotRequiredLevel();
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if (
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bot_character_level >= 0 &&
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bot_owner->GetLevel() < bot_character_level
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) {
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bot_owner->Message(
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Chat::Yellow,
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fmt::format(
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"You must be level {} to use bots.",
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bot_character_level
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).c_str()
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);
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return bot_id;
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}
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auto bot_character_level_class = bot_owner->GetBotRequiredLevel(bot_class);
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if (
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bot_character_level_class >= 0 &&
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bot_owner->GetLevel() < bot_character_level_class
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) {
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bot_owner->Message(
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Chat::Yellow,
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fmt::format(
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"You must be level {} to use {} bots.",
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bot_character_level_class,
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GetClassIDName(bot_class)
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).c_str()
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);
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return bot_id;
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}
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auto my_bot = new Bot(Bot::CreateDefaultNPCTypeStructForBot(bot_name, "", bot_owner->GetLevel(), bot_race, bot_class, bot_gender), bot_owner);
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if (!my_bot->Save()) {
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