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QuestManager::unique_spawn converted to xyz_heading
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@@ -256,8 +256,8 @@ Lua_Mob lua_spawn2(int npc_type, int grid, int unused, double x, double y, doubl
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}
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Lua_Mob lua_unique_spawn(int npc_type, int grid, int unused, double x, double y, double z, double heading = 0.0) {
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return Lua_Mob(quest_manager.unique_spawn(npc_type, grid, unused,
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static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(heading)));
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auto position = xyz_heading(x,y,z,heading);
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return Lua_Mob(quest_manager.unique_spawn(npc_type, grid, unused, position));
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}
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Lua_Mob lua_spawn_from_spawn2(uint32 spawn2_id) {
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