Typos in spawn condition log messages

This commit is contained in:
sorvani 2014-02-10 09:22:55 -06:00
parent 24c70a04ca
commit 4d653caca3

View File

@ -486,27 +486,27 @@ void Spawn2::SpawnConditionChanged(const SpawnCondition &c, int16 old_value) {
switch(c.on_change) { switch(c.on_change) {
case SpawnCondition::DoNothing: case SpawnCondition::DoNothing:
//that was easy. //that was easy.
_log(SPAWNS__CONDITIONS, "Spawn2 %d: Our condition is now %s. Taking no action on existing spawn.", spawn2_id, new_state?"enabed":"disabled"); _log(SPAWNS__CONDITIONS, "Spawn2 %d: Our condition is now %s. Taking no action on existing spawn.", spawn2_id, new_state?"enabled":"disabled");
break; break;
case SpawnCondition::DoDepop: case SpawnCondition::DoDepop:
_log(SPAWNS__CONDITIONS, "Spawn2 %d: Our condition is now %s. Depoping our mob.", spawn2_id, new_state?"enabed":"disabled"); _log(SPAWNS__CONDITIONS, "Spawn2 %d: Our condition is now %s. Depoping our mob.", spawn2_id, new_state?"enabled":"disabled");
if(npcthis != nullptr) if(npcthis != nullptr)
npcthis->Depop(false); //remove the current mob npcthis->Depop(false); //remove the current mob
Reset(); //reset our spawn timer Reset(); //reset our spawn timer
break; break;
case SpawnCondition::DoRepop: case SpawnCondition::DoRepop:
_log(SPAWNS__CONDITIONS, "Spawn2 %d: Our condition is now %s. Preforming a repop.", spawn2_id, new_state?"enabed":"disabled"); _log(SPAWNS__CONDITIONS, "Spawn2 %d: Our condition is now %s. Forcing a repop.", spawn2_id, new_state?"enabled":"disabled");
if(npcthis != nullptr) if(npcthis != nullptr)
npcthis->Depop(false); //remove the current mob npcthis->Depop(false); //remove the current mob
Repop(); //repop Repop(); //repop
break; break;
case SpawnCondition::DoRepopIfReady: case SpawnCondition::DoRepopIfReady:
_log(SPAWNS__CONDITIONS, "Spawn2 %d: Our condition is now %s. Preforming a repop if repsawn timer is expired.", spawn2_id, new_state?"enabled":"disabled"); _log(SPAWNS__CONDITIONS, "Spawn2 %d: Our condition is now %s. Forcing a repop if repsawn timer is expired.", spawn2_id, new_state?"enabled":"disabled");
if(npcthis != nullptr) if(npcthis != nullptr)
npcthis->Depop(false); //remove the current mob npcthis->Depop(false); //remove the current mob
if(new_state) { // only get repawn timer remaining when the SpawnCondition is enabled. if(new_state) { // only get repawn timer remaining when the SpawnCondition is enabled.
timer_remaining = database.GetSpawnTimeLeft(spawn2_id,zone->GetInstanceID()); timer_remaining = database.GetSpawnTimeLeft(spawn2_id,zone->GetInstanceID());
_log(SPAWNS__CONDITIONS,"Spawn2 %d: Our condition is now %s. The respawn timer_remaining is %d. Preforming a repop if it is <= 0.", spawn2_id, new_state?"enabled":"disabled", timer_remaining); _log(SPAWNS__CONDITIONS,"Spawn2 %d: Our condition is now %s. The respawn timer_remaining is %d. Forcing a repop if it is <= 0.", spawn2_id, new_state?"enabled":"disabled", timer_remaining);
if(timer_remaining <= 0) if(timer_remaining <= 0)
Repop(); Repop();
} else { } else {
@ -515,11 +515,11 @@ void Spawn2::SpawnConditionChanged(const SpawnCondition &c, int16 old_value) {
break; break;
default: default:
if(c.on_change < SpawnCondition::DoSignalMin) { if(c.on_change < SpawnCondition::DoSignalMin) {
_log(SPAWNS__CONDITIONS, "Spawn2 %d: Our condition is now %s. Invalid on-change action %d.", spawn2_id, new_state?"enabed":"disabled", c.on_change); _log(SPAWNS__CONDITIONS, "Spawn2 %d: Our condition is now %s. Invalid on-change action %d.", spawn2_id, new_state?"enabled":"disabled", c.on_change);
return; //unknown onchange action return; //unknown onchange action
} }
int signal_id = c.on_change - SpawnCondition::DoSignalMin; int signal_id = c.on_change - SpawnCondition::DoSignalMin;
_log(SPAWNS__CONDITIONS, "Spawn2 %d: Our condition is now %s. Signaling our mob with %d.", spawn2_id, new_state?"enabed":"disabled", signal_id); _log(SPAWNS__CONDITIONS, "Spawn2 %d: Our condition is now %s. Signaling our mob with %d.", spawn2_id, new_state?"enabled":"disabled", signal_id);
if(npcthis != nullptr) if(npcthis != nullptr)
npcthis->SignalNPC(signal_id); npcthis->SignalNPC(signal_id);
} }