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[Code] Remove Attributions (#4988)
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+5
-5
@@ -26,7 +26,7 @@ LoginConnection::LoginConnection(const std::string &username, const std::string
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m_host_port = host_port;
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m_server = server;
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m_connection_manager.reset(new EQ::Net::DaybreakConnectionManager());
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m_connection_manager.reset(new EQ::Net::ReliableStreamConnectionManager());
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m_connection_manager->OnNewConnection(std::bind(&LoginConnection::OnNewConnection, this, std::placeholders::_1));
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m_connection_manager->OnConnectionStateChange(std::bind(&LoginConnection::OnStatusChangeActive, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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@@ -39,13 +39,13 @@ LoginConnection::~LoginConnection()
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{
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}
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void LoginConnection::OnNewConnection(std::shared_ptr<EQ::Net::DaybreakConnection> connection)
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void LoginConnection::OnNewConnection(std::shared_ptr<EQ::Net::ReliableStreamConnection> connection)
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{
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m_connection = connection;
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Log.OutF(Logs::General, Logs::Headless_Client, "Connecting...");
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}
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void LoginConnection::OnStatusChangeActive(std::shared_ptr<EQ::Net::DaybreakConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to)
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void LoginConnection::OnStatusChangeActive(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to)
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{
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if (to == EQ::Net::StatusConnected) {
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Log.OutF(Logs::General, Logs::Headless_Client, "Login connected.");
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@@ -61,7 +61,7 @@ void LoginConnection::OnStatusChangeActive(std::shared_ptr<EQ::Net::DaybreakConn
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}
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}
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void LoginConnection::OnStatusChangeInactive(std::shared_ptr<EQ::Net::DaybreakConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to)
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void LoginConnection::OnStatusChangeInactive(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, EQ::Net::DbProtocolStatus from, EQ::Net::DbProtocolStatus to)
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{
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if (to == EQ::Net::StatusDisconnected) {
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m_key.clear();
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@@ -70,7 +70,7 @@ void LoginConnection::OnStatusChangeInactive(std::shared_ptr<EQ::Net::DaybreakCo
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}
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}
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void LoginConnection::OnPacketRecv(std::shared_ptr<EQ::Net::DaybreakConnection> conn, const EQ::Net::Packet &p)
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void LoginConnection::OnPacketRecv(std::shared_ptr<EQ::Net::ReliableStreamConnection> conn, const EQ::Net::Packet &p)
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{
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auto opcode = p.GetUInt16(0);
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switch (opcode) {
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