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[Code] Remove Attributions (#4988)
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#pragma once
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#include "../random.h"
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#include "packet.h"
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#include "reliable_stream_structs.h"
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#include "reliable_stream_pooling.h"
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#include <uv.h>
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#include <chrono>
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#include <functional>
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#include <memory>
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#include <map>
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#include <queue>
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#include <list>
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namespace EQ
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{
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namespace Net
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{
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enum ReliableStreamProtocolOpcode
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{
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OP_Padding = 0x00,
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OP_SessionRequest = 0x01,
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OP_SessionResponse = 0x02,
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OP_Combined = 0x03,
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OP_SessionDisconnect = 0x05,
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OP_KeepAlive = 0x06,
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OP_SessionStatRequest = 0x07,
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OP_SessionStatResponse = 0x08,
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OP_Packet = 0x09,
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OP_Packet2 = 0x0a,
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OP_Packet3 = 0x0b,
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OP_Packet4 = 0x0c,
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OP_Fragment = 0x0d,
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OP_Fragment2 = 0x0e,
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OP_Fragment3 = 0x0f,
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OP_Fragment4 = 0x10,
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OP_OutOfOrderAck = 0x11,
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OP_OutOfOrderAck2 = 0x12,
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OP_OutOfOrderAck3 = 0x13,
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OP_OutOfOrderAck4 = 0x14,
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OP_Ack = 0x15,
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OP_Ack2 = 0x16,
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OP_Ack3 = 0x17,
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OP_Ack4 = 0x18,
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OP_AppCombined = 0x19,
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OP_OutboundPing = 0x1c,
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OP_OutOfSession = 0x1d
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};
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enum DbProtocolStatus
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{
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StatusConnecting,
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StatusConnected,
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StatusDisconnecting,
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StatusDisconnected
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};
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enum ReliableStreamEncodeType
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{
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EncodeNone = 0,
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EncodeCompression = 1,
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EncodeXOR = 4,
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};
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enum SequenceOrder
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{
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SequenceCurrent,
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SequenceFuture,
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SequencePast
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};
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typedef std::chrono::steady_clock::time_point Timestamp;
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typedef std::chrono::steady_clock Clock;
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struct ReliableStreamConnectionStats
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{
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ReliableStreamConnectionStats() {
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recv_bytes = 0;
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sent_bytes = 0;
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recv_packets = 0;
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sent_packets = 0;
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sync_recv_packets = 0;
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sync_sent_packets = 0;
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sync_remote_recv_packets = 0;
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sync_remote_sent_packets = 0;
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min_ping = 0xFFFFFFFFFFFFFFFFUL;
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max_ping = 0;
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avg_ping = 0;
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created = Clock::now();
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dropped_datarate_packets = 0;
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resent_packets = 0;
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resent_fragments = 0;
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resent_full = 0;
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datarate_remaining = 0.0;
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bytes_after_decode = 0;
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bytes_before_encode = 0;
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}
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void Reset() {
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recv_bytes = 0;
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sent_bytes = 0;
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min_ping = 0xFFFFFFFFFFFFFFFFUL;
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max_ping = 0;
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avg_ping = 0;
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created = Clock::now();
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dropped_datarate_packets = 0;
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resent_packets = 0;
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resent_fragments = 0;
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resent_full = 0;
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datarate_remaining = 0.0;
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bytes_after_decode = 0;
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bytes_before_encode = 0;
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}
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uint64_t recv_bytes;
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uint64_t sent_bytes;
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uint64_t recv_packets;
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uint64_t sent_packets;
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uint64_t sync_recv_packets;
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uint64_t sync_sent_packets;
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uint64_t sync_remote_recv_packets;
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uint64_t sync_remote_sent_packets;
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uint64_t min_ping;
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uint64_t max_ping;
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uint64_t avg_ping;
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uint64_t last_ping;
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Timestamp created;
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uint64_t dropped_datarate_packets; //packets dropped due to datarate limit, couldn't think of a great name
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uint64_t resent_packets;
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uint64_t resent_fragments;
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uint64_t resent_full;
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double datarate_remaining;
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uint64_t bytes_after_decode;
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uint64_t bytes_before_encode;
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};
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class ReliableStreamConnectionManager;
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class ReliableStreamConnection;
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class ReliableStreamConnection
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{
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public:
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ReliableStreamConnection(ReliableStreamConnectionManager *owner, const ReliableStreamConnect &connect, const std::string &endpoint, int port);
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ReliableStreamConnection(ReliableStreamConnectionManager *owner, const std::string &endpoint, int port);
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~ReliableStreamConnection();
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const std::string& RemoteEndpoint() const { return m_endpoint; }
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int RemotePort() const { return m_port; }
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void Close();
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void QueuePacket(Packet &p);
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void QueuePacket(Packet &p, int stream);
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void QueuePacket(Packet &p, int stream, bool reliable);
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ReliableStreamConnectionStats GetStats();
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void ResetStats();
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size_t GetRollingPing() const { return m_rolling_ping; }
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DbProtocolStatus GetStatus() const { return m_status; }
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const ReliableStreamEncodeType* GetEncodePasses() const { return m_encode_passes; }
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const ReliableStreamConnectionManager* GetManager() const { return m_owner; }
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ReliableStreamConnectionManager* GetManager() { return m_owner; }
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private:
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ReliableStreamConnectionManager *m_owner;
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std::string m_endpoint;
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int m_port;
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uint32_t m_connect_code;
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uint32_t m_encode_key;
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uint32_t m_max_packet_size;
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uint32_t m_crc_bytes;
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ReliableStreamEncodeType m_encode_passes[2];
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Timestamp m_last_send;
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Timestamp m_last_recv;
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DbProtocolStatus m_status;
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Timestamp m_hold_time;
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std::list<DynamicPacket> m_buffered_packets;
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size_t m_buffered_packets_length;
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std::unique_ptr<char[]> m_combined;
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ReliableStreamConnectionStats m_stats;
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Timestamp m_last_session_stats;
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size_t m_rolling_ping;
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Timestamp m_close_time;
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double m_outgoing_budget;
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// resend tracking
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size_t m_resend_packets_sent = 0;
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size_t m_resend_bytes_sent = 0;
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bool m_acked_since_last_resend = false;
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Timestamp m_last_ack;
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struct ReliableStreamSentPacket
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{
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DynamicPacket packet;
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Timestamp last_sent;
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Timestamp first_sent;
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size_t times_resent;
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size_t resend_delay;
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};
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struct ReliableStream
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{
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ReliableStream() {
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sequence_in = 0;
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sequence_out = 0;
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fragment_current_bytes = 0;
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fragment_total_bytes = 0;
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}
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uint16_t sequence_in;
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uint16_t sequence_out;
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std::map<uint16_t, Packet*> packet_queue;
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DynamicPacket fragment_packet;
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uint32_t fragment_current_bytes;
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uint32_t fragment_total_bytes;
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std::map<uint16_t, ReliableStreamSentPacket> sent_packets;
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};
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ReliableStream m_streams[4];
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std::weak_ptr<ReliableStreamConnection> m_self;
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void Process();
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void ProcessPacket(Packet &p);
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void ProcessQueue();
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void RemoveFromQueue(int stream, uint16_t seq);
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void AddToQueue(int stream, uint16_t seq, const Packet &p);
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void ProcessDecodedPacket(const Packet &p);
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void ChangeStatus(DbProtocolStatus new_status);
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bool ValidateCRC(Packet &p);
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void AppendCRC(Packet &p);
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bool PacketCanBeEncoded(Packet &p) const;
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void Decode(Packet &p, size_t offset, size_t length);
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void Encode(Packet &p, size_t offset, size_t length);
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void Decompress(Packet &p, size_t offset, size_t length);
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void Compress(Packet &p, size_t offset, size_t length);
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void ProcessResend();
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void ProcessResend(int stream);
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void Ack(int stream, uint16_t seq);
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void OutOfOrderAck(int stream, uint16_t seq);
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void UpdateDataBudget(double budget_add);
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void SendConnect();
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void SendKeepAlive();
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void SendAck(int stream, uint16_t seq);
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void SendOutOfOrderAck(int stream, uint16_t seq);
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void SendDisconnect();
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void InternalBufferedSend(Packet &p);
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void InternalSend(Packet &p);
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void InternalQueuePacket(Packet &p, int stream_id, bool reliable);
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void FlushBuffer();
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SequenceOrder CompareSequence(uint16_t expected, uint16_t actual) const;
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friend class ReliableStreamConnectionManager;
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};
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struct ReliableStreamConnectionManagerOptions
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{
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ReliableStreamConnectionManagerOptions() {
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max_connection_count = 0;
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keepalive_delay_ms = 9000;
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resend_delay_ms = 30;
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resend_delay_factor = 1.25;
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resend_delay_min = 150;
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resend_delay_max = 5000;
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connect_delay_ms = 500;
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stale_connection_ms = 60000;
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connect_stale_ms = 5000;
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crc_length = 2;
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max_packet_size = 512;
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encode_passes[0] = ReliableStreamEncodeType::EncodeNone;
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encode_passes[1] = ReliableStreamEncodeType::EncodeNone;
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port = 0;
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hold_size = 512;
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hold_length_ms = 50;
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simulated_in_packet_loss = 0;
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simulated_out_packet_loss = 0;
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tic_rate_hertz = 60.0;
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resend_timeout = 30000;
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connection_close_time = 2000;
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outgoing_data_rate = 0.0;
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}
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size_t max_packet_size;
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size_t max_connection_count;
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size_t keepalive_delay_ms;
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double resend_delay_factor;
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size_t resend_delay_ms;
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size_t resend_delay_min;
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size_t resend_delay_max;
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size_t connect_delay_ms;
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size_t connect_stale_ms;
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size_t stale_connection_ms;
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size_t crc_length;
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size_t hold_size;
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size_t hold_length_ms;
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size_t simulated_in_packet_loss;
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size_t simulated_out_packet_loss;
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double tic_rate_hertz;
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size_t resend_timeout;
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size_t connection_close_time;
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ReliableStreamEncodeType encode_passes[2];
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int port;
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double outgoing_data_rate;
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};
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class ReliableStreamConnectionManager
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{
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public:
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ReliableStreamConnectionManager();
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ReliableStreamConnectionManager(const ReliableStreamConnectionManagerOptions &opts);
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~ReliableStreamConnectionManager();
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void Connect(const std::string &addr, int port);
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void Process();
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void UpdateDataBudget();
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void ProcessResend();
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void OnNewConnection(std::function<void(std::shared_ptr<ReliableStreamConnection>)> func) { m_on_new_connection = func; }
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void OnConnectionStateChange(std::function<void(std::shared_ptr<ReliableStreamConnection>, DbProtocolStatus, DbProtocolStatus)> func) { m_on_connection_state_change = func; }
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void OnPacketRecv(std::function<void(std::shared_ptr<ReliableStreamConnection>, const Packet &)> func) { m_on_packet_recv = func; }
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void OnErrorMessage(std::function<void(const std::string&)> func) { m_on_error_message = func; }
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ReliableStreamConnectionManagerOptions& GetOptions() { return m_options; }
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private:
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void Attach(uv_loop_t *loop);
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void Detach();
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EQ::Random m_rand;
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uv_timer_t m_timer;
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uv_udp_t m_socket;
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uv_loop_t *m_attached;
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ReliableStreamConnectionManagerOptions m_options;
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std::function<void(std::shared_ptr<ReliableStreamConnection>)> m_on_new_connection;
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std::function<void(std::shared_ptr<ReliableStreamConnection>, DbProtocolStatus, DbProtocolStatus)> m_on_connection_state_change;
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std::function<void(std::shared_ptr<ReliableStreamConnection>, const Packet&)> m_on_packet_recv;
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std::function<void(const std::string&)> m_on_error_message;
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std::map<std::pair<std::string, int>, std::shared_ptr<ReliableStreamConnection>> m_connections;
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void ProcessPacket(const std::string &endpoint, int port, const char *data, size_t size);
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std::shared_ptr<ReliableStreamConnection> FindConnectionByEndpoint(std::string addr, int port);
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void SendDisconnect(const std::string &addr, int port);
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friend class ReliableStreamConnection;
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};
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}
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}
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