mirror of
https://github.com/EQEmu/Server.git
synced 2025-12-24 04:51:30 +00:00
[Bug Fix] Fix Unescaped String in Client::GotoPlayer (#4373)
* [Bug Fix] Fix Unescaped String in Client::GotoPlayer * Final * Update client.cpp
This commit is contained in:
parent
217a80ee76
commit
4ca724956b
@ -9170,29 +9170,32 @@ void Client::SetSecondaryWeaponOrnamentation(uint32 model_id)
|
|||||||
*
|
*
|
||||||
* @param player_name
|
* @param player_name
|
||||||
*/
|
*/
|
||||||
bool Client::GotoPlayer(std::string player_name)
|
bool Client::GotoPlayer(const std::string& player_name)
|
||||||
{
|
{
|
||||||
const auto& l = CharacterDataRepository::GetWhere(
|
const auto& l = CharacterDataRepository::GetWhere(
|
||||||
database,
|
database,
|
||||||
fmt::format("name = '{}' AND last_login > (UNIX_TIMESTAMP() - 600) LIMIT 1", player_name)
|
fmt::format(
|
||||||
|
"name = '{}' AND last_login > (UNIX_TIMESTAMP() - 600) LIMIT 1",
|
||||||
|
Strings::Escape(player_name)
|
||||||
|
)
|
||||||
);
|
);
|
||||||
|
|
||||||
if (l.empty()) {
|
if (l.empty()) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
const auto& c = l[0];
|
const auto& e = l.front();
|
||||||
|
|
||||||
if (c.zone_instance > 0 && !database.CheckInstanceExists(c.zone_instance)) {
|
if (e.zone_instance > 0 && !database.CheckInstanceExists(e.zone_instance)) {
|
||||||
Message(Chat::Yellow, "Instance no longer exists...");
|
Message(Chat::Yellow, "Instance no longer exists...");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (c.zone_instance > 0) {
|
if (e.zone_instance > 0) {
|
||||||
database.AddClientToInstance(c.zone_instance, CharacterID());
|
database.AddClientToInstance(e.zone_instance, CharacterID());
|
||||||
}
|
}
|
||||||
|
|
||||||
MovePC(c.zone_id, c.zone_instance, c.x, c.y, c.z, c.heading);
|
MovePC(e.zone_id, e.zone_instance, e.x, e.y, e.z, e.heading);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
@ -258,7 +258,7 @@ public:
|
|||||||
|
|
||||||
void SendChatLineBreak(uint16 color = Chat::White);
|
void SendChatLineBreak(uint16 color = Chat::White);
|
||||||
|
|
||||||
bool GotoPlayer(std::string player_name);
|
bool GotoPlayer(const std::string& player_name);
|
||||||
bool GotoPlayerGroup(const std::string& player_name);
|
bool GotoPlayerGroup(const std::string& player_name);
|
||||||
bool GotoPlayerRaid(const std::string& player_name);
|
bool GotoPlayerRaid(const std::string& player_name);
|
||||||
|
|
||||||
|
|||||||
@ -2,63 +2,82 @@
|
|||||||
|
|
||||||
void command_goto(Client *c, const Seperator *sep)
|
void command_goto(Client *c, const Seperator *sep)
|
||||||
{
|
{
|
||||||
std::string arg1 = sep->arg[1];
|
const uint16 arguments = sep->argnum;
|
||||||
std::string arg4 = sep->arg[4];
|
|
||||||
|
|
||||||
bool goto_via_target_no_args = sep->arg[1][0] == '\0' && c->GetTarget();
|
const bool goto_player = !sep->IsNumber(1) && sep->arg[1];
|
||||||
bool goto_via_player_name = !sep->IsNumber(1) && !arg1.empty();
|
const bool goto_position = sep->IsNumber(1) && sep->IsNumber(2) && sep->IsNumber(3);
|
||||||
bool goto_via_x_y_z = sep->IsNumber(1) && sep->IsNumber(2) && sep->IsNumber(3);
|
const bool goto_target = !arguments && c->GetTarget();
|
||||||
|
|
||||||
if (goto_via_target_no_args) {
|
if (!goto_player && !goto_position && !goto_target) {
|
||||||
c->MovePC(
|
c->Message(Chat::White, "Usage: #goto [x y z] [h]");
|
||||||
zone->GetZoneID(),
|
c->Message(Chat::White, "Usage: #goto [player_name]");
|
||||||
zone->GetInstanceID(),
|
c->Message(Chat::White, "Usage: #goto (Target required)");
|
||||||
c->GetTarget()->GetX(),
|
return;
|
||||||
c->GetTarget()->GetY(),
|
|
||||||
c->GetTarget()->GetZ(),
|
|
||||||
c->GetTarget()->GetHeading()
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
else if (goto_via_player_name) {
|
|
||||||
|
|
||||||
/**
|
if (goto_player) {
|
||||||
* Find them in zone first
|
const std::string& name = sep->arg[1];
|
||||||
*/
|
Client* t = entity_list.GetClientByName(name.c_str());
|
||||||
const char *player_name = sep->arg[1];
|
if (t) {
|
||||||
std::string player_name_string = sep->arg[1];
|
|
||||||
Client *client = entity_list.GetClientByName(player_name);
|
|
||||||
if (client) {
|
|
||||||
c->MovePC(
|
c->MovePC(
|
||||||
zone->GetZoneID(),
|
zone->GetZoneID(),
|
||||||
zone->GetInstanceID(),
|
zone->GetInstanceID(),
|
||||||
client->GetX(),
|
t->GetX(),
|
||||||
client->GetY(),
|
t->GetY(),
|
||||||
client->GetZ(),
|
t->GetZ(),
|
||||||
client->GetHeading()
|
t->GetHeading()
|
||||||
);
|
);
|
||||||
|
|
||||||
c->Message(Chat::Yellow, "Goto player '%s' same zone", player_name_string.c_str());
|
c->Message(
|
||||||
|
Chat::White,
|
||||||
|
fmt::format(
|
||||||
|
"Going to player {} in the same zone.",
|
||||||
|
name
|
||||||
|
).c_str()
|
||||||
|
);
|
||||||
|
} else if (c->GotoPlayer(name)) {
|
||||||
|
c->Message(
|
||||||
|
Chat::White,
|
||||||
|
fmt::format(
|
||||||
|
"Going to player {} in a different zone.",
|
||||||
|
name
|
||||||
|
).c_str()
|
||||||
|
);
|
||||||
|
} else {
|
||||||
|
c->Message(
|
||||||
|
Chat::White,
|
||||||
|
fmt::format(
|
||||||
|
"Player {} could not be found.",
|
||||||
|
name
|
||||||
|
).c_str()
|
||||||
|
);
|
||||||
}
|
}
|
||||||
else if (c->GotoPlayer(player_name_string)) {
|
} else if (goto_position) {
|
||||||
c->Message(Chat::Yellow, "Goto player '%s' different zone", player_name_string.c_str());
|
const glm::vec4& position = glm::vec4(
|
||||||
}
|
|
||||||
else {
|
|
||||||
c->Message(Chat::Yellow, "Player '%s' not found", player_name_string.c_str());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (goto_via_x_y_z) {
|
|
||||||
c->MovePC(
|
|
||||||
zone->GetZoneID(),
|
|
||||||
zone->GetInstanceID(),
|
|
||||||
Strings::ToFloat(sep->arg[1]),
|
Strings::ToFloat(sep->arg[1]),
|
||||||
Strings::ToFloat(sep->arg[2]),
|
Strings::ToFloat(sep->arg[2]),
|
||||||
Strings::ToFloat(sep->arg[3]),
|
Strings::ToFloat(sep->arg[3]),
|
||||||
(!arg4.empty() ? Strings::ToFloat(sep->arg[4]) : c->GetHeading())
|
sep->arg[4] && Strings::IsFloat(sep->arg[4]) ? Strings::ToFloat(sep->arg[1]) : c->GetHeading()
|
||||||
|
);
|
||||||
|
c->MovePC(
|
||||||
|
zone->GetZoneID(),
|
||||||
|
zone->GetInstanceID(),
|
||||||
|
position.x,
|
||||||
|
position.y,
|
||||||
|
position.z,
|
||||||
|
position.w
|
||||||
|
);
|
||||||
|
} else if (goto_target) {
|
||||||
|
Mob* t = c->GetTarget();
|
||||||
|
|
||||||
|
c->MovePC(
|
||||||
|
zone->GetZoneID(),
|
||||||
|
zone->GetInstanceID(),
|
||||||
|
t->GetX(),
|
||||||
|
t->GetY(),
|
||||||
|
t->GetZ(),
|
||||||
|
t->GetHeading()
|
||||||
);
|
);
|
||||||
}
|
|
||||||
else {
|
|
||||||
c->Message(Chat::White, "Usage: #goto [x y z] [h]");
|
|
||||||
c->Message(Chat::White, "Usage: #goto [player_name]");
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user