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[Bug Fix] Fix Unescaped String in Client::GotoPlayer (#4373)
* [Bug Fix] Fix Unescaped String in Client::GotoPlayer * Final * Update client.cpp
This commit is contained in:
+62
-43
@@ -2,63 +2,82 @@
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void command_goto(Client *c, const Seperator *sep)
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{
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std::string arg1 = sep->arg[1];
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std::string arg4 = sep->arg[4];
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const uint16 arguments = sep->argnum;
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bool goto_via_target_no_args = sep->arg[1][0] == '\0' && c->GetTarget();
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bool goto_via_player_name = !sep->IsNumber(1) && !arg1.empty();
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bool goto_via_x_y_z = sep->IsNumber(1) && sep->IsNumber(2) && sep->IsNumber(3);
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const bool goto_player = !sep->IsNumber(1) && sep->arg[1];
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const bool goto_position = sep->IsNumber(1) && sep->IsNumber(2) && sep->IsNumber(3);
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const bool goto_target = !arguments && c->GetTarget();
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if (goto_via_target_no_args) {
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c->MovePC(
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zone->GetZoneID(),
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zone->GetInstanceID(),
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c->GetTarget()->GetX(),
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c->GetTarget()->GetY(),
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c->GetTarget()->GetZ(),
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c->GetTarget()->GetHeading()
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);
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if (!goto_player && !goto_position && !goto_target) {
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c->Message(Chat::White, "Usage: #goto [x y z] [h]");
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c->Message(Chat::White, "Usage: #goto [player_name]");
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c->Message(Chat::White, "Usage: #goto (Target required)");
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return;
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}
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else if (goto_via_player_name) {
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/**
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* Find them in zone first
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*/
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const char *player_name = sep->arg[1];
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std::string player_name_string = sep->arg[1];
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Client *client = entity_list.GetClientByName(player_name);
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if (client) {
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if (goto_player) {
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const std::string& name = sep->arg[1];
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Client* t = entity_list.GetClientByName(name.c_str());
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if (t) {
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c->MovePC(
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zone->GetZoneID(),
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zone->GetInstanceID(),
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client->GetX(),
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client->GetY(),
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client->GetZ(),
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client->GetHeading()
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t->GetX(),
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t->GetY(),
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t->GetZ(),
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t->GetHeading()
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);
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c->Message(Chat::Yellow, "Goto player '%s' same zone", player_name_string.c_str());
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c->Message(
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Chat::White,
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fmt::format(
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"Going to player {} in the same zone.",
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name
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).c_str()
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);
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} else if (c->GotoPlayer(name)) {
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c->Message(
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Chat::White,
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fmt::format(
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"Going to player {} in a different zone.",
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name
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).c_str()
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);
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} else {
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c->Message(
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Chat::White,
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fmt::format(
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"Player {} could not be found.",
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name
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).c_str()
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);
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}
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else if (c->GotoPlayer(player_name_string)) {
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c->Message(Chat::Yellow, "Goto player '%s' different zone", player_name_string.c_str());
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}
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else {
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c->Message(Chat::Yellow, "Player '%s' not found", player_name_string.c_str());
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}
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}
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else if (goto_via_x_y_z) {
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c->MovePC(
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zone->GetZoneID(),
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zone->GetInstanceID(),
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} else if (goto_position) {
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const glm::vec4& position = glm::vec4(
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Strings::ToFloat(sep->arg[1]),
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Strings::ToFloat(sep->arg[2]),
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Strings::ToFloat(sep->arg[3]),
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(!arg4.empty() ? Strings::ToFloat(sep->arg[4]) : c->GetHeading())
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sep->arg[4] && Strings::IsFloat(sep->arg[4]) ? Strings::ToFloat(sep->arg[1]) : c->GetHeading()
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);
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c->MovePC(
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zone->GetZoneID(),
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zone->GetInstanceID(),
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position.x,
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position.y,
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position.z,
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position.w
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);
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} else if (goto_target) {
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Mob* t = c->GetTarget();
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c->MovePC(
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zone->GetZoneID(),
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zone->GetInstanceID(),
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t->GetX(),
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t->GetY(),
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t->GetZ(),
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t->GetHeading()
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);
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}
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else {
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c->Message(Chat::White, "Usage: #goto [x y z] [h]");
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c->Message(Chat::White, "Usage: #goto [player_name]");
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}
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}
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