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[Bug Fix] Fix issue with HOTBonusHealingSplitOverDuration Rule (#3776)
# Notes - This rule didn't function properly since we didn't add extra heal regardless of rule setting.
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@ -523,14 +523,15 @@ int64 Mob::GetActSpellHealing(uint16 spell_id, int64 value, Mob* target, bool fr
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if (RuleB(Spells, HOTBonusHealingSplitOverDuration)) {
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if (extra_heal) {
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if (extra_heal) {
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if (RuleB(Spells, HOTBonusHealingSplitOverDuration)) {
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const int duration = CalcBuffDuration(this, target, spell_id);
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const int duration = CalcBuffDuration(this, target, spell_id);
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if (duration > 0) {
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if (duration > 0) {
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extra_heal /= duration;
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extra_heal /= duration;
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value += extra_heal;
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}
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}
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}
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}
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value += extra_heal;
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}
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}
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value *= critical_modifier;
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value *= critical_modifier;
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