Some clean ups due thanks to clang's warnings

This commit is contained in:
Michael Cook (mackal)
2014-12-09 23:41:19 -05:00
parent 362bfc79d6
commit 4c9befee22
6 changed files with 94 additions and 118 deletions
+3 -3
View File
@@ -893,7 +893,7 @@ void Mob::WakeTheDead(uint16 spell_id, Mob *target, uint32 duration)
//turn on an AA effect
//duration == 0 means no time limit, used for one-shot deals, etc..
void Client::EnableAAEffect(aaEffectType type, uint32 duration) {
if(type > 32)
if(type > _maxaaEffectType)
return; //for now, special logic needed.
m_epp.aa_effects |= 1 << (type-1);
@@ -905,7 +905,7 @@ void Client::EnableAAEffect(aaEffectType type, uint32 duration) {
}
void Client::DisableAAEffect(aaEffectType type) {
if(type > 32)
if(type > _maxaaEffectType)
return; //for now, special logic needed.
uint32 bit = 1 << (type-1);
if(m_epp.aa_effects & bit) {
@@ -919,7 +919,7 @@ By default an AA effect is a one shot deal, unless
a duration timer is set.
*/
bool Client::CheckAAEffect(aaEffectType type) {
if(type > 32)
if(type > _maxaaEffectType)
return(false); //for now, special logic needed.
if(m_epp.aa_effects & (1 << (type-1))) { //is effect enabled?
//has our timer expired?