[Bug Fix] Limit Player Taunt Distance (#4019)

* [Bug Fix] Player Taunt Distance

Previously this was not regulated on the server side and allowed players to exploit situations where the client did not enforce Z distance checks.

Rule Name: MaximumTauntDistance
Rule Default: 150

Calculation is Rule Squared

* remove `this`
This commit is contained in:
Fryguy
2024-01-26 15:44:05 -05:00
committed by GitHub
parent 8a87e00b66
commit 4c769c46b3
3 changed files with 8 additions and 1 deletions
+1
View File
@@ -259,6 +259,7 @@ RULE_BOOL(Skills, RequireTomeHandin, false, "Disable click-to-learn and force ha
RULE_INT(Skills, TradeSkillClamp, 0, "Legacy tradeskills would clamp at 252 regardless of item modifiers and skill combination. DEFAULT: 0 will bypass clamp. Legacy value 252")
RULE_BOOL(Skills, UseAltSinisterStrikeFormula, false, "Enabling will utilize a formula derived from 2004 monkey business post which makes the AA actually worth something.")
RULE_BOOL(Skills, TrackingAutoRefreshSkillUps, true, "Disable to prevent tracking auto-refresh from giving skill-ups. Classic Style")
RULE_INT(Skills, MaximumTauntDistance, 150, "Maximum player taunt distance.")
RULE_CATEGORY_END()
RULE_CATEGORY(Pets)