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[Bug Fix] Limit Player Taunt Distance (#4019)
* [Bug Fix] Player Taunt Distance Previously this was not regulated on the server side and allowed players to exploit situations where the client did not enforce Z distance checks. Rule Name: MaximumTauntDistance Rule Default: 150 Calculation is Rule Squared * remove `this`
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@@ -259,6 +259,7 @@ RULE_BOOL(Skills, RequireTomeHandin, false, "Disable click-to-learn and force ha
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RULE_INT(Skills, TradeSkillClamp, 0, "Legacy tradeskills would clamp at 252 regardless of item modifiers and skill combination. DEFAULT: 0 will bypass clamp. Legacy value 252")
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RULE_BOOL(Skills, UseAltSinisterStrikeFormula, false, "Enabling will utilize a formula derived from 2004 monkey business post which makes the AA actually worth something.")
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RULE_BOOL(Skills, TrackingAutoRefreshSkillUps, true, "Disable to prevent tracking auto-refresh from giving skill-ups. Classic Style")
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RULE_INT(Skills, MaximumTauntDistance, 150, "Maximum player taunt distance.")
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RULE_CATEGORY_END()
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RULE_CATEGORY(Pets)
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