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@@ -1,19 +1,19 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/*
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Below are the blob structures for zone state dumping to the database
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@@ -34,31 +34,31 @@ spawn2 mediumblob, npcs mediumblob, npc_loot mediumblob, gmspawntype mediumblob,
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struct NPCType
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{
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char name[64];
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char lastname[70];
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char name[64];
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char lastname[70];
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int32 cur_hp;
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int32 max_hp;
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int32 cur_hp;
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int32 max_hp;
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float size;
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float runspeed;
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uint8 gender;
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uint16 race;
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uint8 class_;
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uint8 bodytype; // added for targettype support
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uint8 deity; //not loaded from DB
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uint8 level;
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uint32 npc_id;
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uint8 gender;
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uint16 race;
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uint8 class_;
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uint8 bodytype; // added for targettype support
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uint8 deity; //not loaded from DB
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uint8 level;
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uint32 npc_id;
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uint8 texture;
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uint8 helmtexture;
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uint32 loottable_id;
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uint32 npc_spells_id;
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int32 npc_faction_id;
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uint32 merchanttype;
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uint32 alt_currency_type;
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uint32 alt_currency_type;
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uint32 adventure_template;
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uint32 trap_template;
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uint8 light; //not loaded from DB
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uint8 light; //not loaded from DB
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uint16 AC;
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uint32 Mana; //not loaded from DB
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uint16 ATK; //not loaded from DB
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@@ -85,20 +85,20 @@ struct NPCType
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uint32 drakkin_heritage;
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uint32 drakkin_tattoo;
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uint32 drakkin_details;
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uint32 armor_tint[MAX_MATERIALS];
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uint32 armor_tint[MAX_MATERIALS];
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uint32 min_dmg;
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uint32 max_dmg;
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int16 attack_count;
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int16 attack_count;
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char npc_attacks[30];
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uint16 d_meele_texture1;
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uint16 d_meele_texture1;
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uint16 d_meele_texture2;
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uint8 prim_melee_type;
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uint8 sec_melee_type;
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int32 hp_regen;
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int32 mana_regen;
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int32 mana_regen;
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int32 aggroradius; // added for AI improvement - neotokyo
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uint8 see_invis; // See Invis flag added
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bool see_invis_undead; // See Invis vs. Undead flag added
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bool see_invis_undead; // See Invis vs. Undead flag added
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bool see_hide;
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bool see_improved_hide;
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bool qglobal;
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@@ -106,7 +106,7 @@ struct NPCType
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uint8 spawn_limit; //only this many may be in zone at a time (0=no limit)
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uint8 mount_color; //only used by horse class
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float attack_speed; //%+- on attack delay of the mob.
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int accuracy_rating; //10 = 1% accuracy
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int accuracy_rating; //10 = 1% accuracy
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bool findable; //can be found with find command
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bool trackable;
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float slow_mitigation; // Slow mitigation % in decimal form.
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@@ -114,7 +114,7 @@ struct NPCType
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uint32 scalerate;
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bool private_corpse;
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bool unique_spawn_by_name;
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bool underwater;
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bool underwater;
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uint32 emoteid;
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float spellscale;
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float healscale;
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@@ -239,33 +239,33 @@ namespace classic_db
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}
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struct Door {
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uint32 db_id;
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uint8 door_id;
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char zone_name[16];
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char door_name[32];
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float pos_x;
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float pos_y;
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float pos_z;
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float heading;
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int incline;
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uint8 opentype;
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uint32 guild_id;
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uint16 lockpick;
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uint32 keyitem;
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uint8 nokeyring;
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uint8 trigger_door;
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uint8 trigger_type;
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uint32 door_param;
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int invert_state;
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uint16 size;
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char dest_zone[16];
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uint32 dest_instance_id;
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float dest_x;
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float dest_y;
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float dest_z;
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float dest_heading;
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uint8 is_ldon_door;
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uint32 client_version_mask;
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uint32 db_id;
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uint8 door_id;
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char zone_name[16];
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char door_name[32];
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float pos_x;
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float pos_y;
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float pos_z;
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float heading;
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int incline;
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uint8 opentype;
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uint32 guild_id;
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uint16 lockpick;
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uint32 keyitem;
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uint8 nokeyring;
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uint8 trigger_door;
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uint8 trigger_type;
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uint32 door_param;
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int invert_state;
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uint16 size;
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char dest_zone[16];
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uint32 dest_instance_id;
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float dest_x;
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float dest_y;
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float dest_z;
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float dest_heading;
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uint8 is_ldon_door;
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uint32 client_version_mask;
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};
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#pragma pack()
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