Change space indentation to tabs

This commit is contained in:
j883376
2013-05-09 10:44:08 -04:00
parent ffcff4aea1
commit 4bdd8b2502
393 changed files with 22463 additions and 23238 deletions
+20 -20
View File
@@ -1,19 +1,19 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef ZONE_H
#define ZONE_H
@@ -147,8 +147,8 @@ public:
void Repop(uint32 delay = 0);
void SpawnStatus(Mob* client);
void ShowEnabledSpawnStatus(Mob* client);
void ShowDisabledSpawnStatus(Mob* client);
void ShowSpawnStatusByID(Mob* client, uint32 spawnid);
void ShowDisabledSpawnStatus(Mob* client);
void ShowSpawnStatusByID(Mob* client, uint32 spawnid);
void StartShutdownTimer(uint32 set_time = (RuleI(Zone, AutoShutdownDelay)));
void AddAuth(ServerZoneIncommingClient_Struct* szic);
void RemoveAuth(const char* iCharName);
@@ -197,7 +197,7 @@ public:
map<uint32,std::list<MercSpellEntry> > merc_spells_list;
map<uint32, ZoneEXPModInfo> level_exp_mod;
list<InternalVeteranReward> VeteranRewards;
list<AltCurrencyDefinition_Struct> AlternateCurrencies;
list<AltCurrencyDefinition_Struct> AlternateCurrencies;
char *adv_data;
bool did_adventure_actions;
@@ -205,7 +205,7 @@ public:
void DoAdventureAssassinationCountIncrease();
void DoAdventureActions();
void LoadVeteranRewards();
void LoadAlternateCurrencies();
void LoadAlternateCurrencies();
void LoadNPCEmotes(LinkedList<NPC_Emote_Struct*>* NPCEmoteList);
void ReloadWorld(uint32 Option);
@@ -227,7 +227,7 @@ public:
bool IsCity() const { return(is_city); }
bool CanDoCombat() const { return(can_combat); }
bool CanLevitate() const {return(can_levitate); } // Magoth78
bool CanCastOutdoor() const {return(can_castoutdoor);} //qadar
bool CanCastOutdoor() const {return(can_castoutdoor);} //qadar
bool AllowMercs() const {return(allow_mercs);}
bool IsHotzone() const { return(is_hotzone); }
inline bool BuffTimersSuspended() const { return newzone_data.SuspendBuffs != 0; };
@@ -285,13 +285,13 @@ private:
bool can_bind;
bool is_city;
bool can_combat;
bool can_castoutdoor;
bool can_castoutdoor;
bool can_levitate;
bool is_hotzone;
bool allow_mercs;
uint32 pgraveyard_id, pgraveyard_zoneid;
float pgraveyard_x, pgraveyard_y, pgraveyard_z, pgraveyard_heading;
int default_ruleset;
int default_ruleset;
int totalBS;
ZoneSpellsBlocked *blocked_spells;
@@ -316,10 +316,10 @@ private:
Timer clientauth_timer;
Timer spawn2_timer;
Timer qglobal_purge_timer;
Timer* Weather_Timer;
Timer* Weather_Timer;
Timer* Instance_Timer;
Timer* Instance_Shutdown_Timer;
Timer* Instance_Warning_timer;
Timer* Instance_Warning_timer;
LinkedList<ZoneClientAuth_Struct*> client_auth_list;
QGlobalCache *qGlobals;