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Change space indentation to tabs
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+20
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@@ -1,19 +1,19 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef ZONE_H
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#define ZONE_H
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@@ -147,8 +147,8 @@ public:
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void Repop(uint32 delay = 0);
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void SpawnStatus(Mob* client);
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void ShowEnabledSpawnStatus(Mob* client);
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void ShowDisabledSpawnStatus(Mob* client);
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void ShowSpawnStatusByID(Mob* client, uint32 spawnid);
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void ShowDisabledSpawnStatus(Mob* client);
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void ShowSpawnStatusByID(Mob* client, uint32 spawnid);
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void StartShutdownTimer(uint32 set_time = (RuleI(Zone, AutoShutdownDelay)));
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void AddAuth(ServerZoneIncommingClient_Struct* szic);
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void RemoveAuth(const char* iCharName);
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@@ -197,7 +197,7 @@ public:
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map<uint32,std::list<MercSpellEntry> > merc_spells_list;
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map<uint32, ZoneEXPModInfo> level_exp_mod;
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list<InternalVeteranReward> VeteranRewards;
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list<AltCurrencyDefinition_Struct> AlternateCurrencies;
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list<AltCurrencyDefinition_Struct> AlternateCurrencies;
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char *adv_data;
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bool did_adventure_actions;
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@@ -205,7 +205,7 @@ public:
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void DoAdventureAssassinationCountIncrease();
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void DoAdventureActions();
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void LoadVeteranRewards();
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void LoadAlternateCurrencies();
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void LoadAlternateCurrencies();
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void LoadNPCEmotes(LinkedList<NPC_Emote_Struct*>* NPCEmoteList);
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void ReloadWorld(uint32 Option);
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@@ -227,7 +227,7 @@ public:
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bool IsCity() const { return(is_city); }
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bool CanDoCombat() const { return(can_combat); }
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bool CanLevitate() const {return(can_levitate); } // Magoth78
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bool CanCastOutdoor() const {return(can_castoutdoor);} //qadar
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bool CanCastOutdoor() const {return(can_castoutdoor);} //qadar
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bool AllowMercs() const {return(allow_mercs);}
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bool IsHotzone() const { return(is_hotzone); }
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inline bool BuffTimersSuspended() const { return newzone_data.SuspendBuffs != 0; };
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@@ -285,13 +285,13 @@ private:
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bool can_bind;
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bool is_city;
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bool can_combat;
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bool can_castoutdoor;
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bool can_castoutdoor;
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bool can_levitate;
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bool is_hotzone;
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bool allow_mercs;
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uint32 pgraveyard_id, pgraveyard_zoneid;
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float pgraveyard_x, pgraveyard_y, pgraveyard_z, pgraveyard_heading;
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int default_ruleset;
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int default_ruleset;
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int totalBS;
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ZoneSpellsBlocked *blocked_spells;
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@@ -316,10 +316,10 @@ private:
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Timer clientauth_timer;
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Timer spawn2_timer;
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Timer qglobal_purge_timer;
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Timer* Weather_Timer;
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Timer* Weather_Timer;
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Timer* Instance_Timer;
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Timer* Instance_Shutdown_Timer;
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Timer* Instance_Warning_timer;
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Timer* Instance_Warning_timer;
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LinkedList<ZoneClientAuth_Struct*> client_auth_list;
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QGlobalCache *qGlobals;
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