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https://github.com/EQEmu/Server.git
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Change space indentation to tabs
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+42
-42
@@ -1,19 +1,19 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../common/debug.h"
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#include <iostream>
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@@ -57,7 +57,7 @@ using namespace std;
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#include "QGlobals.h"
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extern EntityList entity_list;
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extern EntityList entity_list;
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extern Zone* zone;
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extern volatile bool ZoneLoaded;
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extern void CatchSignal(int);
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@@ -126,7 +126,7 @@ void WorldServer::OnConnected() {
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this->SetZone(zone->GetZoneID(), zone->GetInstanceID());
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entity_list.UpdateWho(true);
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this->SendEmoteMessage(0, 0, 15, "Zone connect: %s", zone->GetLongName());
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zone->GetTimeSync();
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zone->GetTimeSync();
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} else {
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this->SetZone(0);
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}
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@@ -389,8 +389,8 @@ void WorldServer::Process() {
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}
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else {
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#ifdef _EQDEBUG
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_log(ZONE__WORLD, "Error: WhoAllReturnStruct did not point to a valid client! "
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"id=%i, playerineqstring=%i, playersinzonestring=%i. Dumping WhoAllReturnStruct:",
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_log(ZONE__WORLD, "Error: WhoAllReturnStruct did not point to a valid client! "
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"id=%i, playerineqstring=%i, playersinzonestring=%i. Dumping WhoAllReturnStruct:",
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wars->id, wars->playerineqstring, wars->playersinzonestring);
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#endif
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}
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@@ -683,10 +683,10 @@ void WorldServer::Process() {
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//pendingrezexp is the amount of XP on the corpse. Setting it to a value >= 0
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//also serves to inform Client::OPRezzAnswer to expect a packet.
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client->SetPendingRezzData(srs->exp, srs->dbid, srs->rez.spellid, srs->rez.corpse_name);
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_log(SPELLS__REZ, "OP_RezzRequest in zone %s for %s, spellid:%i",
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zone->GetShortName(), client->GetName(), srs->rez.spellid);
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_log(SPELLS__REZ, "OP_RezzRequest in zone %s for %s, spellid:%i",
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zone->GetShortName(), client->GetName(), srs->rez.spellid);
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EQApplicationPacket* outapp = new EQApplicationPacket(OP_RezzRequest,
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sizeof(Resurrect_Struct));
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sizeof(Resurrect_Struct));
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memcpy(outapp->pBuffer, &srs->rez, sizeof(Resurrect_Struct));
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client->QueuePacket(outapp);
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_pkt(SPELLS__REZ, outapp);
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@@ -700,7 +700,7 @@ void WorldServer::Process() {
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Corpse* corpse = entity_list.GetCorpseByName(srs->rez.corpse_name);
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if (corpse && corpse->IsCorpse()) {
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_log(SPELLS__REZ, "OP_RezzComplete received in zone %s for corpse %s",
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zone->GetShortName(), srs->rez.corpse_name);
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zone->GetShortName(), srs->rez.corpse_name);
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_log(SPELLS__REZ, "Found corpse. Marking corpse as rezzed.");
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// I don't know why Rezzed is not set to true in CompleteRezz().
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@@ -829,7 +829,7 @@ void WorldServer::Process() {
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}
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break;
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}
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case ServerOP_GroupInvite: {
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case ServerOP_GroupInvite: {
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// A player in another zone invited a player in this zone to join their group.
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//
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GroupInvite_Struct* gis = (GroupInvite_Struct*)pack->pBuffer;
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@@ -877,25 +877,25 @@ void WorldServer::Process() {
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group->UpdateGroupAAs();
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if(Inviter->CastToClient()->GetClientVersion() < EQClientSoD)
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{
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EQApplicationPacket* outapp=new EQApplicationPacket(OP_GroupUpdate,sizeof(GroupJoin_Struct));
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GroupJoin_Struct* outgj=(GroupJoin_Struct*)outapp->pBuffer;
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strcpy(outgj->membername, Inviter->GetName());
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strcpy(outgj->yourname, Inviter->GetName());
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outgj->action = groupActInviteInitial; // 'You have formed the group'.
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group->GetGroupAAs(&outgj->leader_aas);
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Inviter->CastToClient()->QueuePacket(outapp);
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safe_delete(outapp);
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}
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else
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{
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// SoD and later
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//
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Inviter->CastToClient()->SendGroupCreatePacket();
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Inviter->CastToClient()->SendGroupLeaderChangePacket(Inviter->GetName());
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Inviter->CastToClient()->SendGroupJoinAcknowledge();
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}
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if(Inviter->CastToClient()->GetClientVersion() < EQClientSoD)
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{
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EQApplicationPacket* outapp=new EQApplicationPacket(OP_GroupUpdate,sizeof(GroupJoin_Struct));
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GroupJoin_Struct* outgj=(GroupJoin_Struct*)outapp->pBuffer;
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strcpy(outgj->membername, Inviter->GetName());
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strcpy(outgj->yourname, Inviter->GetName());
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outgj->action = groupActInviteInitial; // 'You have formed the group'.
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group->GetGroupAAs(&outgj->leader_aas);
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Inviter->CastToClient()->QueuePacket(outapp);
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safe_delete(outapp);
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}
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else
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{
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// SoD and later
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//
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Inviter->CastToClient()->SendGroupCreatePacket();
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Inviter->CastToClient()->SendGroupLeaderChangePacket(Inviter->GetName());
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Inviter->CastToClient()->SendGroupJoinAcknowledge();
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}
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}
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if(!group)
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break;
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@@ -1040,7 +1040,7 @@ void WorldServer::Process() {
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if(gj->zoneid == zone->GetZoneID() && gj->instance_id == zone->GetInstanceID())
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break;
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Group* g = entity_list.GetGroupByID(gj->gid);
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Group* g = entity_list.GetGroupByID(gj->gid);
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if(g)
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g->AddMember(gj->member_name);
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@@ -1382,7 +1382,7 @@ void WorldServer::Process() {
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break;
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}
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case ServerOP_Consent: {
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case ServerOP_Consent: {
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ServerOP_Consent_Struct* s = (ServerOP_Consent_Struct*)pack->pBuffer;
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Client* client = entity_list.GetClientByName(s->grantname);
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if(client) {
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@@ -2053,7 +2053,7 @@ uint32 WorldServer::NextGroupID() {
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}
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void WorldServer::UpdateLFP(uint32 LeaderID, uint8 Action, uint8 MatchFilter, uint32 FromLevel, uint32 ToLevel, uint32 Classes,
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const char *Comments, GroupLFPMemberEntry *LFPMembers) {
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const char *Comments, GroupLFPMemberEntry *LFPMembers) {
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ServerPacket* pack = new ServerPacket(ServerOP_LFPUpdate, sizeof(ServerLFPUpdate_Struct));
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ServerLFPUpdate_Struct* sus = (ServerLFPUpdate_Struct*) pack->pBuffer;
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