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Change space indentation to tabs
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@@ -1,19 +1,19 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2004 EQEMu Development Team (http://eqemulator.net)
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2004 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../common/debug.h"
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#include "../common/features.h"
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@@ -31,13 +31,12 @@ const float UpdateManager::level_distances2[UPDATE_LEVELS]
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//delay between sending packets in each level, in ms
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//its best if they are all multiples of UPDATE_RESOLUTION
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//these values are pulled out of my ass, should be tuned some day
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const uint32 UpdateManager::level_timers[UPDATE_LEVELS+1]
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= { UPDATE_RESOLUTION, //.3s
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2*UPDATE_RESOLUTION, //.6s
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const uint32 UpdateManager::level_timers[UPDATE_LEVELS+1] = { UPDATE_RESOLUTION, //.3s
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2*UPDATE_RESOLUTION, //.6s
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3*UPDATE_RESOLUTION, //.9s
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9*UPDATE_RESOLUTION, //~2s
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34*UPDATE_RESOLUTION //~10s
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};
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};
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/*
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@@ -186,9 +185,3 @@ if(level > 0)
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#endif //PACKET_UPDATE_MANAGER
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