Change space indentation to tabs

This commit is contained in:
j883376
2013-05-09 10:44:08 -04:00
parent ffcff4aea1
commit 4bdd8b2502
393 changed files with 22463 additions and 23238 deletions
+15 -15
View File
@@ -1,19 +1,19 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef SPAWNGROUP_H
#define SPAWNGROUP_H
@@ -45,14 +45,14 @@ public:
uint32 GetNPCType();
void AddSpawnEntry( SpawnEntry* newEntry );
uint32 id;
float roamdist;
float roambox[4];
float roamdist;
float roambox[4];
int delay;
int despawn;
uint32 despawn_timer;
private:
char name_[120];
list<SpawnEntry*> list_;
list<SpawnEntry*> list_;
uint8 group_spawn_limit; //max # of this entry which can be spawned by this group
};
@@ -66,7 +66,7 @@ public:
SpawnGroup* GetSpawnGroup(uint32 id);
bool RemoveSpawnGroup(uint32 in_id);
private:
// LinkedList<SpawnGroup*> list_;
//LinkedList<SpawnGroup*> list_;
map<uint32, SpawnGroup*> groups;
};