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Change space indentation to tabs
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@@ -1,19 +1,19 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../common/debug.h"
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#include <stdlib.h>
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@@ -76,7 +76,7 @@ Spawn2::Spawn2(uint32 in_spawn2_id, uint32 spawngroup_id,
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y = in_y;
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z = in_z;
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heading = in_heading;
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respawn_ = respawn;
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respawn_ = respawn;
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variance_ = variance;
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grid_ = grid;
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condition_id = in_cond_id;
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@@ -225,12 +225,12 @@ bool Spawn2::Process() {
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npcthis = npc;
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npc->AddLootTable();
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npc->SetSp2(spawngroup_id_);
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npc->SaveGuardPointAnim(anim);
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npc->SetAppearance((EmuAppearance)anim);
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npc->SaveGuardPointAnim(anim);
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npc->SetAppearance((EmuAppearance)anim);
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entity_list.AddNPC(npc);
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//this limit add must be done after the AddNPC since we need the entity ID.
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entity_list.LimitAddNPC(npc);
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if(sg->roamdist && sg->roambox[0] && sg->roambox[1] && sg->roambox[2] && sg->roambox[3] && sg->delay)
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if(sg->roamdist && sg->roambox[0] && sg->roambox[1] && sg->roambox[2] && sg->roambox[3] && sg->delay)
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npc->AI_SetRoambox(sg->roamdist,sg->roambox[0],sg->roambox[1],sg->roambox[2],sg->roambox[3],sg->delay);
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if(zone->InstantGrids()) {
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_log(SPAWNS__MAIN, "Spawn2 %d: Group %d spawned %s (%d) at (%.3f, %.3f, %.3f).", spawn2_id, spawngroup_id_, npc->GetName(), npcid, x, y, z);
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@@ -415,7 +415,7 @@ bool ZoneDatabase::CreateSpawn2(Client *c, uint32 spawngroup, const char* zone,
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{
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char errbuf[MYSQL_ERRMSG_SIZE];
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char *query = 0;
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char *query = 0;
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uint32 affected_rows = 0;
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// if(GetInverseXY()==1) {
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@@ -683,12 +683,12 @@ void SpawnConditionManager::UpdateDBEvent(SpawnEvent &event) {
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SpawnCondition cond;
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len = MakeAnyLenString(&query,
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"UPDATE spawn_events SET "
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"next_minute=%d, next_hour=%d, next_day=%d, next_month=%d, "
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"next_year=%d, enabled=%d "
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"WHERE id=%d",
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event.next.minute, event.next.hour, event.next.day, event.next.month,
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event.next.year, event.enabled?1:0, event.id
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"UPDATE spawn_events SET "
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"next_minute=%d, next_hour=%d, next_day=%d, next_month=%d, "
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"next_year=%d, enabled=%d "
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"WHERE id=%d",
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event.next.minute, event.next.hour, event.next.day, event.next.month,
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event.next.year, event.enabled?1:0, event.id
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);
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if(!database.RunQuery(query, len, errbuf)) {
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LogFile->write(EQEMuLog::Error, "Unable to update spawn event '%s': %s\n", query, errbuf);
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@@ -722,8 +722,8 @@ bool SpawnConditionManager::LoadDBEvent(uint32 event_id, SpawnEvent &event, stri
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bool ret = false;
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len = MakeAnyLenString(&query,
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"SELECT id,cond_id,period,next_minute,next_hour,next_day,next_month,next_year,enabled,action,argument,zone "
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"FROM spawn_events WHERE id=%d", event_id);
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"SELECT id,cond_id,period,next_minute,next_hour,next_day,next_month,next_year,enabled,action,argument,zone "
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"FROM spawn_events WHERE id=%d", event_id);
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if (database.RunQuery(query, len, errbuf, &result)) {
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safe_delete_array(query);
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if((row = mysql_fetch_row(result))) {
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@@ -813,8 +813,8 @@ bool SpawnConditionManager::LoadSpawnConditions(const char* zone_name, uint32 in
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//load spawn events
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SpawnEvent event;
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len = MakeAnyLenString(&query,
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"SELECT id,cond_id,period,next_minute,next_hour,next_day,next_month,next_year,enabled,action,argument "
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"FROM spawn_events WHERE zone='%s'", zone_name);
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"SELECT id,cond_id,period,next_minute,next_hour,next_day,next_month,next_year,enabled,action,argument "
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"FROM spawn_events WHERE zone='%s'", zone_name);
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if (database.RunQuery(query, len, errbuf, &result)) {
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safe_delete_array(query);
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while((row = mysql_fetch_row(result))) {
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@@ -847,7 +847,7 @@ bool SpawnConditionManager::LoadSpawnConditions(const char* zone_name, uint32 in
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return false;
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}
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//now we need to catch up on events that happened while we were away
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//now we need to catch up on events that happened while we were away
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//and use them to alter just the condition variables.
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//each spawn2 will then use its correct condition value when
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@@ -1121,7 +1121,7 @@ void SpawnConditionManager::ToggleEvent(uint32 event_id, bool enabled, bool rese
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//advance the next time by our period
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EQTime::AddMinutes(e.period, &e.next);
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} else {
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_log(SPAWNS__CONDITIONS, "Spawn event %d is in zone %s. State changed. Notifying world.", event_id, zone_short_name.c_str(), e.period);
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_log(SPAWNS__CONDITIONS, "Spawn event %d is in zone %s. State changed. Notifying world.", event_id, zone_short_name.c_str(), e.period);
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}
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//save the event in the DB
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UpdateDBEvent(e);
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@@ -1195,12 +1195,3 @@ bool SpawnConditionManager::Check(uint16 condition, int16 min_value) {
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return(cond.value >= min_value);
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}
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