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Change space indentation to tabs
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+25
-25
@@ -1,19 +1,19 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2004 EQEMu Development Team (http://eqemulator.net)
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2004 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __QUEST_MANAGER_H__
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#define __QUEST_MANAGER_H__
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@@ -62,7 +62,7 @@ public:
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void addloot(int item_id, int charges = 0, bool equipitem = true);
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void Zone(const char *zone_name);
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void settimer(const char *timer_name, int seconds);
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void settimerMS(const char *timer_name, int milliseconds);
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void settimerMS(const char *timer_name, int milliseconds);
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void stoptimer(const char *timer_name);
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void stopalltimers();
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void emote(const char *str);
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@@ -80,7 +80,7 @@ public:
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// void cumflag();
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// void flagnpc(uint32 flag_num, uint8 flag_value);
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// void flagcheck(uint32 flag_to_check, uint32 flag_to_set);
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// bool isflagset(int flag_num);
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// bool isflagset(int flag_num);
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void changedeity(int diety_id);
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void exp(int amt);
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void level(int newlevel);
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@@ -190,15 +190,15 @@ public:
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int activetasksinset(int taskset);
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int completedtasksinset(int taskset);
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bool istaskappropriate(int task);
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void clearspawntimers();
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void clearspawntimers();
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void ze(int type, const char *str);
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void we(int type, const char *str);
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int getlevel(uint8 type);
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int collectitems(uint32 item_id, bool remove);
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int collectitems_processSlot(int16 slot_id, uint32 item_id, bool remove);
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void enabletitle(int titleset);
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bool checktitle(int titlecheck);
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void removetitle(int titlecheck);
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int getlevel(uint8 type);
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int collectitems(uint32 item_id, bool remove);
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int collectitems_processSlot(int16 slot_id, uint32 item_id, bool remove);
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void enabletitle(int titleset);
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bool checktitle(int titlecheck);
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void removetitle(int titlecheck);
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uint16 CreateGroundObject(uint32 itemid, float x, float y, float z, float heading, uint32 decay_time = 300000);
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uint16 CreateGroundObjectFromModel(const char* model, float x, float y, float z, float heading, uint8 type = 0x00, uint32 decay_time = 0);
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@@ -227,11 +227,11 @@ public:
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uint8 FactionValue();
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void wearchange(uint8 slot, uint16 texture);
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void voicetell(char *str, int macronum, int racenum, int gendernum);
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void LearnRecipe(uint32 recipe_id);
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void SendMail(const char *to, const char *from, const char *subject, const char *message);
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void LearnRecipe(uint32 recipe_id);
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void SendMail(const char *to, const char *from, const char *subject, const char *message);
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uint16 CreateDoor( const char* model, float x, float y, float z, float heading, uint8 opentype, uint16 size);
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int32 GetZoneID(const char *zone);
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const char *GetZoneLongName(const char *zone);
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int32 GetZoneID(const char *zone);
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const char *GetZoneLongName(const char *zone);
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//not in here because it retains perl types
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//thing ChooseRandom(array_of_things)
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@@ -275,7 +275,7 @@ protected:
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class QuestTimer {
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public:
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inline QuestTimer(int duration, Mob *_mob, string _name) : mob(_mob), name(_name), Timer_(duration) { Timer_.Start(duration, false); }
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Mob* mob;
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Mob* mob;
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string name;
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Timer Timer_;
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};
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