Change space indentation to tabs

This commit is contained in:
j883376
2013-05-09 10:44:08 -04:00
parent ffcff4aea1
commit 4bdd8b2502
393 changed files with 22463 additions and 23238 deletions
+25 -25
View File
@@ -1,19 +1,19 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2004 EQEMu Development Team (http://eqemulator.net)
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2004 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __QUEST_MANAGER_H__
#define __QUEST_MANAGER_H__
@@ -62,7 +62,7 @@ public:
void addloot(int item_id, int charges = 0, bool equipitem = true);
void Zone(const char *zone_name);
void settimer(const char *timer_name, int seconds);
void settimerMS(const char *timer_name, int milliseconds);
void settimerMS(const char *timer_name, int milliseconds);
void stoptimer(const char *timer_name);
void stopalltimers();
void emote(const char *str);
@@ -80,7 +80,7 @@ public:
// void cumflag();
// void flagnpc(uint32 flag_num, uint8 flag_value);
// void flagcheck(uint32 flag_to_check, uint32 flag_to_set);
// bool isflagset(int flag_num);
// bool isflagset(int flag_num);
void changedeity(int diety_id);
void exp(int amt);
void level(int newlevel);
@@ -190,15 +190,15 @@ public:
int activetasksinset(int taskset);
int completedtasksinset(int taskset);
bool istaskappropriate(int task);
void clearspawntimers();
void clearspawntimers();
void ze(int type, const char *str);
void we(int type, const char *str);
int getlevel(uint8 type);
int collectitems(uint32 item_id, bool remove);
int collectitems_processSlot(int16 slot_id, uint32 item_id, bool remove);
void enabletitle(int titleset);
bool checktitle(int titlecheck);
void removetitle(int titlecheck);
int getlevel(uint8 type);
int collectitems(uint32 item_id, bool remove);
int collectitems_processSlot(int16 slot_id, uint32 item_id, bool remove);
void enabletitle(int titleset);
bool checktitle(int titlecheck);
void removetitle(int titlecheck);
uint16 CreateGroundObject(uint32 itemid, float x, float y, float z, float heading, uint32 decay_time = 300000);
uint16 CreateGroundObjectFromModel(const char* model, float x, float y, float z, float heading, uint8 type = 0x00, uint32 decay_time = 0);
@@ -227,11 +227,11 @@ public:
uint8 FactionValue();
void wearchange(uint8 slot, uint16 texture);
void voicetell(char *str, int macronum, int racenum, int gendernum);
void LearnRecipe(uint32 recipe_id);
void SendMail(const char *to, const char *from, const char *subject, const char *message);
void LearnRecipe(uint32 recipe_id);
void SendMail(const char *to, const char *from, const char *subject, const char *message);
uint16 CreateDoor( const char* model, float x, float y, float z, float heading, uint8 opentype, uint16 size);
int32 GetZoneID(const char *zone);
const char *GetZoneLongName(const char *zone);
int32 GetZoneID(const char *zone);
const char *GetZoneLongName(const char *zone);
//not in here because it retains perl types
//thing ChooseRandom(array_of_things)
@@ -275,7 +275,7 @@ protected:
class QuestTimer {
public:
inline QuestTimer(int duration, Mob *_mob, string _name) : mob(_mob), name(_name), Timer_(duration) { Timer_.Start(duration, false); }
Mob* mob;
Mob* mob;
string name;
Timer Timer_;
};