Change space indentation to tabs

This commit is contained in:
j883376
2013-05-09 10:44:08 -04:00
parent ffcff4aea1
commit 4bdd8b2502
393 changed files with 22463 additions and 23238 deletions
+31 -30
View File
@@ -13,7 +13,7 @@
#include "zone.h"
#ifdef _WINDOWS
#define snprintf _snprintf
#define snprintf _snprintf
#endif
//#define PATHDEBUG
@@ -114,7 +114,7 @@ bool PathManager::loadPaths(FILE *PathFile)
fread(&Head, sizeof(Head), 1, PathFile);
LogFile->write(EQEMuLog::Status, "Path File Header: Version %ld, PathNodes %ld",
(long)Head.version, (long)Head.PathNodeCount);
(long)Head.version, (long)Head.PathNodeCount);
if(Head.version != 2)
{
@@ -163,7 +163,7 @@ void PathManager::PrintPathing()
for(uint32 i = 0; i < Head.PathNodeCount; ++i)
{
printf("PathNode: %2d id %2d. (%8.3f, %8.3f, %8.3f), BestZ: %8.3f\n",
i, PathNodes[i].id, PathNodes[i].v.x, PathNodes[i].v.y, PathNodes[i].v.z, PathNodes[i].bestz);
i, PathNodes[i].id, PathNodes[i].v.x, PathNodes[i].v.y, PathNodes[i].v.z, PathNodes[i].bestz);
if(PathNodes[i].Neighbours[0].id == -1)
@@ -178,7 +178,7 @@ void PathManager::PrintPathing()
break;
printf(" Neighbour: %2d, Distance %8.3f", PathNodes[i].Neighbours[j].id,
PathNodes[i].Neighbours[j].distance);
PathNodes[i].Neighbours[j].distance);
if(PathNodes[i].Neighbours[j].Teleport)
printf(" ***** TELEPORT *****");
@@ -294,7 +294,7 @@ list<int> PathManager::FindRoute(int startID, int endID)
AStarEntry.GCost = CurrentNode.GCost + PathNodes[CurrentNode.PathNodeID].Neighbours[i].distance;
float FCost = AStarEntry.HCost + AStarEntry.GCost;
float FCost = AStarEntry.HCost + AStarEntry.GCost;
#ifdef PATHDEBUG
printf("Node: %i, Open Neighbour %i has HCost %8.3f, GCost %8.3f (Total Cost: %8.3f)\n",
CurrentNode.PathNodeID,
@@ -314,7 +314,7 @@ list<int> PathManager::FindRoute(int startID, int endID)
{
AlreadyInOpenList = true;
float GCostToNode = CurrentNode.GCost + PathNodes[CurrentNode.PathNodeID].Neighbours[i].distance;
float GCostToNode = CurrentNode.GCost + PathNodes[CurrentNode.PathNodeID].Neighbours[i].distance;
if(GCostToNode < (*OpenListIterator).GCost)
{
@@ -361,7 +361,7 @@ list<int> PathManager::FindRoute(VERTEX Start, VERTEX End)
_ZP(Pathing_FindRoute_FromVertices);
_log(PATHING__DEBUG, "FindRoute(%8.3f, %8.3f, %8.3f, %8.3f, %8.3f, %8.3f)", Start.x, Start.y, Start.z, End.x, End.y, End.z);
_log(PATHING__DEBUG, "FindRoute(%8.3f, %8.3f, %8.3f, %8.3f, %8.3f, %8.3f)", Start.x, Start.y, Start.z, End.x, End.y, End.z);
list<int> noderoute;
@@ -381,10 +381,10 @@ list<int> PathManager::FindRoute(VERTEX Start, VERTEX End)
for(uint32 i = 0 ; i < Head.PathNodeCount; ++i)
{
if((ABS(Start.x - PathNodes[i].v.x) <= CandidateNodeRangeXY) &&
(ABS(Start.y - PathNodes[i].v.y) <= CandidateNodeRangeXY) &&
(ABS(Start.z - PathNodes[i].v.z) <= CandidateNodeRangeZ))
(ABS(Start.y - PathNodes[i].v.y) <= CandidateNodeRangeXY) &&
(ABS(Start.z - PathNodes[i].v.z) <= CandidateNodeRangeZ))
{
TempNode.id = i;
TempNode.id = i;
TempNode.Distance = VertexDistanceNoRoot(Start, PathNodes[i].v);
SortedByDistance.push_back(TempNode);
@@ -420,10 +420,10 @@ list<int> PathManager::FindRoute(VERTEX Start, VERTEX End)
for(uint32 i = 0 ; i < Head.PathNodeCount; ++i)
{
if((ABS(End.x - PathNodes[i].v.x) <= CandidateNodeRangeXY) &&
(ABS(End.y - PathNodes[i].v.y) <= CandidateNodeRangeXY) &&
(ABS(End.z - PathNodes[i].v.z) <= CandidateNodeRangeZ))
(ABS(End.y - PathNodes[i].v.y) <= CandidateNodeRangeXY) &&
(ABS(End.z - PathNodes[i].v.z) <= CandidateNodeRangeZ))
{
TempNode.id = i;
TempNode.id = i;
TempNode.Distance = VertexDistanceNoRoot(End, PathNodes[i].v);
SortedByDistance.push_back(TempNode);
}
@@ -479,7 +479,7 @@ list<int> PathManager::FindRoute(VERTEX Start, VERTEX End)
break;
if(!zone->zonemap->LineIntersectsZone(Start, PathNodes[(*Second)].v, 1.0f, nullptr, nullptr)
&& zone->pathing->NoHazards(Start, PathNodes[(*Second)].v))
&& zone->pathing->NoHazards(Start, PathNodes[(*Second)].v))
{
noderoute.erase(First);
@@ -512,7 +512,7 @@ list<int> PathManager::FindRoute(VERTEX Start, VERTEX End)
break;
if(!zone->zonemap->LineIntersectsZone(End, PathNodes[(*Second)].v, 1.0f, nullptr, nullptr)
&& zone->pathing->NoHazards(End, PathNodes[(*Second)].v))
&& zone->pathing->NoHazards(End, PathNodes[(*Second)].v))
{
noderoute.erase(First);
@@ -673,7 +673,7 @@ VERTEX Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Waypo
VERTEX From(GetX(), GetY(), GetZ());
VERTEX HeadPosition(From.x, From.y, From.z + (GetSize() < 6.0 ? 6 : GetSize()) * HEAD_POSITION);
VERTEX HeadPosition(From.x, From.y, From.z + (GetSize() < 6.0 ? 6 : GetSize()) * HEAD_POSITION);
VERTEX To(ToX, ToY, ToZ);
@@ -761,8 +761,8 @@ VERTEX Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Waypo
if((RouteSize == 2)
|| ((PathingTraversedNodes >= RuleI(Pathing, MinNodesTraversedForLOSCheck))
&& (RouteSize <= RuleI(Pathing, MinNodesLeftForLOSCheck))
&& PathingLOSCheckTimer->Check()))
&& (RouteSize <= RuleI(Pathing, MinNodesLeftForLOSCheck))
&& PathingLOSCheckTimer->Check()))
{
mlog(PATHING__DEBUG, " Checking distance to target.");
float Distance = VertexDistanceNoRoot(From, To);
@@ -770,7 +770,7 @@ VERTEX Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Waypo
mlog(PATHING__DEBUG, " Distance between From and To (NoRoot) is %8.3f", Distance);
if((Distance <= RuleR(Pathing, MinDistanceForLOSCheckShort))
&& (ABS(From.z - To.z) <= RuleR(Pathing, ZDiffThreshold)))
&& (ABS(From.z - To.z) <= RuleR(Pathing, ZDiffThreshold)))
{
if(!zone->zonemap->LineIntersectsZone(HeadPosition, To, 1.0f, nullptr, nullptr))
PathingLOSState = HaveLOS;
@@ -836,7 +836,7 @@ VERTEX Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Waypo
mlog(PATHING__DEBUG, " Now moving to node %i", NextNode);
return zone->pathing->GetPathNodeCoordinates(NextNode);
return zone->pathing->GetPathNodeCoordinates(NextNode);
}
else
{
@@ -853,8 +853,8 @@ VERTEX Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Waypo
int RouteSize = Route.size();
if((PathingTraversedNodes >= RuleI(Pathing, MinNodesTraversedForLOSCheck))
&& (RouteSize <= RuleI(Pathing, MinNodesLeftForLOSCheck))
&& PathingLOSCheckTimer->Check())
&& (RouteSize <= RuleI(Pathing, MinNodesLeftForLOSCheck))
&& PathingLOSCheckTimer->Check())
{
mlog(PATHING__DEBUG, " Checking distance to target.");
@@ -863,7 +863,7 @@ VERTEX Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Waypo
mlog(PATHING__DEBUG, " Distance between From and To (NoRoot) is %8.3f", Distance);
if((Distance <= RuleR(Pathing, MinDistanceForLOSCheckShort))
&& (ABS(From.z - To.z) <= RuleR(Pathing, ZDiffThreshold)))
&& (ABS(From.z - To.z) <= RuleR(Pathing, ZDiffThreshold)))
{
if(!zone->zonemap->LineIntersectsZone(HeadPosition, To, 1.0f, nullptr, nullptr))
PathingLOSState = HaveLOS;
@@ -901,7 +901,7 @@ VERTEX Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Waypo
float Distance = VertexDistanceNoRoot(From, To);
if((Distance <= RuleR(Pathing, MinDistanceForLOSCheckShort))
&& (ABS(From.z - To.z) <= RuleR(Pathing, ZDiffThreshold)))
&& (ABS(From.z - To.z) <= RuleR(Pathing, ZDiffThreshold)))
{
mlog(PATHING__DEBUG, " Checking for short LOS at distance %8.3f.", Distance);
if(!zone->zonemap->LineIntersectsZone(HeadPosition, To, 1.0f, nullptr, nullptr))
@@ -1053,7 +1053,7 @@ VERTEX Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Waypo
float Distance = VertexDistanceNoRoot(From, To);
if((Distance <= RuleR(Pathing, MinDistanceForLOSCheckLong))
&& (ABS(From.z - To.z) <= RuleR(Pathing, ZDiffThreshold)))
&& (ABS(From.z - To.z) <= RuleR(Pathing, ZDiffThreshold)))
{
mlog(PATHING__DEBUG, " Checking for long LOS at distance %8.3f.", Distance);
@@ -1121,10 +1121,10 @@ int PathManager::FindNearestPathNode(VERTEX Position)
for(uint32 i = 0 ; i < Head.PathNodeCount; ++i)
{
if((ABS(Position.x - PathNodes[i].v.x) <= CandidateNodeRangeXY) &&
(ABS(Position.y - PathNodes[i].v.y) <= CandidateNodeRangeXY) &&
(ABS(Position.z - PathNodes[i].v.z) <= CandidateNodeRangeZ))
(ABS(Position.y - PathNodes[i].v.y) <= CandidateNodeRangeXY) &&
(ABS(Position.z - PathNodes[i].v.z) <= CandidateNodeRangeZ))
{
TempNode.id = i;
TempNode.id = i;
TempNode.Distance = VertexDistanceNoRoot(Position, PathNodes[i].v);
SortedByDistance.push_back(TempNode);
@@ -1193,7 +1193,7 @@ bool PathManager::NoHazardsAccurate(VERTEX From, VERTEX To)
stepx = (float)To.x - curx;
stepy = (float)To.y - cury;
stepz = (float)To.z - curz;
float factor = sqrt(stepx*stepx + stepy*stepy + stepz*stepz);
float factor = sqrt(stepx*stepx + stepy*stepy + stepz*stepz);
stepx = (stepx/factor)*step_size;
stepy = (stepy/factor)*step_size;
stepz = (stepz/factor)*step_size;
@@ -1955,7 +1955,7 @@ void PathManager::DisconnectNodeToNode(int32 Node1, int32 Node2)
bool disconnect_a_from_b = false;
if(NodesConnected(a, b))
disconnect_a_from_b = true;
disconnect_a_from_b = true;
bool disconnect_b_from_a = false;
if(NodesConnected(b, a))
@@ -2295,3 +2295,4 @@ void PathManager::SortNodes()
safe_delete_array(PathNodes);
PathNodes = t_PathNodes;
}