mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-19 13:28:25 +00:00
Change space indentation to tabs
This commit is contained in:
+31
-30
@@ -13,7 +13,7 @@
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#include "zone.h"
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#ifdef _WINDOWS
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#define snprintf _snprintf
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#define snprintf _snprintf
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#endif
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//#define PATHDEBUG
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@@ -114,7 +114,7 @@ bool PathManager::loadPaths(FILE *PathFile)
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fread(&Head, sizeof(Head), 1, PathFile);
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LogFile->write(EQEMuLog::Status, "Path File Header: Version %ld, PathNodes %ld",
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(long)Head.version, (long)Head.PathNodeCount);
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(long)Head.version, (long)Head.PathNodeCount);
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if(Head.version != 2)
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{
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@@ -163,7 +163,7 @@ void PathManager::PrintPathing()
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for(uint32 i = 0; i < Head.PathNodeCount; ++i)
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{
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printf("PathNode: %2d id %2d. (%8.3f, %8.3f, %8.3f), BestZ: %8.3f\n",
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i, PathNodes[i].id, PathNodes[i].v.x, PathNodes[i].v.y, PathNodes[i].v.z, PathNodes[i].bestz);
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i, PathNodes[i].id, PathNodes[i].v.x, PathNodes[i].v.y, PathNodes[i].v.z, PathNodes[i].bestz);
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if(PathNodes[i].Neighbours[0].id == -1)
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@@ -178,7 +178,7 @@ void PathManager::PrintPathing()
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break;
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printf(" Neighbour: %2d, Distance %8.3f", PathNodes[i].Neighbours[j].id,
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PathNodes[i].Neighbours[j].distance);
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PathNodes[i].Neighbours[j].distance);
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if(PathNodes[i].Neighbours[j].Teleport)
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printf(" ***** TELEPORT *****");
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@@ -294,7 +294,7 @@ list<int> PathManager::FindRoute(int startID, int endID)
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AStarEntry.GCost = CurrentNode.GCost + PathNodes[CurrentNode.PathNodeID].Neighbours[i].distance;
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float FCost = AStarEntry.HCost + AStarEntry.GCost;
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float FCost = AStarEntry.HCost + AStarEntry.GCost;
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#ifdef PATHDEBUG
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printf("Node: %i, Open Neighbour %i has HCost %8.3f, GCost %8.3f (Total Cost: %8.3f)\n",
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CurrentNode.PathNodeID,
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@@ -314,7 +314,7 @@ list<int> PathManager::FindRoute(int startID, int endID)
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{
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AlreadyInOpenList = true;
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float GCostToNode = CurrentNode.GCost + PathNodes[CurrentNode.PathNodeID].Neighbours[i].distance;
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float GCostToNode = CurrentNode.GCost + PathNodes[CurrentNode.PathNodeID].Neighbours[i].distance;
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if(GCostToNode < (*OpenListIterator).GCost)
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{
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@@ -361,7 +361,7 @@ list<int> PathManager::FindRoute(VERTEX Start, VERTEX End)
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_ZP(Pathing_FindRoute_FromVertices);
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_log(PATHING__DEBUG, "FindRoute(%8.3f, %8.3f, %8.3f, %8.3f, %8.3f, %8.3f)", Start.x, Start.y, Start.z, End.x, End.y, End.z);
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_log(PATHING__DEBUG, "FindRoute(%8.3f, %8.3f, %8.3f, %8.3f, %8.3f, %8.3f)", Start.x, Start.y, Start.z, End.x, End.y, End.z);
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list<int> noderoute;
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@@ -381,10 +381,10 @@ list<int> PathManager::FindRoute(VERTEX Start, VERTEX End)
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for(uint32 i = 0 ; i < Head.PathNodeCount; ++i)
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{
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if((ABS(Start.x - PathNodes[i].v.x) <= CandidateNodeRangeXY) &&
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(ABS(Start.y - PathNodes[i].v.y) <= CandidateNodeRangeXY) &&
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(ABS(Start.z - PathNodes[i].v.z) <= CandidateNodeRangeZ))
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(ABS(Start.y - PathNodes[i].v.y) <= CandidateNodeRangeXY) &&
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(ABS(Start.z - PathNodes[i].v.z) <= CandidateNodeRangeZ))
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{
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TempNode.id = i;
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TempNode.id = i;
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TempNode.Distance = VertexDistanceNoRoot(Start, PathNodes[i].v);
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SortedByDistance.push_back(TempNode);
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@@ -420,10 +420,10 @@ list<int> PathManager::FindRoute(VERTEX Start, VERTEX End)
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for(uint32 i = 0 ; i < Head.PathNodeCount; ++i)
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{
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if((ABS(End.x - PathNodes[i].v.x) <= CandidateNodeRangeXY) &&
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(ABS(End.y - PathNodes[i].v.y) <= CandidateNodeRangeXY) &&
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(ABS(End.z - PathNodes[i].v.z) <= CandidateNodeRangeZ))
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(ABS(End.y - PathNodes[i].v.y) <= CandidateNodeRangeXY) &&
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(ABS(End.z - PathNodes[i].v.z) <= CandidateNodeRangeZ))
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{
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TempNode.id = i;
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TempNode.id = i;
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TempNode.Distance = VertexDistanceNoRoot(End, PathNodes[i].v);
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SortedByDistance.push_back(TempNode);
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}
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@@ -479,7 +479,7 @@ list<int> PathManager::FindRoute(VERTEX Start, VERTEX End)
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break;
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if(!zone->zonemap->LineIntersectsZone(Start, PathNodes[(*Second)].v, 1.0f, nullptr, nullptr)
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&& zone->pathing->NoHazards(Start, PathNodes[(*Second)].v))
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&& zone->pathing->NoHazards(Start, PathNodes[(*Second)].v))
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{
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noderoute.erase(First);
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@@ -512,7 +512,7 @@ list<int> PathManager::FindRoute(VERTEX Start, VERTEX End)
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break;
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if(!zone->zonemap->LineIntersectsZone(End, PathNodes[(*Second)].v, 1.0f, nullptr, nullptr)
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&& zone->pathing->NoHazards(End, PathNodes[(*Second)].v))
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&& zone->pathing->NoHazards(End, PathNodes[(*Second)].v))
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{
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noderoute.erase(First);
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@@ -673,7 +673,7 @@ VERTEX Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Waypo
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VERTEX From(GetX(), GetY(), GetZ());
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VERTEX HeadPosition(From.x, From.y, From.z + (GetSize() < 6.0 ? 6 : GetSize()) * HEAD_POSITION);
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VERTEX HeadPosition(From.x, From.y, From.z + (GetSize() < 6.0 ? 6 : GetSize()) * HEAD_POSITION);
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VERTEX To(ToX, ToY, ToZ);
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@@ -761,8 +761,8 @@ VERTEX Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Waypo
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if((RouteSize == 2)
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|| ((PathingTraversedNodes >= RuleI(Pathing, MinNodesTraversedForLOSCheck))
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&& (RouteSize <= RuleI(Pathing, MinNodesLeftForLOSCheck))
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&& PathingLOSCheckTimer->Check()))
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&& (RouteSize <= RuleI(Pathing, MinNodesLeftForLOSCheck))
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&& PathingLOSCheckTimer->Check()))
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{
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mlog(PATHING__DEBUG, " Checking distance to target.");
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float Distance = VertexDistanceNoRoot(From, To);
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@@ -770,7 +770,7 @@ VERTEX Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Waypo
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mlog(PATHING__DEBUG, " Distance between From and To (NoRoot) is %8.3f", Distance);
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if((Distance <= RuleR(Pathing, MinDistanceForLOSCheckShort))
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&& (ABS(From.z - To.z) <= RuleR(Pathing, ZDiffThreshold)))
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&& (ABS(From.z - To.z) <= RuleR(Pathing, ZDiffThreshold)))
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{
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if(!zone->zonemap->LineIntersectsZone(HeadPosition, To, 1.0f, nullptr, nullptr))
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PathingLOSState = HaveLOS;
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@@ -836,7 +836,7 @@ VERTEX Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Waypo
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mlog(PATHING__DEBUG, " Now moving to node %i", NextNode);
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return zone->pathing->GetPathNodeCoordinates(NextNode);
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return zone->pathing->GetPathNodeCoordinates(NextNode);
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}
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else
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{
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@@ -853,8 +853,8 @@ VERTEX Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Waypo
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int RouteSize = Route.size();
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if((PathingTraversedNodes >= RuleI(Pathing, MinNodesTraversedForLOSCheck))
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&& (RouteSize <= RuleI(Pathing, MinNodesLeftForLOSCheck))
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&& PathingLOSCheckTimer->Check())
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&& (RouteSize <= RuleI(Pathing, MinNodesLeftForLOSCheck))
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&& PathingLOSCheckTimer->Check())
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{
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mlog(PATHING__DEBUG, " Checking distance to target.");
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@@ -863,7 +863,7 @@ VERTEX Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Waypo
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mlog(PATHING__DEBUG, " Distance between From and To (NoRoot) is %8.3f", Distance);
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if((Distance <= RuleR(Pathing, MinDistanceForLOSCheckShort))
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&& (ABS(From.z - To.z) <= RuleR(Pathing, ZDiffThreshold)))
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&& (ABS(From.z - To.z) <= RuleR(Pathing, ZDiffThreshold)))
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{
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if(!zone->zonemap->LineIntersectsZone(HeadPosition, To, 1.0f, nullptr, nullptr))
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PathingLOSState = HaveLOS;
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@@ -901,7 +901,7 @@ VERTEX Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Waypo
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float Distance = VertexDistanceNoRoot(From, To);
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if((Distance <= RuleR(Pathing, MinDistanceForLOSCheckShort))
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&& (ABS(From.z - To.z) <= RuleR(Pathing, ZDiffThreshold)))
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&& (ABS(From.z - To.z) <= RuleR(Pathing, ZDiffThreshold)))
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{
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mlog(PATHING__DEBUG, " Checking for short LOS at distance %8.3f.", Distance);
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if(!zone->zonemap->LineIntersectsZone(HeadPosition, To, 1.0f, nullptr, nullptr))
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@@ -1053,7 +1053,7 @@ VERTEX Mob::UpdatePath(float ToX, float ToY, float ToZ, float Speed, bool &Waypo
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float Distance = VertexDistanceNoRoot(From, To);
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if((Distance <= RuleR(Pathing, MinDistanceForLOSCheckLong))
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&& (ABS(From.z - To.z) <= RuleR(Pathing, ZDiffThreshold)))
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&& (ABS(From.z - To.z) <= RuleR(Pathing, ZDiffThreshold)))
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{
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mlog(PATHING__DEBUG, " Checking for long LOS at distance %8.3f.", Distance);
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@@ -1121,10 +1121,10 @@ int PathManager::FindNearestPathNode(VERTEX Position)
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for(uint32 i = 0 ; i < Head.PathNodeCount; ++i)
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{
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if((ABS(Position.x - PathNodes[i].v.x) <= CandidateNodeRangeXY) &&
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(ABS(Position.y - PathNodes[i].v.y) <= CandidateNodeRangeXY) &&
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(ABS(Position.z - PathNodes[i].v.z) <= CandidateNodeRangeZ))
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(ABS(Position.y - PathNodes[i].v.y) <= CandidateNodeRangeXY) &&
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(ABS(Position.z - PathNodes[i].v.z) <= CandidateNodeRangeZ))
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{
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TempNode.id = i;
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TempNode.id = i;
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TempNode.Distance = VertexDistanceNoRoot(Position, PathNodes[i].v);
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SortedByDistance.push_back(TempNode);
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@@ -1193,7 +1193,7 @@ bool PathManager::NoHazardsAccurate(VERTEX From, VERTEX To)
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stepx = (float)To.x - curx;
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stepy = (float)To.y - cury;
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stepz = (float)To.z - curz;
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float factor = sqrt(stepx*stepx + stepy*stepy + stepz*stepz);
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float factor = sqrt(stepx*stepx + stepy*stepy + stepz*stepz);
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stepx = (stepx/factor)*step_size;
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stepy = (stepy/factor)*step_size;
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stepz = (stepz/factor)*step_size;
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@@ -1955,7 +1955,7 @@ void PathManager::DisconnectNodeToNode(int32 Node1, int32 Node2)
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bool disconnect_a_from_b = false;
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if(NodesConnected(a, b))
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disconnect_a_from_b = true;
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disconnect_a_from_b = true;
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bool disconnect_b_from_a = false;
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if(NodesConnected(b, a))
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@@ -2295,3 +2295,4 @@ void PathManager::SortNodes()
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safe_delete_array(PathNodes);
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PathNodes = t_PathNodes;
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}
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