Change space indentation to tabs

This commit is contained in:
j883376
2013-05-09 10:44:08 -04:00
parent ffcff4aea1
commit 4bdd8b2502
393 changed files with 22463 additions and 23238 deletions
+18 -18
View File
@@ -84,37 +84,37 @@ public:
int ParseCommands(std::string text, int line, int justcheck, uint32 npcid, Mob* other, Mob* mob, std::string filename=string("none"));
int ParseIf(std::string text);
int pcalc(const char * string);
void ParseVars(std::string& text, uint32 npcid, Mob* mob);
void ParseVars(std::string& text, uint32 npcid, Mob* mob);
void Replace(std::string& string1, std::string repstr, std::string rep, int all=0);
void scanformat(char *string, const char *format, char arg[10][1024]);
bool SetNPCqstID(uint32 iNPCID, int32 iValue);
char * strrstr(char* string, const char * sub);
char * strrstr(char* string, const char * sub);
virtual void SendCommands(const char * event, uint32 npcid, NPC* npcmob, Mob* mob);
int HasQuestFile(uint32 npcid);
//interface stuff
virtual void EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data) {}
virtual void EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data) {}
virtual void EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data) {}
virtual void EventItem(QuestEventID evt, Client *client, ItemInst *item, uint32 objid, uint32 extra_data) {}
virtual void EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data) {}
virtual bool HasQuestSub(uint32 npcid, const char *subname) { return HasQuestFile(npcid) != 0; }
virtual bool PlayerHasQuestSub(const char *subname) { return true; }
virtual bool GlobalPlayerHasQuestSub(const char *subname) { return true; }
virtual bool SpellHasQuestSub(uint32 spell_id, const char *subname) { return true; }
virtual bool ItemHasQuestSub(ItemInst *itm, const char *subname) { return true; }
virtual void AddVar(std::string varname, std::string varval);
//interface stuff
virtual void EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data) {}
virtual void EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data) {}
virtual void EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data) {}
virtual void EventItem(QuestEventID evt, Client *client, ItemInst *item, uint32 objid, uint32 extra_data) {}
virtual void EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data) {}
virtual bool HasQuestSub(uint32 npcid, const char *subname) { return HasQuestFile(npcid) != 0; }
virtual bool PlayerHasQuestSub(const char *subname) { return true; }
virtual bool GlobalPlayerHasQuestSub(const char *subname) { return true; }
virtual bool SpellHasQuestSub(uint32 spell_id, const char *subname) { return true; }
virtual bool ItemHasQuestSub(ItemInst *itm, const char *subname) { return true; }
virtual void AddVar(std::string varname, std::string varval);
virtual void ReloadQuests(bool with_timers = false);
virtual uint32 GetIdentifier() { return 0x04629fff; }
virtual uint32 GetIdentifier() { return 0x04629fff; }
private:
//void Event(int event, uint32 npcid, const char * data, Mob* npcmob, Mob* mob);
//changed - Eglin. more reasonable (IMHO) than changing every single referance to the global pointer.
//void Event(int event, uint32 npcid, const char * data, Mob* npcmob, Mob* mob);
//changed - Eglin. more reasonable (IMHO) than changing every single referance to the global pointer.
//that's what you get for using globals! :)
virtual void Event(QuestEventID event, uint32 npcid, const char * data, NPC* npcmob, Mob* mob, uint32 extradata = 0);
virtual void Event(QuestEventID event, uint32 npcid, const char * data, NPC* npcmob, Mob* mob, uint32 extradata = 0);
uint32 pMaxNPCID;
int32* pNPCqstID;