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Change space indentation to tabs
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+16
-16
@@ -1,19 +1,19 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef OBJECT_H
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#define OBJECT_H
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@@ -91,7 +91,7 @@ IT10725_ACTORDEF=Shuriken
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#define OT_TEIRDALFORGE 0x20 //dark elf
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#define OT_OGGOKFORGE 0x21 //ogre
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#define OT_STORMGUARDF 0x22 //dwarven
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#define OT_VALEFORGE 0x31 //halfling
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#define OT_VALEFORGE 0x31 //halfling
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// gnome forge 0x23 (ak'anon forge)
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// barbarian forge 0x24 (northman forge)
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//
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@@ -175,12 +175,12 @@ public:
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uint32 GetDBID();
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uint32 GetType();
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void SetType(uint32 type);
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void SetDBID(uint32 dbid);
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void SetType(uint32 type);
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void SetDBID(uint32 dbid);
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uint32 GetIcon();
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void SetIcon(uint32 icon);
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void SetIcon(uint32 icon);
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uint32 GetItemID();
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void SetItemID(uint32 itemid);
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void SetItemID(uint32 itemid);
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void GetObjectData(Object_Struct* Data);
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void SetObjectData(Object_Struct* Data);
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void GetLocation(float* x, float* y, float* z);
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