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https://github.com/EQEmu/Server.git
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Change space indentation to tabs
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+15
-15
@@ -1,19 +1,19 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef MAP_H
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#define MAP_H
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@@ -35,7 +35,7 @@ typedef struct _vertex{
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_vertex()
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{
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x = y = z = 0.0f;
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x = y = z = 0.0f;
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};
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_vertex(float ix, float iy, float iz)
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@@ -44,7 +44,7 @@ typedef struct _vertex{
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y = iy;
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z = iz;
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}
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bool operator==(const _vertex &v1) const
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bool operator==(const _vertex &v1) const
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{
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return((v1.x == x) && (v1.y == y) && (v1.z ==z));
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}
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@@ -83,7 +83,7 @@ typedef struct _mapHeader {
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x>=0, y<0
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*/
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enum { //node flags
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enum { //node flags
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nodeFinal = 0x01
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//7 more bits if theres something to use them for...
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};
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@@ -120,7 +120,7 @@ typedef uint16 NodeRef;
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nodeHeader head;
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unsigned int * pfaces;
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char mask;
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struct _node * node1, *node2, *node3, *node4;
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struct _node * node1, *node2, *node3, *node4;
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}NODE, *PNODE;*/
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class Map {
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