Change space indentation to tabs

This commit is contained in:
j883376
2013-05-09 10:44:08 -04:00
parent ffcff4aea1
commit 4bdd8b2502
393 changed files with 22463 additions and 23238 deletions
+15 -15
View File
@@ -1,19 +1,19 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef MAP_H
#define MAP_H
@@ -35,7 +35,7 @@ typedef struct _vertex{
_vertex()
{
x = y = z = 0.0f;
x = y = z = 0.0f;
};
_vertex(float ix, float iy, float iz)
@@ -44,7 +44,7 @@ typedef struct _vertex{
y = iy;
z = iz;
}
bool operator==(const _vertex &v1) const
bool operator==(const _vertex &v1) const
{
return((v1.x == x) && (v1.y == y) && (v1.z ==z));
}
@@ -83,7 +83,7 @@ typedef struct _mapHeader {
x>=0, y<0
*/
enum { //node flags
enum { //node flags
nodeFinal = 0x01
//7 more bits if theres something to use them for...
};
@@ -120,7 +120,7 @@ typedef uint16 NodeRef;
nodeHeader head;
unsigned int * pfaces;
char mask;
struct _node * node1, *node2, *node3, *node4;
struct _node * node1, *node2, *node3, *node4;
}NODE, *PNODE;*/
class Map {