Change space indentation to tabs

This commit is contained in:
j883376
2013-05-09 10:44:08 -04:00
parent ffcff4aea1
commit 4bdd8b2502
393 changed files with 22463 additions and 23238 deletions
+109 -109
View File
@@ -1,19 +1,19 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/debug.h"
@@ -44,14 +44,14 @@ HateList::~HateList()
// checks if target still is in frenzy mode
void HateList::CheckFrenzyHate()
{
LinkedListIterator<tHateEntry*> iterator(list);
iterator.Reset();
LinkedListIterator<tHateEntry*> iterator(list);
iterator.Reset();
while(iterator.MoreElements())
{
if (iterator.GetData()->ent->GetHPRatio() >= 20)
iterator.GetData()->bFrenzy = false;
iterator.Advance();
}
{
if (iterator.GetData()->ent->GetHPRatio() >= 20)
iterator.GetData()->bFrenzy = false;
iterator.Advance();
}
}
void HateList::Wipe()
@@ -62,8 +62,8 @@ void HateList::Wipe()
while(iterator.MoreElements())
{
Mob* m = iterator.GetData()->ent;
parse->EventNPC(EVENT_HATE_LIST, owner->CastToNPC(), m, "0", 0);
iterator.RemoveCurrent();
parse->EventNPC(EVENT_HATE_LIST, owner->CastToNPC(), m, "0", 0);
iterator.RemoveCurrent();
if(m->IsClient())
m->CastToClient()->DecrementAggroCount();
@@ -80,27 +80,27 @@ bool HateList::IsOnHateList(Mob *mob)
tHateEntry *HateList::Find(Mob *ent)
{
_ZP(HateList_Find);
LinkedListIterator<tHateEntry*> iterator(list);
iterator.Reset();
LinkedListIterator<tHateEntry*> iterator(list);
iterator.Reset();
while(iterator.MoreElements())
{
if(iterator.GetData()->ent == ent)
return iterator.GetData();
iterator.Advance();
}
{
if(iterator.GetData()->ent == ent)
return iterator.GetData();
iterator.Advance();
}
return nullptr;
}
void HateList::Set(Mob* other, uint32 in_hate, uint32 in_dam)
{
tHateEntry *p = Find(other);
if(p)
{
tHateEntry *p = Find(other);
if(p)
{
if(in_dam > 0)
p->damage = in_dam;
p->damage = in_dam;
if(in_hate > 0)
p->hate = in_hate;
}
p->hate = in_hate;
}
}
Mob* HateList::GetDamageTop(Mob* hater)
@@ -111,10 +111,10 @@ Mob* HateList::GetDamageTop(Mob* hater)
Raid* r = nullptr;
uint32 dmg_amt = 0;
LinkedListIterator<tHateEntry*> iterator(list);
iterator.Reset();
LinkedListIterator<tHateEntry*> iterator(list);
iterator.Reset();
while(iterator.MoreElements())
{
{
grp = nullptr;
r = nullptr;
@@ -122,7 +122,7 @@ Mob* HateList::GetDamageTop(Mob* hater)
r = entity_list.GetRaidByClient(iterator.GetData()->ent->CastToClient());
}
grp = entity_list.GetGroupByMob(iterator.GetData()->ent);
grp = entity_list.GetGroupByMob(iterator.GetData()->ent);
if(iterator.GetData()->ent && r){
if(r->GetTotalRaidDamage(hater) >= dmg_amt)
@@ -132,20 +132,20 @@ Mob* HateList::GetDamageTop(Mob* hater)
}
}
else if (iterator.GetData()->ent != nullptr && grp != nullptr)
{
{
if (grp->GetTotalGroupDamage(hater) >= dmg_amt)
{
{
current = iterator.GetData()->ent;
dmg_amt = grp->GetTotalGroupDamage(hater);
}
}
else if (iterator.GetData()->ent != nullptr && (uint32)iterator.GetData()->damage >= dmg_amt)
{
}
}
else if (iterator.GetData()->ent != nullptr && (uint32)iterator.GetData()->damage >= dmg_amt)
{
current = iterator.GetData()->ent;
dmg_amt = iterator.GetData()->damage;
}
iterator.Advance();
}
}
iterator.Advance();
}
return current;
}
@@ -155,15 +155,15 @@ Mob* HateList::GetClosest(Mob *hater) {
float closedist = 99999.9f;
float thisdist;
LinkedListIterator<tHateEntry*> iterator(list);
iterator.Reset();
LinkedListIterator<tHateEntry*> iterator(list);
iterator.Reset();
while(iterator.MoreElements()) {
thisdist = iterator.GetData()->ent->DistNoRootNoZ(*hater);
if(iterator.GetData()->ent != nullptr && thisdist <= closedist) {
closedist = thisdist;
close = iterator.GetData()->ent;
}
iterator.Advance();
iterator.Advance();
}
if (close == 0 && hater->IsNPC())
@@ -177,7 +177,7 @@ Mob* HateList::GetClosest(Mob *hater) {
void HateList::Add(Mob *ent, int32 in_hate, int32 in_dam, bool bFrenzy, bool iAddIfNotExist)
{
if(!ent)
return;
return;
if(ent->IsCorpse())
return;
@@ -193,17 +193,17 @@ void HateList::Add(Mob *ent, int32 in_hate, int32 in_dam, bool bFrenzy, bool iAd
p->bFrenzy = bFrenzy;
}
else if (iAddIfNotExist) {
p = new tHateEntry;
p->ent = ent;
p->damage = (in_dam>=0)?in_dam:0;
p->hate = in_hate;
p->bFrenzy = bFrenzy;
list.Append(p);
p = new tHateEntry;
p->ent = ent;
p->damage = (in_dam>=0)?in_dam:0;
p->hate = in_hate;
p->bFrenzy = bFrenzy;
list.Append(p);
parse->EventNPC(EVENT_HATE_LIST, owner->CastToNPC(), ent, "1", 0);
if(ent->IsClient())
ent->CastToClient()->IncrementAggroCount();
}
}
}
bool HateList::RemoveEnt(Mob *ent)
@@ -216,14 +216,14 @@ bool HateList::RemoveEnt(Mob *ent)
{
if(iterator.GetData()->ent == ent)
{
parse->EventNPC(EVENT_HATE_LIST, owner->CastToNPC(), ent, "0", 0);
parse->EventNPC(EVENT_HATE_LIST, owner->CastToNPC(), ent, "0", 0);
iterator.RemoveCurrent();
found = true;
if(ent->IsClient())
ent->CastToClient()->DecrementAggroCount();
}
}
else
iterator.Advance();
}
@@ -234,21 +234,21 @@ void HateList::DoFactionHits(int32 nfl_id) {
_ZP(HateList_DoFactionHits);
if (nfl_id <= 0)
return;
LinkedListIterator<tHateEntry*> iterator(list);
iterator.Reset();
LinkedListIterator<tHateEntry*> iterator(list);
iterator.Reset();
while(iterator.MoreElements())
{
Client *p;
{
Client *p;
if (iterator.GetData()->ent && iterator.GetData()->ent->IsClient())
p = iterator.GetData()->ent->CastToClient();
else
p = nullptr;
if (iterator.GetData()->ent && iterator.GetData()->ent->IsClient())
p = iterator.GetData()->ent->CastToClient();
else
p = nullptr;
if (p)
if (p)
p->SetFactionLevel(p->CharacterID(), nfl_id, p->GetBaseClass(), p->GetBaseRace(), p->GetDeity());
iterator.Advance();
}
iterator.Advance();
}
}
Mob *HateList::GetTop(Mob *center)
@@ -260,13 +260,13 @@ Mob *HateList::GetTop(Mob *center)
if (RuleB(Aggro,SmartAggroList)){
Mob* topClientTypeInRange = nullptr;
int32 hateClientTypeInRange = -1;
int skipped_count = 0;
int skipped_count = 0;
LinkedListIterator<tHateEntry*> iterator(list);
iterator.Reset();
while(iterator.MoreElements())
{
tHateEntry *cur = iterator.GetData();
tHateEntry *cur = iterator.GetData();
int16 aggroMod = 0;
if(!cur){
@@ -279,13 +279,13 @@ Mob *HateList::GetTop(Mob *center)
continue;
}
if(center->IsNPC() && center->CastToNPC()->IsUnderwaterOnly() && zone->HasWaterMap()) {
if(!zone->watermap->InLiquid(cur->ent->GetX(), cur->ent->GetY(), cur->ent->GetZ())) {
skipped_count++;
iterator.Advance();
continue;
}
}
if(center->IsNPC() && center->CastToNPC()->IsUnderwaterOnly() && zone->HasWaterMap()) {
if(!zone->watermap->InLiquid(cur->ent->GetX(), cur->ent->GetY(), cur->ent->GetZ())) {
skipped_count++;
iterator.Advance();
continue;
}
}
if(cur->ent->DivineAura() || cur->ent->IsMezzed() || cur->ent->IsFeared()){
if(hate == -1)
@@ -362,7 +362,7 @@ Mob *HateList::GetTop(Mob *center)
}
#endif //BOTS
if(!isTopClientType) {
if(!isTopClientType) {
if(top->IsMerc()) {
isTopClientType = true;
topClientTypeInRange = top;
@@ -373,28 +373,28 @@ Mob *HateList::GetTop(Mob *center)
return topClientTypeInRange;
return top;
}
}
else {
if(top == nullptr && skipped_count > 0) {
return center->GetTarget();
}
return center->GetTarget();
}
return top;
}
}
}
else{
LinkedListIterator<tHateEntry*> iterator(list);
iterator.Reset();
int skipped_count = 0;
int skipped_count = 0;
while(iterator.MoreElements())
{
tHateEntry *cur = iterator.GetData();
if(center->IsNPC() && center->CastToNPC()->IsUnderwaterOnly() && zone->HasWaterMap()) {
if(!zone->watermap->InLiquid(cur->ent->GetX(), cur->ent->GetY(), cur->ent->GetZ())) {
skipped_count++;
iterator.Advance();
continue;
}
}
tHateEntry *cur = iterator.GetData();
if(center->IsNPC() && center->CastToNPC()->IsUnderwaterOnly() && zone->HasWaterMap()) {
if(!zone->watermap->InLiquid(cur->ent->GetX(), cur->ent->GetY(), cur->ent->GetZ())) {
skipped_count++;
iterator.Advance();
continue;
}
}
if(cur->ent != nullptr && ((cur->hate > hate) || cur->bFrenzy ))
{
@@ -404,8 +404,8 @@ Mob *HateList::GetTop(Mob *center)
iterator.Advance();
}
if(top == nullptr && skipped_count > 0) {
return center->GetTarget();
}
return center->GetTarget();
}
return top;
}
}
@@ -434,32 +434,32 @@ Mob *HateList::GetMostHate(){
Mob *HateList::GetRandom()
{
int count = 0;
LinkedListIterator<tHateEntry*> iterator(list);
iterator.Reset();
int count = 0;
LinkedListIterator<tHateEntry*> iterator(list);
iterator.Reset();
while(iterator.MoreElements())
{
iterator.Advance();
count++;
}
{
iterator.Advance();
count++;
}
if(!count)
return nullptr;
int random = MakeRandomInt(0, count-1);
iterator.Reset();
for (int i = 0; i < random; i++)
iterator.Advance();
return iterator.GetData()->ent;
int random = MakeRandomInt(0, count-1);
iterator.Reset();
for (int i = 0; i < random; i++)
iterator.Advance();
return iterator.GetData()->ent;
}
int32 HateList::GetEntHate(Mob *ent, bool damage)
{
tHateEntry *p;
p = Find(ent);
p = Find(ent);
if ( p && damage)
return p->damage;
return p->damage;
else if (p)
return p->hate;
else