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+35
-34
@@ -1,19 +1,19 @@
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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/* EQEMu: Everquest Server Emulator
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Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; version 2 of the License.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY except by those people which sell it, which
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are required to give you total support for your newly bought product;
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without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "../common/debug.h"
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#include <iostream>
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@@ -86,16 +86,16 @@ CREATE TABLE fishing (
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// This allows EqEmu to have zone specific foraging - BoB
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uint32 ZoneDatabase::GetZoneForage(uint32 ZoneID, uint8 skill) {
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char errbuf[MYSQL_ERRMSG_SIZE];
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char *query = 0;
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MYSQL_RES *result;
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MYSQL_ROW row;
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char *query = 0;
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MYSQL_RES *result;
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MYSQL_ROW row;
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uint8 index = 0;
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uint32 item[FORAGE_ITEM_LIMIT];
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uint32 chance[FORAGE_ITEM_LIMIT];
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uint32 ret;
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for (int c=0; c < FORAGE_ITEM_LIMIT; c++) {
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for (int c=0; c < FORAGE_ITEM_LIMIT; c++) {
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item[c] = 0;
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}
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@@ -104,7 +104,7 @@ uint32 ZoneDatabase::GetZoneForage(uint32 ZoneID, uint8 skill) {
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if (RunQuery(query, MakeAnyLenString(&query, "SELECT itemid,chance FROM forage WHERE zoneid= '%i' and level <= '%i' LIMIT %i", ZoneID, skill, FORAGE_ITEM_LIMIT), errbuf, &result))
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{
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safe_delete_array(query);
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while ((row = mysql_fetch_row(result)) && (index < FORAGE_ITEM_LIMIT)) {
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while ((row = mysql_fetch_row(result)) && (index < FORAGE_ITEM_LIMIT)) {
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item[index] = atoi(row[0]);
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chance[index] = atoi(row[1])+chancepool;
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LogFile->write(EQEMuLog::Error, "Possible Forage: %d with a %d chance", item[index], chance[index]);
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@@ -144,9 +144,9 @@ LogFile->write(EQEMuLog::Error, "Possible Forage: %d with a %d chance", item[ind
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uint32 ZoneDatabase::GetZoneFishing(uint32 ZoneID, uint8 skill, uint32 &npc_id, uint8 &npc_chance)
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{
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char errbuf[MYSQL_ERRMSG_SIZE];
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char *query = 0;
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MYSQL_RES *result;
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MYSQL_ROW row;
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char *query = 0;
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MYSQL_RES *result;
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MYSQL_ROW row;
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uint8 index = 0;
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uint32 item[50];
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@@ -156,7 +156,7 @@ uint32 ZoneDatabase::GetZoneFishing(uint32 ZoneID, uint8 skill, uint32 &npc_id,
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uint32 chancepool = 0;
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uint32 ret = 0;
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for (int c=0; c<50; c++) {
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for (int c=0; c<50; c++) {
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item[c]=0;
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chance[c]=0;
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}
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@@ -164,7 +164,7 @@ uint32 ZoneDatabase::GetZoneFishing(uint32 ZoneID, uint8 skill, uint32 &npc_id,
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if (RunQuery(query, MakeAnyLenString(&query, "SELECT itemid,chance,npc_id,npc_chance FROM fishing WHERE (zoneid= '%i' || zoneid = 0) and skill_level <= '%i'",ZoneID, skill ), errbuf, &result))
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{
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safe_delete_array(query);
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while ((row = mysql_fetch_row(result))&&(index<50)) {
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while ((row = mysql_fetch_row(result))&&(index<50)) {
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item[index] = atoi(row[0]);
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chance[index] = atoi(row[1])+chancepool;
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chancepool = chance[index];
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@@ -286,9 +286,9 @@ void Client::GoFish()
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13019, // Fresh Fish
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13076, // Fish Scales
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13076, // Fish Scales
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7007, // Rusty Dagger
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7007, // Rusty Dagger
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7007 // Rusty Dagger
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7007, // Rusty Dagger
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7007 // Rusty Dagger
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};
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@@ -316,7 +316,7 @@ void Client::GoFish()
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uint32 food_id = 0;
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//25% chance to fish an item.
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if (MakeRandomInt(0, 399) <= fishing_skill ) {
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if (MakeRandomInt(0, 399) <= fishing_skill ) {
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uint32 npc_id = 0;
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uint8 npc_chance = 0;
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food_id = database.GetZoneFishing(m_pp.zone_id, fishing_skill, npc_id, npc_chance);
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@@ -366,7 +366,7 @@ void Client::GoFish()
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safe_delete(inst);
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}
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parse->EventPlayer(EVENT_FISH_SUCCESS, this, "", inst != nullptr ? inst->GetItem()->ID : 0);
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parse->EventPlayer(EVENT_FISH_SUCCESS, this, "", inst != nullptr ? inst->GetItem()->ID : 0);
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}
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else
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{
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@@ -382,7 +382,7 @@ void Client::GoFish()
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Message_StringID(MT_Skills, FISHING_FAILED); //You didn't catch anything.
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}
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parse->EventPlayer(EVENT_FISH_FAILURE, this, "", 0);
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parse->EventPlayer(EVENT_FISH_FAILURE, this, "", 0);
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}
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//chance to break fishing pole...
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@@ -475,19 +475,20 @@ void Client::ForageItem(bool guarantee) {
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safe_delete(inst);
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}
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parse->EventPlayer(EVENT_FORAGE_SUCCESS, this, "", inst != nullptr ? inst->GetItem()->ID : 0);
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parse->EventPlayer(EVENT_FORAGE_SUCCESS, this, "", inst != nullptr ? inst->GetItem()->ID : 0);
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int ChanceSecondForage = aabonuses.ForageAdditionalItems + itembonuses.ForageAdditionalItems + spellbonuses.ForageAdditionalItems;
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if(!guarantee && MakeRandomInt(0,99) < ChanceSecondForage) {
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this->Message_StringID(MT_Skills, FORAGE_MASTERY);
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this->ForageItem(true);
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}
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int ChanceSecondForage = aabonuses.ForageAdditionalItems + itembonuses.ForageAdditionalItems + spellbonuses.ForageAdditionalItems;
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if(!guarantee && MakeRandomInt(0,99) < ChanceSecondForage) {
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this->Message_StringID(MT_Skills, FORAGE_MASTERY);
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this->ForageItem(true);
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}
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} else {
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Message_StringID(MT_Skills, FORAGE_FAILED);
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parse->EventPlayer(EVENT_FORAGE_FAILURE, this, "", 0);
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}
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parse->EventPlayer(EVENT_FORAGE_FAILURE, this, "", 0);
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}
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CheckIncreaseSkill(FORAGE, nullptr, 5);
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}
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