Change space indentation to tabs

This commit is contained in:
j883376
2013-05-09 10:44:08 -04:00
parent ffcff4aea1
commit 4bdd8b2502
393 changed files with 22463 additions and 23238 deletions
+60 -60
View File
@@ -1,19 +1,19 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef ENTITY_H
#define ENTITY_H
@@ -81,14 +81,14 @@ public:
virtual bool IsTrap() const { return false; }
virtual bool IsBeacon() const { return false; }
virtual bool Process() { return false; }
virtual bool Process() { return false; }
virtual bool Save() { return true; }
virtual void Depop(bool StartSpawnTimer = false) {}
Client* CastToClient();
NPC* CastToNPC();
Mob* CastToMob();
Merc* CastToMerc();
NPC* CastToNPC();
Mob* CastToMob();
Merc* CastToMerc();
Corpse* CastToCorpse();
Object* CastToObject();
Doors* CastToDoors();
@@ -96,14 +96,14 @@ public:
Beacon* CastToBeacon();
const Client* CastToClient() const;
const NPC* CastToNPC() const;
const Mob* CastToMob() const;
const Merc* CastToMerc() const;
const NPC* CastToNPC() const;
const Mob* CastToMob() const;
const Merc* CastToMerc() const;
const Corpse* CastToCorpse() const;
const Object* CastToObject() const;
const Object* CastToObject() const;
// const Group* CastToGroup() const;
const Doors* CastToDoors() const;
const Trap* CastToTrap() const;
const Trap* CastToTrap() const;
const Beacon* CastToBeacon() const;
inline const uint16& GetID() const{ return id; }
@@ -148,8 +148,8 @@ public:
Client* GetRandomClient(float x, float y, float z, float Distance, Client *ExcludeClient = nullptr);
Group* GetGroupByMob(Mob* mob);
Group* GetGroupByClient(Client* client);
Group* GetGroupByID(uint32 id);
Group* GetGroupByLeaderName(char* leader);
Group* GetGroupByID(uint32 id);
Group* GetGroupByLeaderName(char* leader);
Raid* GetRaidByMob(Mob* mob);
Raid* GetRaidByClient(Client* client);
Raid* GetRaidByID(uint32 id);
@@ -173,12 +173,12 @@ public:
int RezzAllCorpsesByCharID(uint32 charid);
bool IsMobInZone(Mob *who);
void ClearClientPetitionQueue();
bool CanAddHateForMob(Mob *p);
void SendGuildMOTD(uint32 guild_id);
void SendGuildSpawnAppearance(uint32 guild_id);
void SendGuildMembers(uint32 guild_id);
void RefreshAllGuildInfo(uint32 guild_id);
void SendGuildList();
bool CanAddHateForMob(Mob *p);
void SendGuildMOTD(uint32 guild_id);
void SendGuildSpawnAppearance(uint32 guild_id);
void SendGuildMembers(uint32 guild_id);
void RefreshAllGuildInfo(uint32 guild_id);
void SendGuildList();
// void SendGuildJoin(GuildJoin_Struct* gj);
// Check group list for nullptr entries
void CheckGroupList (const char *fname, const int fline);
@@ -197,17 +197,17 @@ public:
Object* FindObject(uint32 object_id);
Object* FindNearbyObject(float x, float y, float z, float radius);
bool MakeDoorSpawnPacket(EQApplicationPacket* app, Client *client);
bool MakeTrackPacket(Client* client);
bool MakeTrackPacket(Client* client);
void SendTraders(Client* client);
void AddClient(Client*);
void AddNPC(NPC*, bool SendSpawnPacket = true, bool dontqueue = false);
void AddClient(Client*);
void AddNPC(NPC*, bool SendSpawnPacket = true, bool dontqueue = false);
void AddMerc(Merc*, bool SendSpawnPacket = true, bool dontqueue = false);
void AddCorpse(Corpse* pc, uint32 in_id = 0xFFFFFFFF);
void AddObject(Object*, bool SendSpawnPacket = true);
void AddGroup(Group*);
void AddGroup(Group*, uint32 id);
void AddObject(Object*, bool SendSpawnPacket = true);
void AddGroup(Group*);
void AddGroup(Group*, uint32 id);
void AddRaid(Raid *raid);
void AddRaid(Raid*, uint32 id);
void AddRaid(Raid*, uint32 id);
void AddDoor(Doors* door);
void AddTrap(Trap* trap);
void AddBeacon(Beacon *beacon);
@@ -259,39 +259,39 @@ public:
void Message_StringID(Mob *sender, bool skipsender, uint32 type, uint32 string_id, const char* message1=0,const char* message2=0,const char* message3=0,const char* message4=0,const char* message5=0,const char* message6=0,const char* message7=0,const char* message8=0,const char* message9=0);
void MessageClose_StringID(Mob *sender, bool skipsender, float dist, uint32 type, uint32 string_id, const char* message1=0,const char* message2=0,const char* message3=0,const char* message4=0,const char* message5=0,const char* message6=0,const char* message7=0,const char* message8=0,const char* message9=0);
void ChannelMessageFromWorld(const char* from, const char* to, uint8 chan_num, uint32 guilddbid, uint8 language, const char* message);
void ChannelMessage(Mob* from, uint8 chan_num, uint8 language, const char* message, ...);
void ChannelMessage(Mob* from, uint8 chan_num, uint8 language, uint8 lang_skill, const char* message, ...);
void ChannelMessage(Mob* from, uint8 chan_num, uint8 language, const char* message, ...);
void ChannelMessage(Mob* from, uint8 chan_num, uint8 language, uint8 lang_skill, const char* message, ...);
void ChannelMessageSend(Mob* to, uint8 chan_num, uint8 language, const char* message, ...);
void SendZoneSpawns(Client*);
void SendZoneSpawns(Client*);
void SendZonePVPUpdates(Client *);
void SendZoneSpawnsBulk(Client* client);
void Save();
void SendZoneCorpses(Client*);
void SendZoneCorpsesBulk(Client*);
void SendZoneObjects(Client* client);
void Save();
void SendZoneCorpses(Client*);
void SendZoneCorpsesBulk(Client*);
void SendZoneObjects(Client* client);
void SendZoneAppearance(Client *c);
void SendNimbusEffects(Client *c);
void SendUntargetable(Client *c);
void SendUntargetable(Client *c);
void DuelMessage(Mob* winner, Mob* loser, bool flee);
void QuestJournalledSayClose(Mob *sender, Client *QuestIntiator, float dist, const char* mobname, const char* message);
void QuestJournalledSayClose(Mob *sender, Client *QuestIntiator, float dist, const char* mobname, const char* message);
void GroupMessage(uint32 gid, const char *from, const char *message);
void ExpeditionWarning(uint32 minutes_left);
void RemoveFromTargets(Mob* mob, bool RemoveFromXTargets = false);
void RemoveFromXTargets(Mob* mob);
void RemoveFromAutoXTargets(Mob* mob);
void ReplaceWithTarget(Mob* pOldMob, Mob*pNewTarget);
void RemoveFromTargets(Mob* mob, bool RemoveFromXTargets = false);
void RemoveFromXTargets(Mob* mob);
void RemoveFromAutoXTargets(Mob* mob);
void ReplaceWithTarget(Mob* pOldMob, Mob*pNewTarget);
void QueueCloseClients(Mob* sender, const EQApplicationPacket* app, bool ignore_sender=false, float dist=200, Mob* SkipThisMob = 0, bool ackreq = true,eqFilterType filter=FilterNone);
void QueueClients(Mob* sender, const EQApplicationPacket* app, bool ignore_sender=false, bool ackreq = true);
void QueueClients(Mob* sender, const EQApplicationPacket* app, bool ignore_sender=false, bool ackreq = true);
void QueueClientsStatus(Mob* sender, const EQApplicationPacket* app, bool ignore_sender = false, uint8 minstatus = 0, uint8 maxstatus = 0);
void QueueClientsGuild(Mob* sender, const EQApplicationPacket* app, bool ignore_sender = false, uint32 guildeqid = 0);
void QueueClientsGuildBankItemUpdate(const GuildBankItemUpdate_Struct *gbius, uint32 GuildID);
void QueueClientsByTarget(Mob* sender, const EQApplicationPacket* app, bool iSendToSender = true, Mob* SkipThisMob = 0, bool ackreq = true,
bool HoTT = true, uint32 ClientVersionBits = 0xFFFFFFFF);
bool HoTT = true, uint32 ClientVersionBits = 0xFFFFFFFF);
void QueueClientsByXTarget(Mob* sender, const EQApplicationPacket* app, bool iSendToSender = true);
void QueueToGroupsForNPCHealthAA(Mob* sender, const EQApplicationPacket* app);
void QueueManaged(Mob* sender, const EQApplicationPacket* app, bool ignore_sender=false, bool ackreq = true);
void QueueManaged(Mob* sender, const EQApplicationPacket* app, bool ignore_sender=false, bool ackreq = true);
void AEAttack(Mob *attacker, float dist, int Hand = 13, int count = 0, bool IsFromSpell = false);
void AETaunt(Client *caster, float range = 0);
@@ -299,7 +299,7 @@ public:
void MassGroupBuff(Mob *caster, Mob *center, uint16 spell_id, bool affect_caster = true);
void AEBardPulse(Mob *caster, Mob *center, uint16 spell_id, bool affect_caster = true);
void RadialSetLogging(Mob *around, bool enabled, bool clients, bool non_clients, float range = 0);
void RadialSetLogging(Mob *around, bool enabled, bool clients, bool non_clients, float range = 0);
//trap stuff
Mob* GetTrapTrigger(Trap* trap);
@@ -316,7 +316,7 @@ public:
void SignalMobsByNPCID(uint32 npc_type, int signal_id);
void CountNPC(uint32* NPCCount, uint32* NPCLootCount, uint32* gmspawntype_count);
void DoZoneDump(ZSDump_Spawn2* spawn2dump, ZSDump_NPC* npcdump, ZSDump_NPC_Loot* npclootdump, NPCType* gmspawntype_dump);
void RemoveEntity(uint16 id);
void RemoveEntity(uint16 id);
void SendPetitionToAdmins(Petition* pet);
void SendPetitionToAdmins();
void AddLootToNPCS(uint32 item_id, uint32 count);
@@ -333,14 +333,14 @@ public:
void Evade(Mob *who);
void UpdateHoTT(Mob* target);
void Process();
void Process();
void ClearAggro(Mob* targ);
void ClearFeignAggro(Mob* targ);
void ClearZoneFeignAggro(Client* targ);
void AggroZone(Mob* who, int hate = 0);
bool Fighting(Mob* targ);
void RemoveFromHateLists(Mob* mob, bool settoone = false);
void RemoveFromHateLists(Mob* mob, bool settoone = false);
void RemoveDebuffs(Mob* caster);
@@ -370,8 +370,8 @@ public:
void SendGroupLeave(uint32 gid, const char *name);
void SendGroupJoin(uint32 gid, const char *name);
void SaveAllClientsTaskState();
void ReloadAllClientsTaskState(int TaskID=0);
void SaveAllClientsTaskState();
void ReloadAllClientsTaskState(int TaskID=0);
uint16 CreateGroundObject(uint32 itemid, float x, float y, float z, float heading, uint32 decay_time = 300000);
uint16 CreateGroundObjectFromModel(const char *model, float x, float y, float z, float heading, uint8 type = 0x00, uint32 decay_time = 0);
@@ -398,7 +398,7 @@ public:
void DepopAll(int NPCTypeID, bool StartSpawnTimer = true);
uint16 GetFreeID();
uint16 GetFreeID();
void RefreshAutoXTargets(Client *c);
void RefreshClientXTargets(Client *c);
@@ -443,8 +443,8 @@ private:
Bot* GetBotByBotName(std::string botName);
list<Bot*> GetBotsByBotOwnerCharacterID(uint32 botOwnerCharacterID);
bool Bot_AICheckCloseBeneficialSpells(Bot* caster, uint8 iChance, float iRange, uint16 iSpellTypes); // TODO: Evaluate this closesly in hopes to eliminate
void ShowSpawnWindow(Client* client, int Distance, bool NamedOnly); // TODO: Implement ShowSpawnWindow in the bot class but it needs entity list stuff
bool Bot_AICheckCloseBeneficialSpells(Bot* caster, uint8 iChance, float iRange, uint16 iSpellTypes); // TODO: Evaluate this closesly in hopes to eliminate
void ShowSpawnWindow(Client* client, int Distance, bool NamedOnly); // TODO: Implement ShowSpawnWindow in the bot class but it needs entity list stuff
private:
std::list<Bot*> bot_list;
#endif