Change space indentation to tabs

This commit is contained in:
j883376
2013-05-09 10:44:08 -04:00
parent ffcff4aea1
commit 4bdd8b2502
393 changed files with 22463 additions and 23238 deletions
+16 -16
View File
@@ -41,13 +41,13 @@ typedef enum {
pQuestLoaded = 1,
pQuestUnloaded,
pQuestEventCast, // player.pl loaded, has an EVENT_CAST sub
pQuestReadyToLoad
pQuestReadyToLoad
} playerQuestMode;
typedef enum {
nQuestLoaded = 1,
nQuestUnloaded,
nQuestReadyToLoad
nQuestReadyToLoad
} GlobalNPCQuestMode;
typedef enum {
@@ -77,7 +77,7 @@ protected:
//if they do not have a quest or the default.
map<uint32, questMode> hasQuests; //npcid -> questMode
map<std::string, playerQuestMode> playerQuestLoaded; //zone shortname -> playerQuestMode
playerQuestMode globalPlayerQuestLoaded;
playerQuestMode globalPlayerQuestLoaded;
GlobalNPCQuestMode globalNPCQuestLoaded;
map<std::string, itemQuestMode> itemQuestLoaded; // package name - > itemQuestMode
map<uint32, spellQuestMode> spellQuestLoaded;
@@ -99,29 +99,29 @@ public:
//todo, consider making the following two methods static (need to check for perl!=null, first, then)
bool isloaded(const char *packagename) const;
//interface stuff
virtual void EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data);
//interface stuff
virtual void EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data);
virtual void EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data);
virtual void EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data);
virtual void EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data);
virtual void EventItem(QuestEventID evt, Client *client, ItemInst *item, uint32 objid, uint32 extra_data);
virtual void EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data);
virtual void EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data);
virtual void EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data);
virtual void EventItem(QuestEventID evt, Client *client, ItemInst *item, uint32 objid, uint32 extra_data);
virtual void EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data);
virtual bool HasQuestSub(uint32 npcid, const char *subname);
virtual bool HasQuestSub(uint32 npcid, const char *subname);
virtual bool HasGlobalQuestSub(const char *subname);
virtual bool PlayerHasQuestSub(const char *subname);
virtual bool GlobalPlayerHasQuestSub(const char *subname);
virtual bool GlobalPlayerHasQuestSub(const char *subname);
virtual bool SpellHasQuestSub(uint32 spell_id, const char *subname);
virtual bool ItemHasQuestSub(ItemInst *itm, const char *subname);
virtual void ReloadQuests(bool with_timers = false);
virtual void AddVar(std::string name, std::string val) { Parser::AddVar(name, val); };
virtual uint32 GetIdentifier() { return 0xf8b05c11; }
virtual void ReloadQuests(bool with_timers = false);
virtual void AddVar(std::string name, std::string val) { Parser::AddVar(name, val); };
virtual uint32 GetIdentifier() { return 0xf8b05c11; }
int LoadScript(int npcid, const char * zone, Mob* activater=0);
int LoadScript(int npcid, const char * zone, Mob* activater=0);
int LoadGlobalNPCScript();
int LoadPlayerScript(const char *zone);
int LoadGlobalPlayerScript();
int LoadGlobalPlayerScript();
int LoadItemScript(ItemInst* iteminst, string packagename, itemQuestMode Qtype);
int LoadSpellScript(uint32 id);