Change space indentation to tabs

This commit is contained in:
j883376
2013-05-09 10:44:08 -04:00
parent ffcff4aea1
commit 4bdd8b2502
393 changed files with 22463 additions and 23238 deletions
+51 -51
View File
@@ -1,19 +1,19 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2003 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
//extends the parser to include perl
@@ -72,7 +72,7 @@ const char *QuestEventSubroutines[_LargestEventID] = {
"EVENT_PROXIMITY_SAY",
"EVENT_CAST",
"EVENT_SCALE_CALC",
"EVENT_ITEM_ENTERZONE",
"EVENT_ITEM_ENTERZONE",
"EVENT_TARGET_CHANGE",
"EVENT_HATE_LIST",
"EVENT_SPELL_EFFECT_CLIENT",
@@ -105,7 +105,7 @@ PerlembParser::PerlembParser(void) : Parser()
{
perl = nullptr;
eventQueueProcessing = false;
globalPlayerQuestLoaded = pQuestReadyToLoad;
globalPlayerQuestLoaded = pQuestReadyToLoad;
globalNPCQuestLoaded = nQuestReadyToLoad;
}
@@ -244,7 +244,7 @@ void PerlembParser::EventCommon(QuestEventID event, uint32 objid, const char * d
}
bool isPlayerQuest = false;
bool isGlobalPlayerQuest = false;
bool isGlobalPlayerQuest = false;
bool isGlobalNPC = false;
bool isItemQuest = false;
bool isSpellQuest = false;
@@ -260,12 +260,12 @@ void PerlembParser::EventCommon(QuestEventID event, uint32 objid, const char * d
{
if(!npcmob && mob) {
if(!iteminst) {
if(global) {
isGlobalPlayerQuest = true;
} else {
isPlayerQuest = true;
}
}
if(global) {
isGlobalPlayerQuest = true;
} else {
isPlayerQuest = true;
}
}
else
isItemQuest = true;
}
@@ -324,14 +324,14 @@ void PerlembParser::EventCommon(QuestEventID event, uint32 objid, const char * d
LoadPlayerScript(zone->GetShortName());
}
}
else if(isGlobalPlayerQuest) {
packagename = "global_player";
else if(isGlobalPlayerQuest) {
packagename = "global_player";
if(!isloaded(packagename.c_str()))
{
LoadGlobalPlayerScript();
}
}
}
else
{
packagename = "spell_effect_";
@@ -350,16 +350,16 @@ void PerlembParser::EventCommon(QuestEventID event, uint32 objid, const char * d
}
int charid = 0;
if (mob && mob->IsClient()) { // some events like waypoint and spawn don't have a player involved
if (mob && mob->IsClient()) { // some events like waypoint and spawn don't have a player involved
charid = mob->CastToClient()->CharacterID();
} else {
if(npcmob)
{
charid = -npcmob->GetNPCTypeID(); // make char id negative npc id as a fudge
charid = -npcmob->GetNPCTypeID(); // make char id negative npc id as a fudge
}
else if(mob && mob->IsNPC())
{
charid = -mob->CastToNPC()->GetNPCTypeID(); // make char id negative npc id as a fudge
charid = -mob->CastToNPC()->GetNPCTypeID(); // make char id negative npc id as a fudge
}
}
ExportVar(packagename.c_str(), "charid", charid);
@@ -593,7 +593,7 @@ void PerlembParser::EventCommon(QuestEventID event, uint32 objid, const char * d
switch (event) {
case EVENT_SAY: {
if (npcmob && npcmob->GetAppearance() != eaDead)
npcmob->FaceTarget(mob);
npcmob->FaceTarget(mob);
ExportVar(packagename.c_str(), "data", objid);
ExportVar(packagename.c_str(), "text", data);
ExportVar(packagename.c_str(), "langid", extradata);
@@ -601,7 +601,7 @@ void PerlembParser::EventCommon(QuestEventID event, uint32 objid, const char * d
}
case EVENT_ITEM: {
if (npcmob->GetAppearance() != eaDead)
npcmob->FaceTarget(mob);
npcmob->FaceTarget(mob);
//this is such a hack... why aren't these just set directly..
ExportVar(packagename.c_str(), "item1", GetVar("item1", objid).c_str());
ExportVar(packagename.c_str(), "item2", GetVar("item2", objid).c_str());
@@ -737,7 +737,7 @@ void PerlembParser::EventCommon(QuestEventID event, uint32 objid, const char * d
break;
}
case EVENT_SCALE_CALC:
case EVENT_ITEM_ENTERZONE: {
case EVENT_ITEM_ENTERZONE: {
ExportVar(packagename.c_str(), "itemid", objid);
ExportVar(packagename.c_str(), "itemname", iteminst->GetItem()->Name);
break;
@@ -842,11 +842,11 @@ void PerlembParser::EventCommon(QuestEventID event, uint32 objid, const char * d
}
else if(isSpellQuest)
{
if(mob) {
SendCommands(packagename.c_str(), sub_name, 0, mob, mob, nullptr);
} else {
SendCommands(packagename.c_str(), sub_name, 0, npcmob, mob, nullptr);
}
if(mob) {
SendCommands(packagename.c_str(), sub_name, 0, mob, mob, nullptr);
} else {
SendCommands(packagename.c_str(), sub_name, 0, npcmob, mob, nullptr);
}
}
else {
SendCommands(packagename.c_str(), sub_name, objid, npcmob, mob, nullptr);
@@ -857,27 +857,27 @@ void PerlembParser::EventCommon(QuestEventID event, uint32 objid, const char * d
}
void PerlembParser::EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
EventCommon(evt, npc->GetNPCTypeID(), data.c_str(), npc, nullptr, init, extra_data, true);
EventCommon(evt, npc->GetNPCTypeID(), data.c_str(), npc, nullptr, init, extra_data, true);
}
void PerlembParser::EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data) {
EventCommon(evt, npc->GetNPCTypeID(), data.c_str(), npc, nullptr, init, extra_data);
EventCommon(evt, npc->GetNPCTypeID(), data.c_str(), npc, nullptr, init, extra_data);
}
void PerlembParser::EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data) {
EventCommon(evt, 0, data.c_str(), nullptr, nullptr, client, extra_data);
EventCommon(evt, 0, data.c_str(), nullptr, nullptr, client, extra_data);
}
void PerlembParser::EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data) {
EventCommon(evt, 0, data.c_str(), nullptr, nullptr, client, extra_data, true);
EventCommon(evt, 0, data.c_str(), nullptr, nullptr, client, extra_data, true);
}
void PerlembParser::EventItem(QuestEventID evt, Client *client, ItemInst *item, uint32 objid, uint32 extra_data) {
EventCommon(evt, objid, nullptr, nullptr, item, client, extra_data);
EventCommon(evt, objid, nullptr, nullptr, item, client, extra_data);
}
void PerlembParser::EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data) {
EventCommon(evt, 0, itoa(spell_id), npc, nullptr, client, extra_data);
EventCommon(evt, 0, itoa(spell_id), npc, nullptr, client, extra_data);
}
void PerlembParser::ReloadQuests(bool with_timers) {
@@ -915,7 +915,7 @@ void PerlembParser::ReloadQuests(bool with_timers) {
hasQuests.clear();
playerQuestLoaded.clear();
globalPlayerQuestLoaded = pQuestReadyToLoad;
globalNPCQuestLoaded = nQuestReadyToLoad;
globalNPCQuestLoaded = nQuestReadyToLoad;
itemQuestLoaded.clear();
spellQuestLoaded.clear();
}
@@ -1142,8 +1142,8 @@ int PerlembParser::LoadScript(int npcid, const char * zone, Mob* activater)
//LogFile->write(EQEMuLog::Debug, " finally settling on '%s'", filename.c_str());
// LogFile->write(EQEMuLog::Status, "Looking for quest file: '%s'", filename.c_str());
// todo: decide whether or not to delete the package to allow for script refreshes w/o restarting the server
// remember to guard against deleting the default package, on a similar note... consider deleting packages upon zone change
// todo: decide whether or not to delete the package to allow for script refreshes w/o restarting the server
// remember to guard against deleting the default package, on a similar note... consider deleting packages upon zone change
// try { perl->eval(std::string("delete_package(\"").append(packagename).append("\");").c_str()); }
// catch(...) {/*perl balked at us trynig to delete a non-existant package... no big deal.*/}
@@ -1192,7 +1192,7 @@ int PerlembParser::LoadGlobalNPCScript()
string filename = "quests/";
filename += QUEST_TEMPLATES_DIRECTORY;
filename += "/global_npc.pl";
filename += "/global_npc.pl";
string packagename = "global_npc";
try {
@@ -1225,8 +1225,8 @@ int PerlembParser::LoadPlayerScript(const char *zone_name)
string filename= "quests/";
filename += zone_name;
filename += "/player_v";
filename += itoa(zone->GetInstanceVersion());
filename += ".pl";
filename += itoa(zone->GetInstanceVersion());
filename += ".pl";
string packagename = "player";
packagename += "_";
packagename += zone_name;
@@ -1239,11 +1239,11 @@ int PerlembParser::LoadPlayerScript(const char *zone_name)
LogFile->write(EQEMuLog::Quest, "WARNING: error compiling quest file %s: %s", filename.c_str(), err);
}
if(!isloaded(packagename.c_str()))
if(!isloaded(packagename.c_str()))
{
filename= "quests/";
filename += zone_name;
filename += "/player.pl";
filename += zone_name;
filename += "/player.pl";
try {
perl->eval_file(packagename.c_str(), filename.c_str());
}
@@ -1253,7 +1253,7 @@ int PerlembParser::LoadPlayerScript(const char *zone_name)
}
}
//todo: change this to just read eval_file's %cache - duh!
//todo: change this to just read eval_file's %cache - duh!
if(!isloaded(packagename.c_str()))
{
filename = "quests/";
@@ -1296,7 +1296,7 @@ int PerlembParser::LoadGlobalPlayerScript()
string filename = "quests/";
filename += QUEST_TEMPLATES_DIRECTORY;
filename += "/global_player.pl";
filename += "/global_player.pl";
string packagename = "global_player";
try {