mirror of
https://github.com/EQEmu/Server.git
synced 2026-05-17 03:08:26 +00:00
Change space indentation to tabs
This commit is contained in:
+74
-74
@@ -340,7 +340,7 @@ bool Bot::AICastSpell(Mob* tar, uint8 iChance, uint16 iSpellTypes) {
|
||||
case ARCHETYPE_CASTER:
|
||||
//TODO: probably more caster specific spell effects in here
|
||||
if(IsEffectInSpell(selectedBotSpell.SpellId, SE_AttackSpeed) || IsEffectInSpell(selectedBotSpell.SpellId, SE_ATK) ||
|
||||
IsEffectInSpell(selectedBotSpell.SpellId, SE_STR) || IsEffectInSpell(selectedBotSpell.SpellId, SE_ReverseDS))
|
||||
IsEffectInSpell(selectedBotSpell.SpellId, SE_STR) || IsEffectInSpell(selectedBotSpell.SpellId, SE_ReverseDS))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@@ -412,7 +412,7 @@ bool Bot::AICastSpell(Mob* tar, uint8 iChance, uint16 iSpellTypes) {
|
||||
if (hpr <= 5 || (IsNPC() && CastToNPC()->IsInteractive() && tar != this) )
|
||||
#else
|
||||
if(hpr > 15 && ((botClass == WIZARD) || (botClass == ENCHANTER) || (botClass == RANGER)))
|
||||
mayGetAggro = HasOrMayGetAggro(); //classes have hate reducing spells
|
||||
mayGetAggro = HasOrMayGetAggro(); //classes have hate reducing spells
|
||||
|
||||
if (hpr <= 15 || mayGetAggro)
|
||||
#endif
|
||||
@@ -423,7 +423,7 @@ bool Bot::AICastSpell(Mob* tar, uint8 iChance, uint16 iSpellTypes) {
|
||||
break;
|
||||
|
||||
if(IsInvulnerabilitySpell(botSpell.SpellId))
|
||||
tar = this; //target self for invul type spells
|
||||
tar = this; //target self for invul type spells
|
||||
|
||||
castedSpell = AIDoSpellCast(botSpell.SpellIndex, tar, botSpell.ManaCost);
|
||||
}
|
||||
@@ -572,7 +572,7 @@ bool Bot::AICastSpell(Mob* tar, uint8 iChance, uint16 iSpellTypes) {
|
||||
//short duration buffs or other buffs only to be cast during combat.
|
||||
if (IsSelfConversionSpell(selectedBotSpell.SpellId)) {
|
||||
if(GetManaRatio() > 90.0f || GetHPRatio() < 50.0f || GetHPRatio() < (GetManaRatio() + 10.0f))
|
||||
break; //don't cast if low hp, lots of mana, or if mana is higher than hps
|
||||
break; //don't cast if low hp, lots of mana, or if mana is higher than hps
|
||||
}
|
||||
|
||||
castedSpell = AIDoSpellCast(selectedBotSpell.SpellIndex, tar, selectedBotSpell.ManaCost);
|
||||
@@ -836,7 +836,7 @@ bool Bot::AIDoSpellCast(uint8 i, Mob* tar, int32 mana_cost, uint32* oDontDoAgain
|
||||
SetMana(hasMana);
|
||||
extraMana = false;
|
||||
}
|
||||
else { //handle spell recast and recast timers
|
||||
else { //handle spell recast and recast timers
|
||||
if(GetClass() == BARD && IsGroupSpell(AIspells[i].spellid)) {
|
||||
AIspells[i].time_cancast = (spells[AIspells[i].spellid].recast_time > (spells[AIspells[i].spellid].buffduration * 6000)) ? Timer::GetCurrentTime() + spells[AIspells[i].spellid].recast_time : Timer::GetCurrentTime() + spells[AIspells[i].spellid].buffduration * 6000;
|
||||
//spellend_timer.Start(spells[AIspells[i].spellid].cast_time);
|
||||
@@ -912,7 +912,7 @@ bool Bot::AI_IdleCastCheck() {
|
||||
result = true;
|
||||
}
|
||||
// Pets class will first cast their pet, then buffs
|
||||
else if(botClass == DRUID || botClass == MAGICIAN || botClass == SHADOWKNIGHT || botClass == SHAMAN || botClass == NECROMANCER || botClass == ENCHANTER || botClass == BEASTLORD || botClass == WIZARD) {
|
||||
else if(botClass == DRUID || botClass == MAGICIAN || botClass == SHADOWKNIGHT || botClass == SHAMAN || botClass == NECROMANCER || botClass == ENCHANTER || botClass == BEASTLORD || botClass == WIZARD) {
|
||||
if(!entity_list.Bot_AICheckCloseBeneficialSpells(this, 100, BotAISpellRange, SpellType_Cure)) {
|
||||
if (!AICastSpell(this, 100, SpellType_Pet)) {
|
||||
if (!AICastSpell(this, 100, SpellType_Heal)) {
|
||||
@@ -1492,88 +1492,88 @@ BotSpell Bot::GetFirstBotSpellForSingleTargetHeal(Bot* botCaster) {
|
||||
}
|
||||
|
||||
BotSpell Bot::GetBestBotSpellForGroupHeal(Bot* botCaster) {
|
||||
BotSpell result;
|
||||
BotSpell result;
|
||||
|
||||
result.SpellId = 0;
|
||||
result.SpellIndex = 0;
|
||||
result.ManaCost = 0;
|
||||
result.SpellId = 0;
|
||||
result.SpellIndex = 0;
|
||||
result.ManaCost = 0;
|
||||
|
||||
if(botCaster) {
|
||||
std::list<BotSpell> botSpellList = GetBotSpellsForSpellEffect(botCaster, SE_CurrentHP);
|
||||
if(botCaster) {
|
||||
std::list<BotSpell> botSpellList = GetBotSpellsForSpellEffect(botCaster, SE_CurrentHP);
|
||||
|
||||
for(std::list<BotSpell>::iterator botSpellListItr = botSpellList.begin(); botSpellListItr != botSpellList.end(); botSpellListItr++) {
|
||||
// Assuming all the spells have been loaded into this list by level and in descending order
|
||||
if(IsRegularGroupHealSpell(botSpellListItr->SpellId) && CheckSpellRecastTimers(botCaster, botSpellListItr->SpellIndex)) {
|
||||
result.SpellId = botSpellListItr->SpellId;
|
||||
result.SpellIndex = botSpellListItr->SpellIndex;
|
||||
result.ManaCost = botSpellListItr->ManaCost;
|
||||
for(std::list<BotSpell>::iterator botSpellListItr = botSpellList.begin(); botSpellListItr != botSpellList.end(); botSpellListItr++) {
|
||||
// Assuming all the spells have been loaded into this list by level and in descending order
|
||||
if(IsRegularGroupHealSpell(botSpellListItr->SpellId) && CheckSpellRecastTimers(botCaster, botSpellListItr->SpellIndex)) {
|
||||
result.SpellId = botSpellListItr->SpellId;
|
||||
result.SpellIndex = botSpellListItr->SpellIndex;
|
||||
result.ManaCost = botSpellListItr->ManaCost;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
return result;
|
||||
}
|
||||
|
||||
BotSpell Bot::GetBestBotSpellForGroupHealOverTime(Bot* botCaster) {
|
||||
BotSpell result;
|
||||
BotSpell result;
|
||||
|
||||
result.SpellId = 0;
|
||||
result.SpellIndex = 0;
|
||||
result.ManaCost = 0;
|
||||
result.SpellId = 0;
|
||||
result.SpellIndex = 0;
|
||||
result.ManaCost = 0;
|
||||
|
||||
if(botCaster) {
|
||||
std::list<BotSpell> botHoTSpellList = GetBotSpellsForSpellEffect(botCaster, SE_HealOverTime);
|
||||
std::vector<AISpells_Struct> botSpellList = botCaster->GetBotSpells();
|
||||
if(botCaster) {
|
||||
std::list<BotSpell> botHoTSpellList = GetBotSpellsForSpellEffect(botCaster, SE_HealOverTime);
|
||||
std::vector<AISpells_Struct> botSpellList = botCaster->GetBotSpells();
|
||||
|
||||
for(std::list<BotSpell>::iterator botSpellListItr = botHoTSpellList.begin(); botSpellListItr != botHoTSpellList.end(); botSpellListItr++) {
|
||||
// Assuming all the spells have been loaded into this list by level and in descending order
|
||||
if(IsGroupHealOverTimeSpell(botSpellListItr->SpellId)) {
|
||||
for(std::list<BotSpell>::iterator botSpellListItr = botHoTSpellList.begin(); botSpellListItr != botHoTSpellList.end(); botSpellListItr++) {
|
||||
// Assuming all the spells have been loaded into this list by level and in descending order
|
||||
if(IsGroupHealOverTimeSpell(botSpellListItr->SpellId)) {
|
||||
|
||||
for (int i = botSpellList.size() - 1; i >= 0; i--) {
|
||||
if (botSpellList[i].spellid <= 0 || botSpellList[i].spellid >= SPDAT_RECORDS) {
|
||||
// this is both to quit early to save cpu and to avoid casting bad spells
|
||||
// Bad info from database can trigger this incorrectly, but that should be fixed in DB, not here
|
||||
continue;
|
||||
}
|
||||
|
||||
if(botSpellList[i].spellid == botSpellListItr->SpellId && (botSpellList[i].type & SpellType_Heal) && CheckSpellRecastTimers(botCaster, botSpellListItr->SpellIndex)) {
|
||||
result.SpellId = botSpellListItr->SpellId;
|
||||
result.SpellIndex = botSpellListItr->SpellIndex;
|
||||
result.ManaCost = botSpellListItr->ManaCost;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
for (int i = botSpellList.size() - 1; i >= 0; i--) {
|
||||
if (botSpellList[i].spellid <= 0 || botSpellList[i].spellid >= SPDAT_RECORDS) {
|
||||
// this is both to quit early to save cpu and to avoid casting bad spells
|
||||
// Bad info from database can trigger this incorrectly, but that should be fixed in DB, not here
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
BotSpell Bot::GetBestBotSpellForGroupCompleteHeal(Bot* botCaster) {
|
||||
BotSpell result;
|
||||
|
||||
result.SpellId = 0;
|
||||
result.SpellIndex = 0;
|
||||
result.ManaCost = 0;
|
||||
|
||||
if(botCaster) {
|
||||
std::list<BotSpell> botSpellList = GetBotSpellsForSpellEffect(botCaster, SE_CompleteHeal);
|
||||
|
||||
for(std::list<BotSpell>::iterator botSpellListItr = botSpellList.begin(); botSpellListItr != botSpellList.end(); botSpellListItr++) {
|
||||
// Assuming all the spells have been loaded into this list by level and in descending order
|
||||
if(IsGroupCompleteHealSpell(botSpellListItr->SpellId) && CheckSpellRecastTimers(botCaster, botSpellListItr->SpellIndex)) {
|
||||
if(botSpellList[i].spellid == botSpellListItr->SpellId && (botSpellList[i].type & SpellType_Heal) && CheckSpellRecastTimers(botCaster, botSpellListItr->SpellIndex)) {
|
||||
result.SpellId = botSpellListItr->SpellId;
|
||||
result.SpellIndex = botSpellListItr->SpellIndex;
|
||||
result.ManaCost = botSpellListItr->ManaCost;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
BotSpell Bot::GetBestBotSpellForGroupCompleteHeal(Bot* botCaster) {
|
||||
BotSpell result;
|
||||
|
||||
result.SpellId = 0;
|
||||
result.SpellIndex = 0;
|
||||
result.ManaCost = 0;
|
||||
|
||||
if(botCaster) {
|
||||
std::list<BotSpell> botSpellList = GetBotSpellsForSpellEffect(botCaster, SE_CompleteHeal);
|
||||
|
||||
for(std::list<BotSpell>::iterator botSpellListItr = botSpellList.begin(); botSpellListItr != botSpellList.end(); botSpellListItr++) {
|
||||
// Assuming all the spells have been loaded into this list by level and in descending order
|
||||
if(IsGroupCompleteHealSpell(botSpellListItr->SpellId) && CheckSpellRecastTimers(botCaster, botSpellListItr->SpellIndex)) {
|
||||
result.SpellId = botSpellListItr->SpellId;
|
||||
result.SpellIndex = botSpellListItr->SpellIndex;
|
||||
result.ManaCost = botSpellListItr->ManaCost;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
@@ -2142,9 +2142,9 @@ int32 Bot::GetSpellRecastTimer(Bot *caster, int timer_index) {
|
||||
|
||||
bool Bot::CheckSpellRecastTimers(Bot *caster, int SpellIndex) {
|
||||
if(caster) {
|
||||
if(caster->AIspells[SpellIndex].time_cancast < Timer::GetCurrentTime()) { //checks spell recast
|
||||
if(GetSpellRecastTimer(caster, spells[caster->AIspells[SpellIndex].spellid].EndurTimerIndex) < Timer::GetCurrentTime()) { //checks for spells on the same timer
|
||||
return true; //can cast spell
|
||||
if(caster->AIspells[SpellIndex].time_cancast < Timer::GetCurrentTime()) { //checks spell recast
|
||||
if(GetSpellRecastTimer(caster, spells[caster->AIspells[SpellIndex].spellid].EndurTimerIndex) < Timer::GetCurrentTime()) { //checks for spells on the same timer
|
||||
return true; //can cast spell
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -2180,8 +2180,8 @@ uint32 Bot::GetDisciplineRemainingTime(Bot *caster, int timer_index) {
|
||||
|
||||
bool Bot::CheckDisciplineRecastTimers(Bot *caster, int timer_index) {
|
||||
if(caster) {
|
||||
if(GetDisciplineRecastTimer(caster, timer_index) < Timer::GetCurrentTime()) { //checks for spells on the same timer
|
||||
return true; //can cast spell
|
||||
if(GetDisciplineRecastTimer(caster, timer_index) < Timer::GetCurrentTime()) { //checks for spells on the same timer
|
||||
return true; //can cast spell
|
||||
}
|
||||
}
|
||||
return false;
|
||||
|
||||
Reference in New Issue
Block a user