Change space indentation to tabs

This commit is contained in:
j883376
2013-05-09 10:44:08 -04:00
parent ffcff4aea1
commit 4bdd8b2502
393 changed files with 22463 additions and 23238 deletions
+31 -31
View File
@@ -139,7 +139,7 @@ public:
virtual void Death(Mob* killerMob, int32 damage, uint16 spell_id, SkillType attack_skill);
virtual void Damage(Mob* from, int32 damage, uint16 spell_id, SkillType attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false);
virtual bool Attack(Mob* other, int Hand = 13, bool FromRiposte = false, bool IsStrikethrough = false, bool IsFromSpell = false);
virtual bool HasRaid() { return (GetRaid() ? true : false); }
virtual bool HasRaid() { return (GetRaid() ? true : false); }
virtual bool HasGroup() { return (GetGroup() ? true : false); }
virtual Raid* GetRaid() { return entity_list.GetRaidByMob(this); }
virtual Group* GetGroup() { return entity_list.GetGroupByMob(this); }
@@ -166,7 +166,7 @@ public:
void CalcBotStats(bool showtext = true);
uint16 BotGetSpells(int spellslot) { return AIspells[spellslot].spellid; }
uint16 BotGetSpellType(int spellslot) { return AIspells[spellslot].type; }
uint16 BotGetSpellPriority(int spellslot) { return AIspells[spellslot].priority; }
uint16 BotGetSpellPriority(int spellslot) { return AIspells[spellslot].priority; }
virtual float GetProcChances(float &ProcBonus, float &ProcChance, uint16 weapon_speed, uint16 hand);
virtual bool AvoidDamage(Mob* other, int32 &damage, bool CanRiposte);
virtual int GetMonkHandToHandDamage(void);
@@ -240,45 +240,45 @@ public:
void ClearHealRotationLeader() { _healRotationLeader = 0; }
void ClearHealRotationMembers();
void ClearHealRotationTargets();
inline virtual int16 GetMaxStat();
inline virtual int16 GetMaxResist();
inline virtual int16 GetMaxSTR();
inline virtual int16 GetMaxSTA();
inline virtual int16 GetMaxDEX();
inline virtual int16 GetMaxAGI();
inline virtual int16 GetMaxINT();
inline virtual int16 GetMaxWIS();
inline virtual int16 GetMaxCHA();
inline virtual int16 GetMaxMR();
inline virtual int16 GetMaxPR();
inline virtual int16 GetMaxDR();
inline virtual int16 GetMaxCR();
inline virtual int16 GetMaxFR();
inline virtual int16 GetMaxCorrup();
int16 CalcATK();
int16 CalcSTR();
int16 CalcSTA();
int16 CalcDEX();
int16 CalcAGI();
int16 CalcINT();
int16 CalcWIS();
int16 CalcCHA();
inline virtual int16 GetMaxStat();
inline virtual int16 GetMaxResist();
inline virtual int16 GetMaxSTR();
inline virtual int16 GetMaxSTA();
inline virtual int16 GetMaxDEX();
inline virtual int16 GetMaxAGI();
inline virtual int16 GetMaxINT();
inline virtual int16 GetMaxWIS();
inline virtual int16 GetMaxCHA();
inline virtual int16 GetMaxMR();
inline virtual int16 GetMaxPR();
inline virtual int16 GetMaxDR();
inline virtual int16 GetMaxCR();
inline virtual int16 GetMaxFR();
inline virtual int16 GetMaxCorrup();
int16 CalcATK();
int16 CalcSTR();
int16 CalcSTA();
int16 CalcDEX();
int16 CalcAGI();
int16 CalcINT();
int16 CalcWIS();
int16 CalcCHA();
int16 CalcMR();
int16 CalcFR();
int16 CalcDR();
int16 CalcPR();
int16 CalcCR();
int16 CalcCorrup();
int32 CalcHPRegenCap();
int32 CalcManaRegenCap();
int32 CalcHPRegenCap();
int32 CalcManaRegenCap();
int32 LevelRegen();
int32 CalcHPRegen();
int32 CalcManaRegen();
uint32 CalcCurrentWeight();
int GroupLeadershipAAHealthEnhancement();
int GroupLeadershipAAManaEnhancement();
int GroupLeadershipAAHealthEnhancement();
int GroupLeadershipAAManaEnhancement();
int GroupLeadershipAAHealthRegeneration();
int GroupLeadershipAAOffenseEnhancement();
int GroupLeadershipAAOffenseEnhancement();
void CalcRestState();
int32 CalcMaxEndurance(); //This calculates the maximum endurance we can have
int32 CalcBaseEndurance(); //Calculates Base End
@@ -519,7 +519,7 @@ public:
inline virtual int16 GetDelayDeath() const { return aabonuses.DelayDeath + spellbonuses.DelayDeath + itembonuses.DelayDeath; }
inline InspectMessage_Struct& GetInspectMessage() { return _botInspectMessage; }
inline InspectMessage_Struct& GetInspectMessage() { return _botInspectMessage; }
inline const InspectMessage_Struct& GetInspectMessage() const { return _botInspectMessage; }
// "SET" Class Methods