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Change space indentation to tabs
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+31
-31
@@ -139,7 +139,7 @@ public:
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virtual void Death(Mob* killerMob, int32 damage, uint16 spell_id, SkillType attack_skill);
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virtual void Damage(Mob* from, int32 damage, uint16 spell_id, SkillType attack_skill, bool avoidable = true, int8 buffslot = -1, bool iBuffTic = false);
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virtual bool Attack(Mob* other, int Hand = 13, bool FromRiposte = false, bool IsStrikethrough = false, bool IsFromSpell = false);
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virtual bool HasRaid() { return (GetRaid() ? true : false); }
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virtual bool HasRaid() { return (GetRaid() ? true : false); }
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virtual bool HasGroup() { return (GetGroup() ? true : false); }
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virtual Raid* GetRaid() { return entity_list.GetRaidByMob(this); }
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virtual Group* GetGroup() { return entity_list.GetGroupByMob(this); }
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@@ -166,7 +166,7 @@ public:
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void CalcBotStats(bool showtext = true);
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uint16 BotGetSpells(int spellslot) { return AIspells[spellslot].spellid; }
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uint16 BotGetSpellType(int spellslot) { return AIspells[spellslot].type; }
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uint16 BotGetSpellPriority(int spellslot) { return AIspells[spellslot].priority; }
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uint16 BotGetSpellPriority(int spellslot) { return AIspells[spellslot].priority; }
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virtual float GetProcChances(float &ProcBonus, float &ProcChance, uint16 weapon_speed, uint16 hand);
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virtual bool AvoidDamage(Mob* other, int32 &damage, bool CanRiposte);
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virtual int GetMonkHandToHandDamage(void);
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@@ -240,45 +240,45 @@ public:
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void ClearHealRotationLeader() { _healRotationLeader = 0; }
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void ClearHealRotationMembers();
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void ClearHealRotationTargets();
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inline virtual int16 GetMaxStat();
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inline virtual int16 GetMaxResist();
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inline virtual int16 GetMaxSTR();
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inline virtual int16 GetMaxSTA();
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inline virtual int16 GetMaxDEX();
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inline virtual int16 GetMaxAGI();
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inline virtual int16 GetMaxINT();
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inline virtual int16 GetMaxWIS();
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inline virtual int16 GetMaxCHA();
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inline virtual int16 GetMaxMR();
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inline virtual int16 GetMaxPR();
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inline virtual int16 GetMaxDR();
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inline virtual int16 GetMaxCR();
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inline virtual int16 GetMaxFR();
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inline virtual int16 GetMaxCorrup();
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int16 CalcATK();
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int16 CalcSTR();
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int16 CalcSTA();
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int16 CalcDEX();
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int16 CalcAGI();
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int16 CalcINT();
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int16 CalcWIS();
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int16 CalcCHA();
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inline virtual int16 GetMaxStat();
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inline virtual int16 GetMaxResist();
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inline virtual int16 GetMaxSTR();
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inline virtual int16 GetMaxSTA();
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inline virtual int16 GetMaxDEX();
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inline virtual int16 GetMaxAGI();
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inline virtual int16 GetMaxINT();
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inline virtual int16 GetMaxWIS();
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inline virtual int16 GetMaxCHA();
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inline virtual int16 GetMaxMR();
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inline virtual int16 GetMaxPR();
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inline virtual int16 GetMaxDR();
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inline virtual int16 GetMaxCR();
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inline virtual int16 GetMaxFR();
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inline virtual int16 GetMaxCorrup();
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int16 CalcATK();
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int16 CalcSTR();
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int16 CalcSTA();
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int16 CalcDEX();
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int16 CalcAGI();
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int16 CalcINT();
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int16 CalcWIS();
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int16 CalcCHA();
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int16 CalcMR();
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int16 CalcFR();
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int16 CalcDR();
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int16 CalcPR();
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int16 CalcCR();
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int16 CalcCorrup();
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int32 CalcHPRegenCap();
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int32 CalcManaRegenCap();
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int32 CalcHPRegenCap();
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int32 CalcManaRegenCap();
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int32 LevelRegen();
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int32 CalcHPRegen();
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int32 CalcManaRegen();
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uint32 CalcCurrentWeight();
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int GroupLeadershipAAHealthEnhancement();
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int GroupLeadershipAAManaEnhancement();
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int GroupLeadershipAAHealthEnhancement();
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int GroupLeadershipAAManaEnhancement();
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int GroupLeadershipAAHealthRegeneration();
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int GroupLeadershipAAOffenseEnhancement();
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int GroupLeadershipAAOffenseEnhancement();
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void CalcRestState();
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int32 CalcMaxEndurance(); //This calculates the maximum endurance we can have
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int32 CalcBaseEndurance(); //Calculates Base End
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@@ -519,7 +519,7 @@ public:
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inline virtual int16 GetDelayDeath() const { return aabonuses.DelayDeath + spellbonuses.DelayDeath + itembonuses.DelayDeath; }
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inline InspectMessage_Struct& GetInspectMessage() { return _botInspectMessage; }
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inline InspectMessage_Struct& GetInspectMessage() { return _botInspectMessage; }
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inline const InspectMessage_Struct& GetInspectMessage() const { return _botInspectMessage; }
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// "SET" Class Methods
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